Category Archives: I like shinies

Transmogrifail

Dear Blizzard. Thanks for implementing a feature we have asked for for over 5 years, now that more and more of us are giving up on playing your game. Others dumped their tiers and specials rewards some years ago because of bank space, since you never bothered to create some extra armor storage for all our BoPs. You finally got it now, didn’t you – but that doesn’t mean you’ll make it easy of course, just adding appearance slots, way too last season for you.

I used to be a passionate gear collector. My armor sets, my staves, my rare drops – all still in my bank ever since vanilla WoW. Yes, really. So, I just want to say I HATE YOU and no, I won’t activate that unused, leftover gamecard still lying on my desk. You won’t get me so easily, but thanks for trying! Yes, I am nostalgic sometime, that’s what happens when you’ve played a game for that long. The answer is still no because I know what’s going to happen 10 minutes after logging back in, when every friend on my friendlist will show offline for months and I feel like an alien in a guild I helped creating. So, there’s no coming back – not even to wear that amazing T5 robe again, my priestly wings or staff of immaculate win. No matter how great that would be….Read my lips: No waii!

I’m sure you understand. I’m sure that in due time I will have managed to convince myself, too. Besides, transmogrification really is meant for turning oneself into a baby tiger – everybody knows that.

A good weekend to all of you – the transmogrified, the unchanged and all you little tigers!

Good is good enough. Or: a case for pioneering

Yesterday, Hugh over at the MMO Melting Pot summarized a little wildfire that’s currently spreading since WoW’s latest patch: the whole weekly Valor Point cap deal after 4.2. We can probably most agree that Blizzard’s continued effort to undermine the status of raiding in WoW is deplorable – on a more general note though, it was another old friend of mine piquing my interest in some of the debates: the ever-returning topic of gear. To be more precise, the importance of gear as a factor in beating WoW’s encounters.

Gnomeaggedon just had a similar article up, interestingly enough on PVP, yet with the same underlying issue: the fixation some players have with gearscore, item levels or stats in WoW. In WoW of all MMOs, that most flexible and accessible game of them all. Reading how his otherwise no doubt friendly and decent new guildie made a fool out of himself in BG chat, I cringed a little – people still really do this, huh.. Asking for your gearscore before a 5man run? An achievement before inviting you to a lousy pickup raid? Comparing meters? Ragequitting over purples?

Gosh.

Were we ever that young?

I am no stranger to progress drive or perfectionist mindset. I even sympathize a little with WoW players hopelessly lost in compulsive gear-rush-limbo. I used to be like that myself, a long time ago when 40mans were new and raiding was a more elitist club. Back in pink vanilla, everyone believed gear was where it’s all at. To be fair, we had more reasons to believe so too. People sported their shinies around AH bridge in Ironforge and oh, did those epics tell a story! For one thing because not everyone else and his sixth alt’s cousin had them, for another because it took a long time and 39 more people to get you that set. Enchants were few and precious, there was no jewelcrafting, no inscription, no reforging, no endless list of consumables and buffs. You really wanted a decent arrangement of gear and many encounters were rather unforgiving when it came to certain stats or resistances. So, we chased our purples eagerly from Stratholme to Molten Core, from Blackwing Lair to Naxxramas.

Then along came the Burning Crusade and we slowly began to smell the rat. Gear popped up from every corner, at increasing speed. Hardly a second to enjoy a completed set of Tiers, BOOM the next would follow – better, shinier, more purple than your purple! Then, there were suddenly all these craftable epics, some of them just as good or better than raid rewards. Plus cheap, welfare badge epics that would do the job just as well. As if all that wasn’t enough off the attunements went – in the talent and stat buffs came, in the content nerfs towards the end of the first expansion. More gear thrown at you, more gear than you could hope to wear in a hundred years. It was like purple Christmas at the shopping mall. And with the loot choice curve rising steep, another curve began to fall rapidly: the significance of specific items towards progress.

That’s when I finally had enough, somewhere at T6. I had this disturbing image in my mind, of myself as a donkey chasing a pixel carrot that Blizzard kept replacing faster and faster. I felt foolish and ridiculous. Not just that, I spent loads of time grinding epics just so they were a wee bit better than more accessible alternatives. Ridiculous. On our way to Black Temple, it was popular belief that you needed a complete mix of T5 and T6 to beat Illidan. Short time later, we saw Nihilum’s world first killshot with half their squad posing in Karazhan gear and craftables among the odd BT set item. Pardon? You need what? Ridiculous…

I still collected gear sets later on, make no mistake; I love gear from a cosmetic point of view, always have, and a Deputy GM can’t run around in rags. But I had come a far, far way from the rushing, pushing and obsessing over gear being the determining factor for Adrenaline’s progress. Bosses don’t rise and fall over blue gems or 20 more intellect on a trinket. If you think they do, maybe you’re looking for solutions in the wrong place? Especially with the complexity some boss encounters have gained over time in WoW, there are far bigger, more tide-turning challenges for a team than collecting the best possible gear at the highest possible speed. Gear is not performance and it never wins that duel (they make a good team though).

If it makes you feel more secure about your own performance or if you enjoy the maximizing frenzy, that’s one thing and knock yourself out. However, as long as you’re not in the sort of guild that raids for, y’know money or something and just needs to progress as fast as humanly possible, it does not matter if your gearscore is XX10 or XX50 and it won’t ruin a run if you didn’t upgrade medium Tier epic to super Tier epic. You can still be competitive and you can still progress at decent speed.

The min-maxing, the cookie cutting, the lengthy preparations – they are self-imposed. Let’s say it together: self-imposed. We’ve been through this before: Blizzard never forced their playerbase to min-max so extremely, it’s the players who choose to do it and tolerate all sorts of drudgery in return. The thing is, the list of all things you can always “possibly do better” is endless.

