Category Archives: I like shinies

[GW2] Four degrees of Elementalism: Dyes for every occasion!

The second Guild Wars 2 beta weekend has almost ended, for me anyway, and this time around I can say that I had lots of fun – and no login issues, no overflow, no lag wahey! There’s been worlds between this beta experience and the last one for me, I finally had time to focus and immerse myself in the world, questing and exploration. As can be expected of a beta there’s still work to do, especially in the balancing and functionality / polish department; I personally think ANet shouldn’t rush it, a third beta weekend seems required. There are also group PvP mechanics and the trait system to rethink which I personally found boring after the revamp.

While taking lots of notes for a more in-depth look at questing and force-feeding my screenshots folder (the world is AMAZING!), I’ve taken some time to look at dyes in GW2 and admittedly I spent most of my gems, including the 2000 gems gift on random dye caches from the gem store! The paltry sum of 110 dyes I was able to collect in total does not begin to scratch the surface of the monstrosity that is dyes in GW2 – there are so many hues with the wildest names that you will eventually spend hours sorting and checking them out. Thank God there’s a favorite function!

Since a big part of ingame armor looks the same and does in fact come as a ‘blank’ for you to dye yourself, dying your gear frequently is an integral part of character customization in GW2. As a magic wielder with four different elemental attunements at his disposal, there is no excuse for slack in this department: a mage gotta look his part! Get your dyes straight all ye pyros, rain makers, world shatterers and storm callers, there are combinations aplenty for every type of magic!

The following screenshots show some dye combinations I came up with for my elementalist while bearing different attunements in mind. There is obviously switching going on during and between combat, but I imagine somewhere down the line many elementalists will still choose a sort of ‘home spec’ for themselves, an element they identify with most. Anyway, it was fun experimenting with so many colors and I believe this illustrates the potential of the dye system and just how much they affect the overall look and feel of a character. All combos are displayed on the devout set and all images are expandable – Enjoy! (And don’t you just love how cloth armor actually looks like cloth in this game!)

Fire Elementalist – My personal favorite! (Nr. 3)
Water Elementalist
Earth Elementalist
Air Elementalist

GW2 Beta Weekend – Overflow, Exploration, Combat and a second Look at Customization

Just when I had tweeted the above picture waiting on the GW2 beta on Friday evening, ANet’s servers suddenly went live – over one hour before official beta start. I am tempted to call this a smart move on their side, ~1mio people trying to log on during the same, small time window = not fun.

Anyway, I was an early starter and a rocky start it was! After so many hours of disconnecting and not finding your mates because of cryptic overflow mechanics (I CAN’T SEE YOU!), I went to bed hoping for some fixes. It’s certainly been a good stress test and ANet were fairly responsive in getting the worst issues sorted a.s.a.p. which cannot have been easy. I skipped most of Saturday due to lag issues but finally today, servers were stable and I’ve had ample time for more detailed impressions.

Overflow servers

I’ll start with my only, big annoyance and say that I am very unimpressed with the overflow server mechanics. It’s all beta state so I am not screaming in terror, but it was a big negative that for 95% of my playtime up to now, I was unable to group up with friends. Some of us were constantly sent to overflow servers (different ones too) while others were not – usually without any indication given. I am missing respective indicators on the map/zones and most of all: people who are grouped up should be able to join each other! This is a vital thing in a game that pushes cooperation as much as Guild Wars 2 does, so I hope next beta come they will have solved this.

I’ll also admit that I was surprised to see the overflow mechanic pop up for every zone in the game. I didn’t expect zones to be gated via loading screens and from an explorer’s point of view, it’s rather disruptive to one’s game-flow to be told “sorry, that zone is full”. I’m sad that a consistent world was not an option. Personally, I am capable of judging whether a zone is too full for questing myself. I would still like the choice to travel through though or meet a friend there quickly, and not be told to queue up or go to the overflow. I see the advantages in terms of lag or impatient players doing quests – however to me, it is more important to be able to travel a cohesive world without loading screens and queues. Queues will improve later no doubt, still a minus in my books.

Exploration and combat

I’ve spent substantial time off the beaten track, trying to get a sense for the scale of Tyria. As expected the graphics are beautiful, with elaborate weather and shading effects, banners flowing in the wind and dancing snowflakes. The starting areas are somewhat claustrophobic in space and I have yet to be overwhelmed by a great vista or endless plains; but then I have maybe seen 5 zones so far. The environment is not as accessible as for example in Rift (where you can climb pretty much any peak), but there’s a lot more going on under water than usual, inviting players to test their underwater combat skills. The waypoints are there in abundance for the lazy – having mostly soloed so far however, I was not pressured to use any. This early into a new game, you gotta be particularly goal-driven to already rely on teleports…

Explorers get plenty to do and zone loading screens encourage them: four indicators per map will keep track of your zone progress, points of interest discovered and events partaken in. Special challenges await you when attempting to earn extra skill points. However, a word of caution to the eager traveler: mob level in GW2 is to be taken seriously! As an elementalist I was hard pressed to kill foes 1-2 levels above me and I certainly didn’t manage to kill groups. I died quite often, also because I blundered into areas prematurely which happens easily. If you travel too far ahead, you will get feedback immediately!

GW2 zone tracker explained (click to expand)

The dynamic events (heart shapes) at lowbie level work as intended: assisting others is effortless, rezzing dead players (indicated on the world map) is fun and participation is always rewarded – in fact you gain most EXP by assisting and joining events, not farming or grinding mobs all by yourself. I second Keen in that the quests could be a bit more imaginative than gathering crops and throwing snowballs at children, but then we’ve seen very little. Sometimes these events will also lead to further steps and more demanding objectives. From what I’ve seen of my personal storyline so far, quests are more engaging and I look forward to see my path unfold.

I am enjoying the combat mechanics in GW2, as I knew I would. Auto-attack and circle strafing take some getting used to; due to the mobile combat style, you will easily reset mobs getting too far out of range. It’s a wonderful feeling to cast while running though, I love the elementalist’s mighty AoE effects and different attunements and weapon abilities to choose from.

A second look at customization

Naturally, I also spent some time scrutinizing the Norn female character creation first-hand. It’s funny how impressions can vary once you get to be your own skipper. For one thing, there are not as many facial choices as I thought there would be; the individual sliders are also more or less effective, depending on your choice of face. But judge for yourself in this quick “before and after” picture:

Norn faces – before and after customization

There are a total of 15 Norn female faces currently in the beta, along with 21 hairstyles. For the human females, there are 18 faces and 23 hairstyles. However, the Norn choices have suited me better in every aspect: they have more diverse body options, nicer (especially many longer) hairstyles and colors available for hair and eyes. Make-up is a deplorable given, although degrees may vary. For those who asked about more mature or scarred faces, there’s in fact one older looking face to be found for the humans (if you expand the image you can spot some wrinkles) and one scarred face for the Norn (also the Norn get tattoos):

“old” Human face / scarred Norn face

One thing to take note during customization is that once you’ve made individual adjustments to one face, the changes will appear on all the presets when going back. This way, you are instantly presented with a whole “new set” of variety which might help you find that unique look for yourself.

Temporary bottom line

After a rocky start, the GW2 has been a lot fun; so much to see and explore and especially so much to learn! Guild Wars 2 IS its very own game and that is good to remark at this point! You will not be tempted to compare this MMO to other games you’ve likely played in the past.

ArenaNet will certainly need a few more months (so much has become clear) to take care of some balancing and technical issues now and there is missing polish where ingame functionality (for example on guild management level), menu options and indicators are concerned. Early overflow gripes aside, I have not come across any major disappointments or annoyances though. I think we can agree that GW2 is a safe bet for anyone looking to immerse himself in a fresh and original MMO world this year. I’m off to play some much anticipated WvW now – more on that another time!

Tunes of Magic IV – Indie Edition

This is the fourth chapter of an ongoing series on amazing video-game soundtrack and tunes. 
Previous posts featured on MMO Gypsy:

Delving deeper into the world of indie games over the past couple of months, it struck me how much love and creative spirit can go into games that may never reach a wider audience. Granted, many indie games are worth forgetting (just like games in general) – but those we like to remember are rare and precious gems sticking out of the grey mass of average shelf-huggers and annual top titles from big labels.

In many ways, playing indie games reminds me of my early console days; sessions were as immersive as they were short. What games lacked in technical polish or scope, they made up for with heart, care for detail and memorable stories and characters. And then, the tunes….who could ever forget the tunes?

The multi-platform era, with digital stores and community portals such as Steam, presents video-gamers with an unprecedented opportunity to discover smaller projects doomed to lurk in the shadows before. Several have left a notable mark in my recent memory, boldly reaching across genre frontiers or celebrating the past in brilliant colors. They’ve also made it into my personal soundtrack lists, adding elaborate and amazing tunes to a unique experience. I highly encourage anyone to give such titles a shot sometime and to not miss out on their music of which you can find my six personal picks for today below.