Good is good enough

A long while back, Tessy wrote a follow-up post on a not so unlike debate at the time – healers using healing addons (or not). And she nailed easily what was an embarrassing show-off in other places: if it works for you, it works for you. If you’re good with addons, you’re good. If you’re just as good without them, you’re just as good. It’s the outcome that matters and outcome is a collective term for a multitude of aspects that need to coincide. Especially in a team of 10 to 25 people.

Now for argument’s sake, if you really, really wanted to go there; well, then I’d say you’ve got guts for doing stuff with less – less preread strategy, less buffs, less gear, smaller numbers. Assuming that’s what challenges or entertains you. In terms of outcome though, it’s completely beside the point. A little harder, “cooler”, more “oldschool” (or whatever you wanna call it) doesn’t equal better or smarter – it only means you’re doing it differently. We can allow ourselves a bit of “private vanity” sure, as long as we don’t mistake our way for the one way.

Outcome is what counts. The rest is attempts to socially distinguish yourself or get a kick. I’ll admit freely to some ego myself, but I do know it when I see it (it’s bloated that way). I know my inner demons too, I don’t take them too seriously. The times I went overboard with my private perfectionism in WoW were when I wanted to, not because it was required. I didn’t speed race to exalted in Silithus (:trauma:) for that epic mace and offhand because Benediction wasn’t good enough. I did it because too many people had the yellow staff and I was a vain priest with too much time on her hands.

In my lengthy writeup on healing coordination a while back, I put emphazis on not telling other healers how to play their class. As long as they achieved their assignments consistently, I could not care less how they did it. And I hold to that lesson. My perfect raid team is a team where I do not have to adjust or check a single person’s spell rotation, gear or talent choices. You don’t second-guess what’s working. That goose might stop laying golden eggs.

My challenge, your challenge

Progressing through WotLK 25man, we often outgeared content we beat in my guild. I dreaded these kind of kills, such a lacking glory it was to challenge a boss in epics from head to toe when it was manageable with much less. I’m all for being well-prepared and knowing your strategy; but I actually love encounters that force you down on your knees. When your team needs to click like a well-oiled machine, when it’s all about individual performance, knowing your class in and out, situational awareness, reflexes, perfect coordination and communication. Funny enough, that’s usually also when people have more tolerance for each others mistakes than the pro geared and overconfident bunch.

Ain’t no victory like the victory of the underdog, carrying the trophy home, be it in PVE or PVP. It’s those kills we never ever forget. I’d say too, it’s when your team’s true colors show in all their shades, the way you can otherwise never tell. For similar reasons, some players attempt 2-manning content that is meant to be 5-manned. Or show up with 8 instead of 10 peeps. They want to test how much they can achieve, how far they can go together. Test the limits, raise the stakes – not lower them.

And that’s why the VP rush for Firelands strikes me as bizarre: players are supposed to have all that gear now BEFORE they even put foot in a brand new instance? Says who? Isn’t it supposed to be the other way around?

Don’t believe a word they say

I should mention that I don’t exclusively blame WoW’s playerbase for the optimization mania. Blizzard have had their share over the years, implementing features like the armory and designing the game to allow for such an approach. Still, you’re ultimately in control of your choices and I hope you farm 5mans for epics every day because it’s fun, not because you think you need rewards badly that will be outdated come next patch. Time and again Blizzard, the webforums or the blessed people of hearsay have tried to intimidate us by naming benchmarks, required specs or setups, “what you really need” and “what you really cannot do” to beat certain encounters.

You know what: we’ll see about that. In Molten Core, they told us there was NO WAY we could raid without protection specced tanks. We had zero, up to Nefarian. They told us we couldn’t use offspec healers when they were our majority, all our stubborn feral druids healing in resto gear and several shadow priests healing along with their Benedictions up (another proof of how gear mattered a bit more in WoW 1.0.). Next, they told us how we really needed so and so much fire resistance for Ragnaros. Right. Towards the end of vanilla WoW, all the cool kids went straight to AQ40 first, because  “No way you can do Naxx before AQ!” Thank god we were such rebels…we’d never have experienced original Naxxramas 40 otherwise. You can keep your fugly Tier 2.5 to yourself, thank you very much.

Please, do me a favour: go see for yourself. Whatever someone else is telling you, take it with a pinch of salt. Consider too maybe how long the next content patch’s away. Do your best, but don’t let yourself be fooled or intimidated by talk and so-called guidelines. WoW’s not a perfectionist’s game, WoW is designed for a mainstream audience to enjoy. Chances are if you’re reading this, you’re actually at the upper end of that mainstream. Good preparation is cool by all means, “good” preparation. The rest you can make up by other means, either setup/design-given or simply because you can or dare. I’ve gone through 21 years of what I’d like to call successful education and academia with a devil-may-care minimalist attitude and a great deal of Calvin. It works for MMOs too. Don’t feel rushed and don’t feel pressured to go along with whatever’s the latest, hysterical trend on the streets.

Do the wild thing: “TRY ANYWAY”.

Try and see. Talk later. You know, adventuring and stuff. You will never know how far you can go without trying. Be foolhardy, be reckless, be a pioneer.

Be full of spite. 

P.S. In reference to my post title, I should probably give credits to Cynwise’s comment in another article on the matter. Happy following up and remember to keep it together!