Dear Esther – Twenty One
Fans of Journey might enjoy Dear Esther for its similar narrative focus while wandering a map with no sense of direction. After playing it multiple times I’d call it a visualized ghost story, as aerial as its brilliant soundtrack and dream vistas, but also eerie and oppressive while the player tries puzzling together snippets of memories told by mysterious narrators. This title is “more book than game” and will attract fans of unorthodox design concepts.
Bastion – Faith of Jevel
The entire soundtrack of Bastion reflects the diversity of this highly artistic action RPG, with its unforgettable narrator’s voice. The tracks go from more pensive and epic tunes to electric guitars and western/country inspired pieces. A definite must-have for all collectors!
Braid – Downstream
Whether you call it colorful 2D-platform game or puzzle adventure similar to Limbo, Braid’s soundtrack adds much to an in places confusing journey. The tracks are mostly on the quiet and dreamy side, with a folk guitar or violin/cello tuning in ever so often.
Trine 2 – Forlorn Wilderness
Both Trine titles feature the genuine, oldschool RPG music experience – from light fairy flutes to dark caves and spooky forest tunes. Lovers of the classic fantasy genre cannot go wrong here. Having only recently stumbled on Trine 2, I was blown away by its beautiful 2D/3D graphics style and backgrounds. Whether you like jumpy action and puzzles or not, I highly recommend playing the demo!
Super Meat Boy – The Battle of ‘Lil Slugger
Although not personally into excruciatingly difficult platformers and dark humor  with chainsaws, Super Meat Boy features one of the most accomplished, up-tempo soundtracks out there. A thrilling firework of industrial music meets classic meets retro, there are tracks aplenty to shake or headbang along.
To the Moon – Main Theme
A game of limited gameplay and visual attraction, To the Moon is all about profound storytelling, the minds and hearts of its characters and the struggle of life. The entire soundtrack is a stunning, achieved work of beauty while merry and up-lifting tracks are few and far between. However, anyone with a soft spot for slow piano tunes should absolutely love this soundtrack!

I hope you enjoy these picks and it’s definitely worth browsing on from there! As usual, further recommendations are much appreciated!

50 Reasons to be excited about GW2

So I had to run my big mouth last week and mention the “50 or so features” I’m excited about for GW2. And having such an attentive (and cunning) readership, someone had to take me up on this via email – of course!

“Fifty things you look forward to in Guild Wars 2, Syl? Well, let’s hear’em!”

Fine. In fact, I did not just use a random number to exaggerate a point. Fifty is a pretty adequate size for a list of things I personally can’t wait to see. I don’t know if you will like them, but I dare say there’s lots of freshness and exciting potential! And so, challenge accepted. I’ll share my personal list with you so that the uncertain may be convinced and the unhappy may see the light! Let me convert you to try GW2!

For sanity’s sake though, I am not gonna give a link or source for any of the items mentioned. That would be way too time-consuming and if you are really interested to hear more about one, there are GW2 Guru, Youtube and Google. However, in the light of all the first-hand info out there by now and having read major part of it, I am not making anything up (I hope).

50 Reasons to be excited about GW2 (in no particular order):

  1. The side-kicking feature
  2. Flat leveling curve
  3. Lots of dyes!
  4. Personal character story and personality
  5. Extensive character customization
  6. No holy trinity
  7. No potions
  8. Small UI / minimal actionbar
  9. The downed state
  10. Dynamic/scaling events and quests
  11. Massive WvWvW battles
  12. PvP from level 1
  13. Gear equalization for group PvP
  14. The home instance / player housing
  15. Linked home cities
  16. Mini-games (bar brawls! snow balls!)
  17. Audio dialogue
  18. Flat highlvl gear progression
  19. Cosmetic items
  20. The Mesmer, the Engineer and pretty much all classes
  21. Large scale maps
  22. No flying mounts
  23. Original soundtrack by Jeremy Soule
  24. Beautiful 2D background artworks
  25. The Norn, Asura and Charr
  26. Underwater combat
  27. The weapon/-skill system
  28. Cross-profession combos
  29. Small HP bar
  30. More area spells and effects
  31. Dedicated self-utility / self-healing
  32. 5man content all the way
  33. No raids
  34. Individual trait lines
  35. Inclusive crafting system
  36. Multi-guild system
  37. Adventure modes for dungeons
  38. Outdoor bosses
  39. Easy server switching
  40. Transmutation stone for gear
  41. No abilities directly target allies
  42. Active combat; dodge, block
  43. Interactive environment
  44. Mostly universal attributes system
  45. Most abilities and skills usable while moving
  46. No language/coop barrier between factions
  47. Over-flow server while in queue
  48. Public FFA events and quests with scaling loot
  49. More frequent day/night-cycle (non-realtime)
  50. Guild halls announced for later

So….what’s not to love? I could have come up with more to tell you the truth!

What are you personally looking forward to the most? Or are you still convinced GW2 is not for you?

"Journey" – When online players have no words

As video gamers we are living in wonderful times. I guess few decades from now some child of the future will smirk at this as he waves away a hovering NPC hologram with a sweep of his hand. Still, we are privileged in this time, too – to witness the speed of progress, the giant leaps technology has taken since our first 8bit steps until today. Video games are beautiful and there are more and more special and weird gems surfacing as developers get bolder and the audiences grow.

Nonetheless, games or rather experiences such as Shadow of the Colossus, Limbo or Bastion are preciously rare. You really need to be on the lookout and it appears that we are actually in for another treat.