Videogames are beautiful

My old friend Cyrille is quite possibly the most dedicated, passionate retro-gamer I will ever know. Before he made his ultimate dream come true – moving to Japan, that mother of artsy videogames, manga and anime, and falling desperately in love with a girl there who is now mother of his son – we grew up together for a time. Cy was a PC Engine (aka Turbo Duo) worshipper down to the bone, with presently 688 out of a total of 735 games owned, and I don’t think he ever eyed any game past the 32bit era with anything but disdain, which made for both entertaining and infuriating discussions sometime. “Video games are works of art” he used to tell me, anything less was not worth his time. He wanted to see love and great care put into them by developers, love for a synthesis between story, graphics, soundtrack and theme, care for the little details that stick in our minds forever. We would watch game intros in solemn awe together or listen to wacky game midis as if they were Beethoven’s Fifth. Truth be told, my cellphone’s ringtone and sounds are still SNES midis – there’s a lot of nostalgia involved.

Why do people play video games? Plenty of reasons there: entertainment, challenge, competition, winding down, the social / cooperative factor, escapism, yadda yadda. Most of these things can also be found while having drinks in a bar or playing poker with friends though. Being into video games goes a bit deeper in my mind, although I am aware not everyone shares the same interest as me. But it’s always annoyed me how anyone into literature, painting or music is automatically a fine “art and culture” lover, while being a gamer gets little to no such credit. Video games are two steps away from movies and TV, with a big fat label saying “passive and unproductive” on the package. Being into teh arts however, is enough to make you seem distinguished and productive. You might not play any instrument yourself or ever have held a brush in your life, still: you = creative!

Well, I have some news: video games are works of art. Video games are beautiful. They’re not just moving pictures stirring behavioural principles to enslave people into passivity forever; they’re the joint product of a hundred art departments come together. Years of meticulous planning and execution, a delightful composition of graphic, music, story, coding and heart. The work of outstanding artists, visionaries and dreamers, appealing to several of our senses simultaneously. If you have a good look at some MMO and general game sites, forums and blog discussions these days, you get the impression that many gamers have forgotten what  they are dealing with. Debates on subscription models and numbers, launch dates, developer vs. publisher wars, playtime, class balances, server and credit card crashes, bargains on collector’s editions. Very little on the art that is games. Very little delight about the concept art, story or music involved.

Has the audience gone numb, deaf and blind or are today’s games simply such cheap creations off the same careless, fast-producing clay, that no appreciation for more artistic aspects is possible? Or is there an ongoing trend in the videogame industry to get closer and closer to movie making, as this author states in his lenghty but interesting article?

When games are works of art

On my recent search for more old-school adventure games, I’ve stumbled into a world that I had not visited for a long time. I’ve asked around for recommendations quite a bit, not just on my blog, but some game forums where I have been resident for many years and people know my tastes quite well. I knew Monkey Island and Siberia were a good starting point – point&click and puzzle adventures in general, as long as they emphasize story and setting over tedious, endless riddle guessing (which I hate) and jumpy acrobatics. I excluded MUDs because I am still looking for the video in game (still, thanks to Jaedia for this recommendation!).

What do you know, I got a lot more feedback than expected. And not just that: I got my finer senses back for what I truly appreciate in games – the scary, the hilarious, the atmosphere. It’s true, a lot of today’s videogames have dropped off the same bandwagon and they are not meant to last; but there are the daring and different still.

One such game that I need to highlight is Limbo (XBOX live arcade, 2010) which has been the biggest surprise to me of the suggested lot – being completely without music (there are sounds though) and text. It is the most unsettling, creepy yet beautiful game I have encountered in years. A boy lost in an deep forest where death is as imminent as the sky and yet as quiet as the wind whispering among the trees. If you hold any love for dark fairy tales and a fascination for the subtly macabre (hello Neil Gaiman readers), Limbo is an absolute delicacy on grounds of imagery and atmosphere alone. It is such a breath of fresh air to find such indie projects still being produced, but judge for yourself.

Videogames are an art form made up of visuals, sound, and a mysterious little something we call gameplay. Limbo is the perfect example of these three crafts working together in harmony to create something astounding. With no text, no dialogue, and no explanation, it manages to communicate circumstance and causality to the player more simply than most games. This 2D puzzle platformer in a film noir style is one of the best games you’ll play this year on any platform. (IGN.com)

Often compared to Braid, I’ve not found the second, very jumpy puzzle game nearly as compelling in terms of atmosphere or gameplay (also, I find the protagonist Tim annoying). Braid has won awards for beautiful artwork and innovative design though and is clearly another pearl in that corner of the genre.

Parallel to Limbo, I have engaged in Monkey Island, re-mastered. After only the first chapters (and some awkward sparring rounds at the weapon master), I noticed my saved gamedata at 40%. I had to smile at this: yes, games used to be this short. Of a great adventure like Monkey Island, you could expect a run of 5 hours max. Today, you can hear people complain if a videogame “only offers 30 hours of gameplay”. But on to some more pearls…

As I hadn’t specified platform, only excluding handhelds (mostly because I have played all the good ones on DS already), I was surprised to get some flash-/browser games on my list. They’re full of love for detail, featuring beautiful tunes and engaging gameplay:

If Samorost’s style rings any bells for you, the games are in fact by Amanita Design, the studio behind the delightful Machinarium for PC, PS3 and Wii. A demo for the game can be found here.

Realizing I am now completely leaving the world of adventures, I still like to mention an old, secret fandom of mine, the Orisinal mini-games by Ferry Halim. The page has been there forever and is not being updated very often, but each game is a little wonder of its own (I particularly like the star girl and dragon flies).

Further Reading

Shinies and oddballs aside, my list of more classic text adventures has grown too. To name a few that I intend to look into: Indiana Jones, Broken Sword (1-3), Discworld, the King’s Quest series, Lost Horizon, Zak McKracken and Gray Matter. For some reason I couldn’t help but feel reminded of the upcoming MMO, the Secret World, when checking out that last title.

I have also been informed that there’s a rather in-depth guide to classic adventure games available on Amazon; I’m sure that to sworn genre cracks such an encyclopaedia provides a great read. Also, unrelated to the topic of adventures, I found this article on artful videogames well worth reading. I can only second the sentiment on Ico and Shadow of the Colossus.