“Journey”, out this March 2012 on PS3 network, promises to be everything that can be expected of a true video game delicacy. Set in a strange desert world of soft pastels, its unique graphics and smooth effects are a sight for sore eyes. Like for Limbo, there is no music in Journey and the player is cast into a strange setting without preamble, without map, unaware of what the actual “goal” of his adventure might be. And so he starts traveling, ever forward, exploring and solving curious riddles on the way by aid of visual hints alone.

Maybe the most remarkable thing about Journey however, is that it’s actually played online – and there’s a real chance to meet other players in the middle of the desert. Strangers you will never know, strangers you cannot speak to and yet –

While traveling the player can encounter other players, one at a time, if they are playing online. Players cannot speak to each other, but can help each other in their journey or not as they wish. Players met online will not be identified with a username and voice or text communication will not be possible with the other player. According to designer Jenova Chen, “it’s about two strangers who meet online. They don’t know who they are or how old they are. All they know is, that is another human being. “The only way players can communicate audibly with each other is with a wordless shout. Players will have symbols on the front of their robes for identification, so that the player can tell whether they have met that traveler before or not”[..]

[…]The game is intended to make the player feel “small” and to give them a sense of awe about their surroundings. The co-op aspect of the game is intended to allow the players to feel a connection to other people through exploring with them, rather than talking to them or fighting them. [source]

With that bit of information, Journey has reached maximum appeal with me. It appears that for a while the folk at IGN struggled for words too trying to define what this game actually is, y’know definitions (the final IGN review is actually much better). No matter what you like to call it, an “acid trip” as suggested, a poetic experience, a mad ride – maybe the point about Journey is that there’s no “point”, other than that:

The journey is the point.

A title worthy of some attention, methinks. Now all I need is to borrow a PS3!

On GW2 character creation, supermodels and boob sliders

It’s no secret that I enjoy customizing my toons in MMOs, despite the fact that I’m the kind of player who always sticks to the same character. Truth be told, many players spend large amounts of time adjusting their future online avatars, depending on the options and their personal approach to the game. And the rules are really simple there: the more options, the more details available, the better. Being able to make choices is king – and yet, CC (character creation) is still a neglected area in many MMOs which always struck me as somewhat bizarre considering the genre. Which other games rely so heavily on long-term play, character progression, immersion?

With the exception of Aion maybe (which I haven’t played), I’ve never seen particularly satisfying CC in any of the MMOs I’ve played. If I had to choose though, I would roll with Age of Conan which did offer a lot of sliders not just for facial features but body proportions and height. I really believe the latter is one of the gravest oversights in most MMORPGs, the option to make taller and shorter folk. Instantly, there is so much more variety standing in a busy town square where not everyone is of same height or body size.

From what ArenaNet has presented of GW2’s CC this far, I think it’s safe to say that we can expect an unparalleled amount of customization options, not just for hairstyles, faces and skintones but even things like deciding on your type of starting armor or preferred head gear. Dyes are a particularly big deal in GW2 and come with their own interface (if the guys from Yogscast can be believed, there are several hundred dyes available ingame).

So far, so good. Only when a friend asked me what race I was going to play in GW2 the other night, I realized that I apparently hadn’t checked out the CC options well enough before. I was actually rather enamored with the Norns from the very beginning; I often play human characters in MMOs, but that in itself isn’t such an interesting choice. With the Norns, we get a second human faction of barbarians next to the classic humans – a tall, muscular and rough-looking, fur-wearing tribal people, obviously inspired by northern European stereotypes (there be vikings). This is how ArenaNet introduced them, anyway –

“The norn are a race of valiant, shape-changing barbarians. Boisterous, strong-willed, and passionate, the norn are an independent people that swear fealty to no single being. They thrive in their mountain stronghold by the sharpness of their senses, the quickness of their wits, and the strength of their massive forearms. They are guided in this world by their Spirits of the Wild, who embody the virtues of the mightiest beasts. As a people, they are quick to anger, even quicker to smile, and treat each new day as a personal challenge

Wahey, sounds alright with me! There’s even a female character on display for the Norns, instead of Conan the Barbarian and she doesn’t look like a ballerina. But back to my friend now –

“A Norn, seriously? Did you check youtube? The humans all look like barbie dolls”, he said. But surely, he was wrong. Maybe the humans looked like that, but I was talking NORNS and also GW2 has awesome character creation so we can fix that, right?

Right??

The whole cast of the Bold and the Beautiful

So, I started youtubing. Norns, humans, female CC, beta state. Almost instantly, that selection will take you to Yogscast where I picked this video first, and was immediately met with the male commenters swooing about how “dazzlingly hot and beautiful” all the human female characters were and how “90% of them look like Megan Foxx which isn’t a bad thing”. I had half a mind of stopping the video right there, but there’s not an awful lot of other beta videos currently up in such quality and detail.

Unfortunately, they were right in that all the faces they chose to switch through in the video, were the same type of bland, supermodel pretty with mascara and lipstick. The presets basically go from one doll face to the next and while I’m not opposed to attractive characters myself, I found them extremely boring. Where’s the variety? Where’s the normal options without make-up? How much “uglier” can people go from there if they like to?