I shall be entertained by this list of adventure games for some time to come, methinks – enjoying their stories, music and world. I dare say, it’s quite the rest and relaxation compared to what’s going on in other corners of the world of games right now.

You had me at Bard

I haven’t been entirely honest about why I’ve taken up Rift in some of my past articles. Yeah, Rift is all that: new, shiny looking, a solid package, interesting talent combos, more cooperative and epic events, zomg-awesome dyes for your armor. But it was none of those things that actually won me over to start playing the game. Rift’s major selling point for me was the bard class. BARDS!!! THEY GOT BARDS!

Fucking finally.

That utterly under-represented class in fantasy MMOs, oh I love it so much! I don’t know what it is exactly, I’m not a musician in real life (I play the flute a little but who doesn’t), but there’s something incredibly appealing and romantic about playing a bard in online games. I think it’s the whole imagery: that wandering hermit with the lute on his back, that solemn and thoughtful storyteller in your adventurers party, playing his tunes steadfast in the midst of battle, bringing courage and hope to the hearts of his allies, filling his enemies with dread from afar. Bards are subtle, bards work their magic in different ways. Bards make any camp fire a cosy place.

Notice what’s wrong with this picture? I’m not playing a bard in Rift, I’m playing a pyromage. I’m really sad about it too and wonder whether I should give things another go. Unfortunately, when testing bard for a couple of levels, I didn’t enjoy Trion’s interpretation of them at all. For one thing, bards are part of the rogue/hunter archetype in Rift which are mehhh physical DPS. Now, I could probably live with the melee thing since a bard (in my head) is likely to swing a dagger or mace of sorts, once the enemy has closed in on him. Avoidance certainly works there too. But a hunter / archer / pet class?

Yet the worst thing wasn’t that creating a bard forces you to combine with these subclasses: the really off-putting part in my opinion was combat itself (to be fair, I did only play the bard solo). Playing your tunes is super-hectic: wooops, there’s your lute, it’s gone so fast you can easily miss it (when buffing)! It doesn’t sound really swell either. And then, once you actually go offensive, you’re literally shooting the enemy with notes and staves as if they were just another projectile, arrows or fire bolts. Eugh! Okay, music IS waves but like this you’re really pushing the whole idea of tunes harming the opponent “physically” which is silly.

My bard in FF11

I liked Square-Enix’ take on bards in Final Fantasy XI: There were flutes, harps, horns and cornets to equip and songs to learn in abundance, usually working as AoE in a small range, beneficial to specific classes only. This would force you to move around often and play different tunes for different people. And bards used MP – their abilities were associated with a magical force, rather than stats such as strength and dexterity.

It’s all a matter of preference – and maybe also one reason why we don’t get to see bards too often in MMOs; they’re a tough class to place and give their own spot to in a classic combat setup. Great for lore and role-play, tricky for mechanics and balance?

Anyway, maybe I should really give bards another go in Rift. It feels wrong not to play a class that comes with such unique appeal and there’s always that chance that I judged things prematurely. That said, I haven’t actually run into that many Rift bard blogs or posts so far, I’ve yet to find someone passionate enough to convince me. We’ll see.

Monday Trinity round-up

Happy Monday everybody! It’s been a Garfield one for myself. Last week I wrote a rather long article on issues I perceive with the holy trinity in MMOs and ever since I’ve come across other bloggers contributing views related to the matter and taking the whole topic a step further. It’s been very interesting reads for myself, realizing that there was even more to it all than I initially focused on. That’s why this blogging week starts with a short round-up on more trinity-based articles, for all those interested to see alternative game concepts in their future fantasy MMO.

Nils wrote a very enthusiastic article on overcoming the (un)holy trinity, asking us to bear with him one more time in a follow-up post. I elaborated quite a lot myself in some of the comment sections, getting reminded of just how passionately I actually feel about the classic fantasy genre.

Tesh left his uptake on the role of healing in online games and let us into his very own tactical RPG character advancement system. He’s also listed a way more complete link collection on further reading, so I won’t repeat any of that and simply recommend you visit his article!

Rather unexpected at first, was a great article I read by Gazimoff where he muses over the rift that theorycrafting, or rather elitism has created in today’s WoW community, separating the ‘pros’ from the ‘slackers’. He finds himself caught in the middle of a dilemma which I couldn’t help but connect to the holy trinity issue as well. It’s one aspect I had not considered in such degree but does certainly display another side-effect of very strong role separations and definitions. If a role is all about one thing, your target above all else is to perfect that thing and make it even more efficient. Min-maxing is more king than ever. Or maybe I’m just seeing white Volvos everywhere now, because I drive one myself – you decide. 

Edit: Tobold has written on this since too, or more specifically about the dynamic of the tanking role and how one might overcome that in a classic MMO setup.

…I think I’m at a very bad place now; I’ve successfully thought myself into being really excited about Guild Wars 2 which isn’t good, especially with the launch being another year away….oh well. It appears plenty of you out there share my enthusiasm.

In an attempt to make this article more rambly (ramblier? firefox does not approve of this word), I did actually get one gratification after a very long, tiresome day which is a small parcel waiting on my desk this evening. Funny that I should win a shiny Rift mousepad now that I’ve moved on to a new MMO – seems that old Steelseries lich king pad is meant to go. If that’s not a sign from above, I don’t know what is.

And being tipsy is the only way of healing, true story.

Frivolous Friday Roundup

It’s Frivolous Friday time and I dare say the blogosphere needs it, what a gloomy week it’s been in places. Or maybe you took time off from it all and had fun exploring the world of Telara, like I did – but that doesn’t really solve the issue of the major apathy and disillusionment WoW players are currently facing over Cataclysm. Is this really all that’s left of World of Warcraft? 25man raiding dying, guilds struggling to recruit, Blizzard recycling old content while a few more vanity items and achievements are being installed on the side?

“Where is the horse and the rider? Where is the horn that was blowing? They have passed like rain on the mountain, like wind in the meadow. The days have gone down in the West behind the hills into shadow. How did it come to this?” [The Lord of the Rings, King Theoden]

How did it come to this? What has happened to Azeroth, that colorful, perfect second world for so many players worldwide, once so filled with wonder, camaraderie and adventure? Is the time of WoW coming to an end, as so many of us have felt on a personal level lately – or have we as a generation of longtimers simply outgrown the game? Every MMO, even one as popular as World of Warcraft, can only attract a playerbase for so long. No doubt this is not the end for Blizzard, but maybe it’s simply the end for many a veteran who feels let down by Cataclysm.

Frivolous Friday Roundup

Well, some bloggers are still enjoying themselves out there in Azeroth. They choose to focus on what’s there rather than on what there is not – on little things, mysterious and cheerful as can still be found by those who look for them. Among all the gloominess their posts have stood out to me this week, so entirely untouched by what almost sounds like the end of days. It’s not all bad raids and lackluster patches. And since my own Frivolous Friday contribution would only convince you to buy Rift and go dye all your gear in various colors, I shall let these three speak for me this time. (I will tell you about those wonderful dyes soon enough!)

  • While the future of WoW might be uncertain, one thing you can always count on is Issy putting a smile on your face. Sunny and cheerful, she lets her readers in on what makes WoW real to her and still worth playing, so check out her most recent articles of this week.
  • Strange things are afoot and Zinn has a special gift to spot them. While countless players are rushing through the game, never taking a moment to ponder the world around them, Zinn keeps her own mystery files on what’s being quirky and odd in Azeroth – from floating catheads to strange glowing men, uh oh!
  • Angelya is saving baby murlocs in Blasted Lands, a quest I must admit I never heard of myself. As the murlocs embark on their journey across the sea, she wonders about what might lie across, distant places yet to be discovered on the landmap of WoW. To think that we might not have seen and explored all of that world is a strangely encouraging thought, a space to dream in this otherwise so exhausted fantasy.

A good weekend to you all – be it on Azeroth, Telara or planet earth. Wherever you are, don’t forget to take a look around sometime for the little things that make your world good and special, no matter how tiny or silly they may be.

Bogus Belt of the Silly Nonsense

So we got ourselves some more shiny loot on Tuesday, as we cleared our way through Bastion of Twilight after a week of many kills and clearing everything up to Nefarian in Blackwing Descent. And I gotta say the raid loot in Cataclysm is a little funny all around..

Almost since week one, we’re sharding 25-30% of the drops. I don’t know if we’re just majorly unlucky (maybe my bad standing with Lady RNG is taking over the guild?) on repetitive drops, but it hurts to already be sharding gear this early into fresh content. Extra shards or not, it’s wrong!

Then, there are the oddly unbalanced loot tables and itemization. It seems Blizzard’s armor department had jolly good fun creating belts of all shapes and colors and headpieces for the expansion and totally forgot about creating more and better choices for other item slots maybe! As a priest healer, stuff like bracers, wands and main hand weapons for example, seem very hard to come by. Jewelry isn’t exactly being sold out on the streets of Stormwind either.
The current BiS staff for probably priests and druids alike (and I fear some DPS too) is a trash drop (!) in Bastion of Twilight. The alternative to that is….a staff from archeology! Riiiiight, do you see me getting that one?

And it’s not just that – have you noticed the names of some of these items? We had a laughing fit last raidnight in the healers channel, reading some of the names our supposedly epic drops of heroic awesomeness are carrying:

Scorched Wormling Vest

Ew! I don’t even wanna imagine how that looks like! Were they at least really shiny, epic wormlings that went into that chestpiece or are we talking gooey sewer dwellers?

Sky Strider Belt of the Faultline
Soul Breath Belt of the Feverflame
Belt of Absolute Zero

Absolute zero? Wait.. as in zero zero?? Really absolutely absolute zero???
And what’s with these clunky long-winded names: Sould Breath Belt of the Feverflame? Whoa, my tiny mind is boggling under the exercise!
And what on earth is Faultline? AM I PLAYING FOOTBALL AGAINST MY WILL NOW?

Gale Rouser Belt of the Undertow

Erm….help me out here English people: Undertow? Now, I know what this word means, in theory, but what exactly is this belt doing? Anyone?

Anyway, we ended up deciding that Bogus Belt of the Silly Nonsense really was as good a name as any for the items currently dropping in Bastion of Twilight and Co. Would you notice much if that belt dropped among Sky Strider Belt of the Faultline and Gale Rouser Belt of the Undertow? And can you say this last sentence 10 times in a row real fast?

Whose MMO am I playing here?

There are innumerable examples of such failed nomenclature to be found on current WoW loot tables. It makes me wonder whether the “naming department” over at Blizzard has been sent off to work out item names for Diablo and Starcraft, along with their music composers. Clumsy, far fetched name-giving like this is one reason why I chose to play the original version of WoW 6 years ago. Right now, it sounds as if English WoW has actually been translated, very badly, from somewhere else. Is the “real World of Warcraft” secretly in Chinese these days and we’re all just playing a bad translation?

Or maybe they’re just running out of ideas in a fantasy MMO. Now that’s not very comforting, is it? “BUT Syl! WoW has been there for 6 years, that’s thousands of ingame items, one can only come up with so many fantastic names!”

Really? I don’t think so. I can’t obviously prove it very well and send you a list of a couple of thousand item names, but I’ll just claim that if it was my job to design things such as these, I would still try and do a little better than some random fantasy-name generator on the internet!