I don’t get alarmed that easily, so I kept checking more videos, bravely ignoring the usual mass of beyond stupid youtube troll commenters asking the “replygirls” to shut up (is there any place worse than YT?). Even if the human models should look like painted dolls mostly, the Norn would have to look much different!

How wrong can you be? Perfect skin and faces, make-up, pouty lips. Pretty much the same look as the humans. Seriously? Last time I checked the male Norns, they actually looked like the battle-hardened, muscular race from the North they’re supposed to be and less like their human brothers. Granted, the Norn body types look more muscular for both sexes (overdone too for the males), at least. Anyway, I kept watching the female Norn video and…..whoa, boobs!

@07:30

Now, I had just assumed the Yogscast guy chose to go with the massive boobs for his Mesmer which is his choice, the outfit included. But then, enter the first female NPC whose even bigger rack would make the curviest bartenders of the Oktoberfest pale in comparison! Another warrior from the cold North – so battle-hardened and muscular, her boobs grew instead of getting smaller! /sarcasm off
The bare midriff almost gets lost among that much bullshit. For the record: huge breasts with no sense for gravity would bother me less if they weren’t also presented like this and so completely out of the initially built-up racial context.

At this point, I went a little desperate. You see, I can try ignore other players wearing silly armor ingame or even creating anatomically laughable characters for themselves somewhat (if not completely), but I am really not looking forward to get it in my face from NPCs too, let alone on my own character model. Especially not if this is supposed to be the race of athletic fighters. Is this really it for the Norns?

Weighing the good and the bad

Well, from all I was able to gather yet, not quite. The make-up apparently is fixed to the faces at this point, but might become a slider of its own in the final CC versions of GW2. Oddly enough, for all their other options ArenaNet have also not introduced eye color this far (right now eye color is linked to the face). The facial similarities between Norn and human females are however a fact, sad but true. On the bright side, the face options aren’t as one-sided as most videos show: as can be seen in this longer video, if you manage to make it through all the “princess territory”, “damsel in distress” and “Disney” comments (/puke), there are in fact ways to mess with the facial presets (see 05:20 onwards) and make them more unique or less nauseatingly attractive, if preferred. On second thought, you might really want to turn the sound off completely on this clip…

As for body types, it appears that players will get to choose between several set models. There are definitely a few leaner and more muscular ones for Norn females too, but if you’re looking to deviate much in terms of skinny or fat, you won’t find that in GW2. As far as breasts go, even the “smaller” Norn breasts are fairly big and a perfect, round shape. I don’t necessarily expect MMOs to feature “boob sliders”, as this forum discussion goes to debate, but considering the vastness of GW2’s CC I was expecting them to at least give the same proportion choices as we’ve seen in AoC or Rift. Flat chests do not seem to exist or else they’re very well hidden (?)

Addendum

I guess this all sounds a little sobering for anyone looking to create more normal looking, badass human females in GW2, but I’d like to point out that I’ve deliberately focused on the negatives for a change, not the positives. It goes without saying that the polish of GW2’s CC is brilliant – never have there been so many great choices in hairstyles, colors or skins, so many unique features nor that many extra details to configure for the player. The graphics style and textures are beautiful and a lot more realistic than for most MMOs. For the most part, I am extremely pleased.

There are also of course, the non-human races. I’ve left out Sylvari (yeah I know, Syl needs to play Sylvari…not), Asura or Charr. In the latter’s case, I actually applaud ArenaNet’s choices for the female models very much: instead of going for round breasts in a bikini, making the beastly race a goofy parody of itself and giving females additional human traits like long eye-lashes or god forbid make-up (hello Worgen!), they stuck to a much more realistic approach, giving female Charr six mammal glands subtly hidden behind a piece of cloth. Their faces look ferocious just like their male counterparts, so cheers to ArenaNet on this one.

As for the “what about the menz”-question; I don’t like the male humans in GW2 either. They’re perfect Ken analogies to Barbie, although there too you can amend a few things via individual sliders. The Norn on the other hand come with slightly more physical variety and clearly set themselves apart from the humans, with much more savage, mean looking faces and scrubby hair to reflect their culture and origins.

Overall, I don’t expect much change in GW2’s character customization until launch. This late into development and with more betas incoming, the focus will lie on other aspects of gameplay that are ultimately more important. I will reserve my final judgement of GW2’s “bare midriffs quota” until I’ve seen more and firsthand. I guess it’s fair to say though that in terms of gender clichés, its otherwise illustrious customization sadly falls behind games such as Skyrim or Age of Conan and does not quite manage to offer as much variety as it offers choices at a first glance. I expect to meet a lot of awfully beautiful, bodacious people online this year.