It’s oh so quiet

When I set foot into Bastion of Twilight three weeks ago with my guild, I was excited. I was so curious to see what Blizzard had done with the new instances in Cataclysm. And then, approximately 10 minutes later, I was stunned – by silence. 
“Is my headset broken?”, I wondered, checking my USB hub and ingame sound settings. No, the music was definitely turned on, it was even on loop, as it usually is. Ummm okay, maybe the music comes later, you know when we get further in or face our first encounter.

Nope. It stayed silent in the raid instance and now, four dead bosses later, it’s still quiet. And not just that: it’s the same in the other instances too – there is no soundtrack at all! Where is the music in your new raiding content, Blizzard?

Now you might chuckle at this, because you never have your ingame music turned on in WoW. I know many raiders don’t, they consider it distracting or even annoying. And very rarely, when we’re discussing the most complex fight during a wipenight, I will turn my music off too. But most of the time and certainly by default, I enjoy my music in MMOs. It adds immensely to my gaming experience, it makes a raidnight twice as epic and memories of awesome kills last twice as long (we love you, Raggy!), if they were accompanied by an exciting, bloodrushing score. Never will I forget the dark and wonderful symphony meeting us in Black Temple, when we stepped out of the sewer on our way to Supremus; suddenly clearing all those draconic packs on the way didn’t seem quite so tedious. Even Stumps turned his soundtrack on for that part (and that means a lot).

The silence in Bastion of Twilight or Blackwing Descent is absolutely unnerving. I could take long and boring trash or meager decoration, but the acoustic “nothing” I am met with as I enter these places is vexing me in a way I can only describe as wrong.. Soundtrack is an essential part of MMOs, well at least MMORPGs. It adds depth and wonder to fantastic worlds, it makes us sigh in awe the first time we walk through Elwynn Forest. Music and sound satisfy one of our major senses and shape our reality, inside and outside of games. And Blizzard has always been top notch in this regard: WotLK was a wonderful expansion for soundtrack lovers. Up to date I have collected all the music compilations for WoW.

Yet in Cataclysm, music seems to have become a mere afterthought? I already noticed while leveling in the new zones, that there was no “Grizzly Hills” in Cataclysm and no “Stormpeaks”. The only place I can remember for its music, is Mount Hyjal which has lovely tunes in places. But really, is that it? And: am I the only one noticing or caring about this?

It seems at least one guy did notice on MMO Champion’s forums. Overall it seems however, and I probably shouldn’t be surprised, that the vast majority of the playerbase does not consider the lack of music any loss in Cataclysm… For me, the shiny world of WoW, the beautiful maps and soundtrack, have always been essential – the one big veto for WoW; if all fails, there is still that art in the game I can enjoy.
I don’t know what I’ll do if Blizzard slowly takes that shine away too.

Have a good weekend everybody. And remember to listen to some music sometime.

Lady RNG hates me and I hate her right back!

Disclaimer: The following article contains an excessive amount of foul language. And loathing. Lots of loathing. Hide the kittens.

I am insanely frustrated with my loot luck at the moment. And I know what you must be thinking right now, “we’ve all been there” – but NO, you really haven’t. Trust me! On a scale of 1 to 10, my loot luck in WoW is a reliable infinitesimal. If there’s something I want real bad, it will absolutely take me ages to acquire, no matter how frequent everybody else claims the item’s dropping or how damn easy it supposedly is to farm. That is, if I’m going to get it at all: I have been known to return in the next expansion (yes I am looking at you, Staff of Immaculate Recovery!). I might have loot luck from hell but I got a persistence to match it.

I don’t know what it is with me and Lady RNG (to whom, by the by, I’m referring to in broad generalization for all that is random in WoW, for the nitpickers out there); somehow we’ve never been close friends. As far as I remember I’ve never stepped on her toes, but I’m starting to wonder if we’ve worn the same dress to the same party or something.
I probably should admit here, that I’m an excessive ‘google-scientist’: Yes I do google….everything! That starts with checking on why that headache I got since last Monday has a slight sting on the left part of my skull, just so I can properly freak myself out (OH NO, I HAVE CANCER!) and get scared shitless reading all the posts which the other self-diagnosing and totally not paranoid strangers out there have left on the subject, in some dodgy webforum (with animated gifs).

And really, it’s the same with wowhead comments and similar sites too: if you wanna get real miserable real fast, go and read just how lucky some people are with loot drops and how “easy peasy this dropped for me after 5 minutes”. Take courage from their words and dispair later. In his novel Extremely Loud and Incredibly Close, the brilliant Jonathan Safran Foer writes “…I’ve thought myself out of happiness one million times, but never once into it”. My personal equivalent to this goes: “I’ve googled myself out of happiness one million times, but never once into it!”

The immediate reason for my current discontent are the new Cataclysm minipets acquired through Archeology and also the Tol Barad fox pet that can be obtained by killing foxes on the northern half of Tol Barad Island. I don’t know how many damn holes I have dug all over Azeroth by now, but it’s not just that I haven’t gotten any pets yet when everyone else around me, including the crazy cat lady from Elwynn Forest probably, seem to have them by now – it’s that I’m getting NOTHING! As in nada, niente, rien, nichts.
Not a single rare so far, just common fragments enough to fill a museum of lousy fossils nobody would pay to see. And I hate archeology! It’s fucking boring!!! The pets are the only reason I’m putting up with this stupid shovel monotony, just like they’re the only reason for me to touch a fishing pole sometimes or a PuG (eeew..!). I don’t know how people could call this profession addictive. Oh look, the telescope is blinking faster now!…Oh, just get a real hobby already!