Skyrim cloth and cosmetic armor

Following up yesterday’s announcement, I’ve prepared an overview of what I believe to be some of the nicest available cloth or “cosmetic” outfits for Elder Scrolls V. I’m putting cosmetic in brackets here, because strictly speaking all armor in Skyrim is cosmetic if you happen to be a non-melee class. The best available gear for magic users comes from enchanting – meaning, you chose whatever gear you enjoy the most (you can wear any armor class too) and add the most powerful enchantments which you will have to earn by skilling up the profession, learning recipes and creating powerful soul gems.

Likewise, the best armor for warriors and thieves come from professions too; while there’s no “tailoring” in Skyrim, there sure is armor-smithing and leatherworking which creates the best sets combined with enchanting. An interesting approach to gearing up, in my opinion.

In this post, I will focus on “cloth” (armor class 0) that cannot be crafted, but picked up in Skyrim, either by drop, reward, purchase, theft or murder (the game being open like that, almost any NPC can be killed). In a few cases, the items can only be acquired via console commands on the PC version of the game which is why I will include commands (where I know them) for those looking to collect the peaceful or lazy way. And yes, console commands are completely legit, if not somewhat of a spoiler. But then, so is surfing on the net and looking at pictures.
Note that the console command to add an item to your inventory is always “player.additem [itemname] [quantity]”.

Skyrim “cloth and cosmetic” armor – some picks

Most of these items aren’t powerful by themselves as they lack proper enchanting. All pictures are taken by myself and may serve as overview to plan your future gear or for collection purposes. Item numbers from left to right.

A) Festive clothing

1. Embellished Robes #000E84C4 (also as Refined robes #000E84C6)
2. Emperor’s robes #00015516
3. Embroidered Robes #000EAD49
4. Fine clothes (blue) and fine hat
5. Fine clothes(green)
6. Fine clothes (brown)
7. Wedding dress #00088956 / wedding wreath  #0008895A / wedding sandals #00088958

B) Mage outfits

1. Blue mage robes (also exist in black; common item)
2. Archmage robes #0010F570 (reward mage questline)
3. Master mage robes #0010D664
4. Thalmor set (robe #00065BAC, unhooded #0010C698, boots #00065BB3, gloves #00065BB)
5. Vaermina robes #000E739B
6. Mythic Dawn (robe #000B144D, unhooded #0010901, boots #000B1460, gloves #000B145B)
7. Psijic set (robes #00065B94, hood #00065B99, boots #00065B9B, gloves #00065B9D)

C) Commoners

1. Clothes (also exist unhooded; common item)
2. Clothes (common item)
3. Merchant’s clothes #0006FF45
4. Chef clothes #0001BC82 and hat #0001BCA7
5. Monk’s clothes #000BACF3 and boots #000BAC07
6. Blacksmith’s clothes #0005B69F and shoes #0005B69E
7. Cicero jester set (clothes #0006492C, hat #0006492E, boots #0006492A, gloves #0006492D)

That was some work! It’s a real tribute to Skyrim’s gameplay variety; not only does it offer players an epic adventure of traveling with companions, questing, dragon hunting, skilling and crafting, but also a little “UO feel” with its player housing, decorating and collecting gear and books. In case you didn’t get enough cloth armor inspiration yet, there’s a few more at this place!

I’m still here

Things have been quiet on the blog lately and I feel shamefully neglectful of this place. Two months, are you serious? Who disappears like that? I suck and have been feeling bad about it, no excuses.

Still, there are reasons of course, some external, some internal. It’s not that there are no more things to write or read, but that for me there needs to be a certain peace of mind to allow for inspiration and creativity – not just available time to sit down and delve into your thoughts (for time is rarely the issue when people say it is), but energy and “room” in your mind to do so and let go of the day’s weight. I’m sure many understand what I mean by that. Even if I read other bloggers, I like to take my time to comment and really read what others have written.
I’m not a journalist and I never want to be; I don’t produce texts by the dozens, by the deadline, by demand. When I write I get lost, consumed somewhere far away and my mind shuts itself completely to my surroundings (tricky business if you attempt to speak to me at such times – the house better be on fire). There is a quiet and magical place at the other side, one you don’t get to force yourself into. One that has pulled at me all my life and at times swept me away completely. One that’s made me drunk with joy at times and utterly miserable at others. That’s why I write; for that rare and precious hour, that sensation when the mind flies and all you can do is hoping to keep up.

There’s no place I’d rather dwell but alas, right now that door’s heavier than usual. My mind is so pre-occupied with repainting the props of my life that it’s been hard to switch off. Moving back to another region, finding a new home, starting a new job and coordinating everything with a second person. Scary times. Exciting but scary. So, I apologize for not updating the blog as frequently as I’d like right now. There are many topics in my mental pipeline and even more sitting half-written in my inbox, but all my daily attention is used for breathing, making a step at a time and keeping all the lose ends from unfurling. Good thing that I am not exactly expecting a great deal of MMO excitement until 2012, anyway (it’s no secret that I’m waiting on Guild Wars 2).