Also, I must have killed a thousand foxes or more and they’re not exactly swarming the area. Of course there are plenty of those lovely people on warcraftpets.com sharing their success with the other readers, letting them know just how quickly this dropped after only 30 minutes and how it’s really “not a hard pet to farm at all”. Oh really?! How about a nice cup of STFU with that fox kit?

Yeah, I’m talking myself into a bit of a rage here, bear with me. This is typically my stage three, which means I am somewhere between utter loathing and denial, but I definitely haven’t given up yet. That makes me wonder whether I’m the only WoW player out there with a psychological pattern for loot farming….it’s always the same emotional roller coaster for me – well, maybe you know it too.
Typically, when I start farming a so-called “rare drop” in WoW, I do some research first. Then, once I am properly convinced I know exactly where to go and how to best farm my object of desire, that little voice in my head will start to speak.

For the first 200 mobs or so, the voice goes something like this:

“It’s gonna be fiiiiine! People keep writing how easy this is to get, so I really shouldn’t take me too long. Doesn’t seem to be the rarest drop after all, yeah, an hour max I’d say. I can do that. It will drop tonight, I know it. Yay, go me! Lalalalaaa.”

Then at some point, between 250 and 300 kills, the voice starts taking a slightly edgier tone: 

“Easy drop, my ass. I can’t believe I’m still here! Hmmm…it should really drop any moment now, I can feel I’m getting closer! Must not miss a single mob now, every kill is crucial – I’m almost there, YESYES! Come on, my preciousss!”

Past the 500th kill, things start going downhill fast:

“WTF is this shit?! God damn those silly comments on wowhead, oh how I hate them all! I can’t believe they call this an easy drop..hahahaha…riiight! SRSLY? Same shit for me everytime, oh I hate this, I HATE Blizzard!! Is that orc mage just killing my fox over there?!”

Stage 4 is typically the denial stage.
It’s also where utter loathing meets humiliation and where I start bargaining with Lady RNG, as silly as that sounds (it sounds a little bit like Calvin’s letters to Santa). And just like Calvin, I’m also giving reverse psychology a shot, because y’know, you can totally coerce and trick randomness: 

“Ahh, I don’t even care anymore! That’s right, just dont drop you piece of shit, I couldn’t care less! Am just killing a few more before going to bed now, and I know it won’t drop – so, watch me prove my point! My loot luck sucks, just like I always say!! &!*(&ç”*)%* /doom !!!

That’s right, I’m actually challenging the arbitrary as if it was some sort of fate. Doesn’t make any sense at all? Won’t stop me. I detest luck in WoW just like in real life: I’m a maker. I don’t know how to lose even though I’m good at saving grace (losing is one thing, being a bad loser is utter fail). The truth is, I absolutely hate failing and I’ll do anything to avoid it. Fortuna however, is laughing in my face; I am utterly helpless there (and frustrated….and spiteful….and sulky).
So usually, after stage 4 or approximately 4 hours of focus-farming, I throw in my towel – for the day. I will return of course, to repeat the silliness from stage one just like Sisyphus and his rock (I bet he hated archeology too). God, I hope I’m not the only WoW player with a little voice up there…surely you got your own weirdo mechanisms to deal with shitty loot luck in MMOs? Anybody??

A prayer to Her Fickleness

This time around, I’ve  also resorted to some more extreme measures (no, not the special rain dance, I’m way past that). I figured if Lady RNG hates me so, a little extra effort can’t hurt, heck nothing hurts at this point! So I remembered that Tam and Chas over at Righteous Orbs have this shrine where Lady RNG is basically y’know living, and where common folk can go and offer their prayers and donations to appease the will of the fickle deity. How handy! It appears the shrine has been somewhat deserted of late, in fact Rhii was the last person to pay Lady RNG a visit back in October 2010. Maybe that’s why she’s in such a foul mood (Lady RNG, not Rhii)?

Anyway, I paid my respects there and gave her a little heads up on my situation. And since it can never hurt to say the same prayer twice, here it goes:

Dear Lady of the R-N-Gee
(I’m not sure you’re still listening to these, but here’s my plea:)
I’ve been trying to get these pets for a while,
Y’know to get my collection in style.
I’m really not much of a collector in WoW,
But them minipets, I just need them, NAO!
I’ve killed foxes in Tol Barad, a thousand or two,
Yet the fox pet wont drop – what have I done to you??
I’ve dug holes across Azeroth, enough for Swiss cheese,
And yet nothing I found there, you’re so hard to please!
Oh, and that ooze in Felwood, you never dropped it for me,
Nor the phoenix in pink elf land, how cruel can you be?
It’s Cataclysm now, that means change, amiright?
So, how about being a little less tight?
All I’m asking for is a pet or three,
So how about you stop hating me??
I’m not a bad person, I’m not greedy, not rich,
NOW WILL YOU GIEF ME MY LOOT ALREADY YOU……WITCH!!!
/gently place poppy flower on the altar

 
Wish me luck folks, I’ll need it.

World of Warcraft Hats

When I was chatting with friends in guild chat the other night, the topic was collector mania in WoW. Most gamers I know collect something, be it mounts, pets, tabards, achievement points, titles or recipes. For me, it’s pets and dresses – my bank alt has no less than 2 guildtabs full of rare and special WoW vanity outfits. I’m not much of a ‘handbag and shoes’ person in real life, but ingame I enjoy collecting robes, with the odd matching headpiece or shoulder item.

So when a guild mate asked me how many special hats I actually have, I had to go check. Funky headpieces aren’t exactly easy to come by in WoW even though things have gotten a lot better since vanilla (hello ugly headbands). Some more interesting models are either gear class- or profession-exclusive or drop from longer questlines or dungeons, like the Goblin Rocket Helmet.