What I’ve been doing mostly, besides organizing and worrying, is letting my mind wander and be distracted; I’ve read about 6 books last month (really recommending The Book of Lost Things to you and The Lies of Locke Lamora), watched new movies, listened to old tunes on my PC (of which I will share some soon, promise) and played the odd game, some Torchlight and Bastion…and then: Skyrim.
The Elder Scrolls V are back with a vengeance and I cannot begin to describe how much I’ve been enjoying myself with this game the past week. The world of Skyrim is huge and breath-taking, full of adventure, the road not taken…and dragons! Lots of them!!!

I do not recall when I’ve last been sucked into a virtual world so completely – probably when WoW was still in its prime. And sure, the game has its flaws too, the UI functionality and messy combat among them, but these are no hindrance whatsoever to enjoy the vast, open world, the quests and funny dialogues hidden everywhere. Maybe it’s because I’m somewhat new to Tamriel, but I am completely awed by the size, well-balanced physique and natural beauty accomplished here by Bethesda – the sky is the limit, indeed! So, whether you’ve only got time to wander around a little or let yourself be immersed in the main story completely, Skyrim is the biggest RPG deal out there currently for all you high fantasy lovers! That goes for those too who are currently swinging that Wii-mote for extra heart containers.

Needless to say, I created a female imperial mage/healer-hybrid and have already started to collect some shinies. While my initial impression of the characters and apparel in Skyrim was somewhat ‘meh’, I’ve come across several gems on my way (and now that I have my own house there’s space to store them properly!) and I’ve also been playing around with some console commands. Silly to collect gear in an offline game you say? I can live with that. Although I gotta agree: if this game was online or co-op at least, that would be too good to be true.

In any case, it’s exciting to play a game that’s only just come out – there’s not that much (accurate) info on armor in Skyrim out there yet and even less pictures, which is why I’m going to take some screenshots this week and intend to include them in a follow-up post on Skyrim ‘cosmetic’ gear and nice gear models. So, consider this a prelude – and a warm hello from me to everybody who stepped in here today! =)

Cosmetic items are for the cool kids!

Nuff said.

I’ve had it by now with people of the MMO “over-achiever generation”, trying to make cosmetic gear appear in a bad light or associating it with certain (lowlife) play styles or player motivations. You don’t have to care for it (although I suspect you do), but spare me the wannabe elitist rubbish, mkay?

Whether you get kicks out of flowcharts, flaunting personal body-count, talking Shakespearean English among yer brethren or drawing your own maps – cosmetic gear is for you, pal! In the past, I’ve enjoyed most play styles in equally serious amounts in MMOs (okay, not the Shakespearean so much) and I’ve found that no matter where a player gets personal enjoyment or epeen from, it should always come wrapped in shiny paper! Cosmetics are for each and everybody and here’s why:

Player customization is an integral part of the genre and has always been a popular wish of MMO players across the board. MMOs are about coherent virtual worlds, or used to be – about identification, immersion and simulation, among other. The way your character looks has a lot to do with where he’s coming from, where he’s going and who he is. We do not exactly have a lot of means to distinguish otherwise in this department; our faces are not aging with time, our bodies won’t scar or build muscle. Many MMOs won’t even allow you to select character height or body type. Clothes and armor are therefore just one way to describe yourself some more and make your character tell a story, in a game that is also a lot about community and interaction.

Funny enough, it is very achievement-oriented players who care to distinguish themselves in MMOs the most; people who wave their damage meters around, ride on achievement mounts or want their hardmode epics or PvP gear to look different from other items. And that’s fair enough, I actually agree with that last crowd – but these wishes are erm, cosmetic! Pretty vain too, in a very exclusive way, unlike those who might simply want cosmetic gear for better choice and variety’s sake, without restrictions. Both groups want customization and frequently overlap – ambitious players care as much about looks as “casual” folk. Or not.

Compared to today’s MMOs, original Ultima Online was a game of remarkable sim aspects; not only would players waylay each other mercilessly around the clock and loot each others corpses down to the last shirt, they would happily hoard their “war spoils” in fully furnished homes and towers (which you could plant on the world map permanently), putting their successes on display; heavy treasure chests among basic furniture, torches on the walls and wallpapers. The most vicious player-killer guild would have a multi-story castle designed from bottom to top, with rares and shinies and uniforms for every member of the team. Guild colors crafted with (possibly) exclusive dies. Looks mattered, looks made an impression, looks formed a community and gave it a character and reputation. I remember how my “notoriously PK” sibling spent hours dying armors or crafting rare sets. Nothing says “I pwned you, noob!” better than your victim remembering your appearance and fearing your entire guild from there.

Time for truth: which one of these two would you rather have looming above your corpse? Which would you prefer to get your ass kicked by? I know whom I’d choose!