However, if you’re looking for an easy way to be fashionable or that hat for the special occasion, here’s my pick of 15 special WoW hats everyone can have! Most of them are relatively easy to obtain via farming, holiday quests or checking the auction house, none of them are class – or faction-exclusive! A few share model with another item or two, but my picks should be the easiest way to go.

Since I am heartbroken over seeing goblinettes go to the horde in Cataclysm, I’ve put all hats on display on a female goblin – all images are expandable.

Admiral’s Hat [BoE / green / no lvl]
The Admiral’s Hat can be crafted by a tailor who picks up the recipe in Stranglethorn Vale.
With this royal hat you’re not only captain of the a ship’s crew, but grant everyone in your party a stamina buff – how cool is that?

First Mate Hat [BoE / green / lvl 35]
A rare drop from Stranglethorn Vale, this item can usually be picked up from the AH if you don’t feel like farming yourself. Prices on my server vary from 1’000 gold upwards. One of my favourite hats, pirates ftw! You want to combine this item with a swashbuckler outfit and classic parrot companion!

Battered Jungle Hat [no bind / white / no lvl]
Obtained via various fishing dailies, this stylish hat is usually up on the AH for a reasonable price and is the perfect finish for all your black outfits. This hat seems particularly popular with bank alts for some reason!

Chef’s Hat [BoP / blue / no lvl]
A must for every dedicated cook, this hat can be picked up from the cooking supplier in Dalaran for 100 cooking awards which makes this the most time-intense of all my hat picks. The model is unique and comes with a cooking speed bonus. Must combine with Cookie’s Tenderizer and any flavour of fish offhand!

Blood Elf Bandit Mask [no bind / white / lvl 5]
Dropped by blood elf bandits on Azuremyst Isle, this elaborately patterned headpiece is one of only a few roguey masks in the game that come without armor class restrictions. It’s usually found on the AH and combines very well with Lunar Festival finery.

Hallowed Helm [BoP / blue / no lvl]
The Hallowed Helm is a random drop from the Headless Horseman during Hallow’s End. While this item might require some more dedicated farming, it is not super rare and definitely worth getting! Accompany by Sinister Squashling for the perfect spook effect!

Red Winter Hat / Green Winter Hat [BoP / green / no lvl]
Both of these Christmas hats can be obtained by killing designated 5man dungeon bosses on either normal or heroic during the Winter Veil holiday. Matching outfits in red and green can be crafted by tailors (patterns are available in Ironforge and Ogrimmar, the NPCs will sell to both factions).

Spring Circlet [BoP / white / no lvl]
One of the more controversial items in the game, the bunny ears are a funny looking and unique model headpiece. Buy this for 50 chocolates during the Noblegarden Easter holiday or get lucky by opening Brightly Colored Eggs. Best combined with Elegant Dress or Festive Pink Dress and a Bouquet of Spring Flowers.

Crown of the Fire Festival [BoP / white/ no lvl]
Coming by a floating halo model is not the easiest undertaking for non-priests in WoW. This crown comes with a funky blazing fire effect and is the quest reward to A Thief’s Reward during the Midsummer Fire Festival. Great to combine with the rest of the midsummer regalia sold during the holiday.

Brewfest Hat [BoP / white / no lvl]
The Brewfest Hat comes in 4 colors and is sold for 50 tokens during the Brewfest holiday. It’s part of a 3-item set and the next best thing after actual holidays in Bavaria. Needless to say, this outfit goes hand in hand with an authentic Brewfest Stein.

Haliscan Brimmed Hat [BoP / white / no lvl]
An equivalent model to Don Carlos’ Famous Hat, this item requires you to complete the quest Nice Hat picked up in Tanaris. Unlike the blue heroic drop, this is a guaranteed reward but doesn’t come with a shiny coyote as companion. Matching Haliscan Jacket and Pantaloons can be crafted by tailors – Ay, caramba!

Authentic Jr. Engineer Goggles [no bind / white / no lvl]
While almost all engineering crafted goggles in the game have profession requirements, this pair is your easiest shot at a smart look without the need to quest. Engineers can craft this for cheap materials and no other goggles will make you “appear more gifted and attractive” just like these!

Noble’s Monocle [no bind / white / no lvl]
Your top choice for the distinguished air, the Noble’s Monocle is a cheap random drop from fishing dailies and usually sold for a reasonable price on the AH. Apparently jewelcrafters can now also learn to craft blue quality monocles in Cataclysm, in case you shouldn’t be able to find this anywhere.

Sorcerer Hat of… [BoE / green / lvl 41]
Not actually a ‘special’ hat, I still keep a blue Sorcerer Hat of Frozen Wrath in my collection for that authentic, goofy witch look. The hats come in various colors and drop randomly over Azeroth, so picking one up on the AH really isn’t hard. Combine with a matching robe, add a sparkly wand or broom and black cat for full effect!

Pilgrim’s Hat [BoP/ white / no lvl]
This hat is obtainable via daily quests during the Pilgrim’s Bounty holiday, along with matching chest pieces and shoes. The modelviewer doesn’t seem to like this hat on goblins for some reason. Combine with a Farmer’s Broom and cook your turkey nice and crisp over a fire! For the holiday-resistant, a possible alternative might be found on the AH.

I hope you enjoyed my pick of WoW hats! There’s certainly many more, but these items are obtainable for everyone without too much hassle (patience might be a requirement here and there). I would love to write a guide on special dresses sometime, but these lists are such a time-consuming project and it will probably take weeks deciding on what dresses to pick as there are just way too many! That said, I won’t dismiss the idea entirely!

As for hats, I’ve already set my eyes on the fabulously looking High Society Top Hat , a blue tailoring item from Cataclysm whose source apparently is still unknown, argh! If you happen to know where this is from or if you’ve already discovered any more special items of this kind, be sure to let me know – I always love finding out about new items! =)

P. S. Gief earlaps Blizzard!