On annoying terminology

I’m not sure when the transition from cosmetic items to “vanity” happened, along with other even more negative associations and terminology. As if somehow caring about looks was a trait that divides MMO players and wasn’t a fundamental part of role playing (in the general genre sense). As if it was a way for entirely frivolous, vain and not-so-srs characters to waste their time on superficial aspects, when they, y’know, could be doing much more important things! Oh yeah… my “game schedule” is so busy busy busy with guild leading, raiding and PvP, I cannot possibly fit some time in for appearance slots!!! *GASP*

LOL! Yes you can, you just don’t want to! That’s alright, you can still be one of the cool kids…kinda…..although it really wouldn’t hurt if you put some more effort into your appearance, after all this ain’t the zoo.

We all take pleasure from different things in MMOs and if you really must go there, they’re all equal “wastes of time”; they’re entertaining somebody somewhere somehow and little else. So let’s not, we’re way past that fallacy. Just like your need to optimize doesn’t say one thing about your skills or achievements as a player, caring for cosmetic items and collectibles doesn’t tell you what type of player you’re dealing with and they’re not on opposed ends of the spectrum either. That is a wrong assumption and shows me that you have no idea what genre you have gotten yourself into or where it originated from. It is frankly also another sign of gamification rearing its ugly head, where player customization has no meaning, just like lore and travel do not. Slowly but surely, we lose all aspects that create atmosphere and depth in this beloved genre. How about you get your over-achieved under-dressed ass off my lawn?

I know, some say this genre has been pretty stagnant in places, I certainly agree. Then again, we have come such a long, LONG way in other areas when players do not even remember the second half of what’s making these games a whole, the “-RPG”part. Or both the visual and narrative side, for that matter. It saddens me, truly. What a dark and scary world where numbers are all that’s left!

Screw this – MMOs are about choosing the blue pill!

P.S. This is not an “anti-achiever post”, even though you’re a tiring bunch at times. It’s in fact a pro-cosmetics post, for achievers as much as other player mindsets (not that they’re actually mutually exclusive, but you know). Dare to be frivolous! You can do it! <3

Oh noes, I used the item shop!

In my last post I mentioned that I have picked up Age of Conan again to test the new PVP server – there’s not an awful lot to play for me at the moment, and I must admit that Hyboria’s setting holds a special place in my heart. Already, the horribly flawed UI, quest or AH functionality frustrate me again (how hard is it to fix these?), but the world in general has that feeling of “home” that I’d otherwise only get in Azeroth.

PVP starts early on and I’m having a great laugh with it; I soloed quests in the starter dungeons and got my ass kicked around every corner until I finally learned how to make proper use of my hiding skill, questing in sneaky mode, what a thrill! Once you’ve lost enough items to some rogue lurking in the shadows (I promptly lost my first blue item that way too), you begin to play a lot differently, making use of walls and corners, always minding the nearest exit. The look of the outside towns and quest hubs is hilarious too: entirely deserted, not a soul around. You think! In fact, they’re all around you, as you realize when a player suddenly drops out of stealth next to you or two start dueling in the middle of town, with more and more players popping out of nowhere and joining the battle. I love it!

That’s not the only novelty in AoC for me though – there is now the item store and yes, the vanity window. Sigh. A fatal combination for somebody such as myself! I had to do it of course, I had to browse what social armor is up for sale. To my defense, the standard armor in the game is very lackluster and looks hardly ever change until you reach max level and go for instances. Who wants to wear an orange plate mail and cow-hide skirt forever?? Just give me one nice set that I can keep wearing the next weeks and months, mkay.

Now, the item shop is pretty sneaky and I blame Funcom for everything that happened from there. I meant to buy ONE set with real money and maybe a bag for more item storage. But of course, the armor is displayed so badly in the shop (and there’s no wardrobe feature) that you basically need to buy in order to check what it really looks like. I didn’t do that of course, I was smart (muaha!) and browsed the net for previews. After 10 minutes I had still found zero screenshots and that was when I really lost my temper. “10 Euros, who cares?? Let’s do it!”

So, I did it. And again, and again. The first set was shockingly bad and then I bought a wrong one by mistake (it was called Transcendence, what can I say). So I bought one more that I finally liked. And since I have 2 characters I play on different servers, I bought another for my high-level priest, too. This is my story on how I spent 40 Euros on virtual wardrobe until I was out of cash to even buy that bag. Had I not read Syncaine’s story on his micro-transactions bill for League of Legends just this morning, I would still feel a little guilty…..but, I don’t! Not really. Lalalala…!

Real-money transfer is coming, friends. Like to learning how to manage an allowance, it takes some self-discipline at first, yet I’m really starting to endorse all the pros of this business model. The times of paying for a pig in a poke are over; here’s your chance to play MMOs first before agreeing on just how much you actually intend to spend on them long-term.

…if you can handle it, that is. Honestly though, can you really blame me?

How I spent 40 Euros in Age of Conan

A good weekend to all of you, the well-dressed and those still running around in cow-hide!