Category Archives: Adventure

DD2 Status Report

Dragon’s Dogma 2 is a gorgeous game. It is also bewildering and strange and you really don’t want to play it without a controller, as I now have to concede after 6 hours of playtime. The PC port still struggles with other optimization issues but I’ve experienced little in terms of bugs myself, the odd clipping aside or blurry textures. It’s worth looking into the various guides for graphics optimization depending on the system you’re running – or better yet, just play it on console if that’s an option.

Playing hunter for my main class right now, I’ve not been able to get used to Dragon’s Dogma’s intricate combat mechanics just yet. This is partly due to the abysmal keyboard controls and me just being unsure about which vocation to go with. Fortunately switching class is simple and also encouraged in this game. I will probably end up playing some type of wizard, as long as it doesn’t interfere with my excellent main pawn’s abilities; Raistlin is a formidable companion and has already saved my ass many times. I love the fact that I have him along for this ride and I chuckle every time he is being rude or sarcastic to the other hired pawns.

Raistlin the mage

Gameplay mechanics aside, Dragon’s Dogma’s biggest pull is undoubtedly its world, the harsh travel and exploration. The game feels like a wild marriage between the formulaic JRPGs of yore that would make you earn your passage dearly and the magic of Skyrim’s endless sky. I’m loving every minute of it while I’m out in the field. Everything takes time: preparing for travel, preparing for quests, hiring new pawns as two of them don’t level with you. Inventory is tight and so is daytime when you lose sight of it – beware of the night!

Having a party of three NPCs along doing and saying different things is also quite rad and I love how it harkens back to the classic JRPG party setup. Only in DD2 you don’t command your pawns in some slow round-based battle, you adjust to the dynamic play-styles of each class and hope for the best. Banter before and after special fights can be really hilarious and it’s useful to actually listen to what your pawns have to say, as I found out the hard way trying to attack foes beyond our skill set.

Having arrived in the main big city just yesterday, I can’t say much about DD2’s main story line just yet. I find myself constantly straying off the path exploring or then following some side quest. The game’s horizon feels absolutely vast; there are things you must do but just as many or more things you can do. There are quests that are timed and can be lost forever, there are quests you can solve in a multitude of ways. There are optional storylines, optional classes (this is wild!), optional bosses. I feel like I haven’t scratched the surface of this world and for now I really like it that way.

Valheim Boss Report: Moder

After hitting full sets of silver, me and the better half decided it was time to visit the mother of dragons. Or at least I thought I had a full set, only later did I realize my pants were still of the iron persuasion. Nevermind all that, Moder is not a particularly physical fight in Valheim so it doesn’t matter much if you’re in silver or not!

I’ll preface this entry by stating my mild disappointment with the Moder fight which is a bit sad for a dragon fan. It felt anticlimactic, the worst being the preparations preceding it. We took maybe 2.5 hours from start to finish, with the final 10 minutes on the actual boss kill. The journey there was tedious and clearing the area wasn’t fun. At all.

Prepwork Shlepwork

The boss prep in Valheim is always the same: once you have a marker, you max out the current level of gear and ready recommended weapons and potions. For Moder that means stronger arrows than usual, or if we were to believe internet guides, LOTS and LOTS of obsidian and poison arrows!! One person went as far as saying they required 800 arrows on the fight which, if true, is testimony to their failure as an archer. Bonemass was already a lot easier than many reports claimed and well, Moder is another three steps down from there.

Anyway, we figured the boss being airborne, arrows made sense. We also brought a couple of medium healing meads along in case dragon guano hit the fan. Then our never-ending sea voyage began…It must have been over an hour until we finally landed on shore and built our small base at the foot of the mountain. It’s obviously random where the bosses are located, Moder was far off to the east for us with no previously discovered route.

Moder location

Base, beds and portal built, we slept over night and started our climb in the morning. We settled on carrying a dragon egg each, relying on finding a third one on our way up. This at least went smoothly with a dragon nest sitting right beside Moder’s summoning circle, as if to say “in case you forgot one!”. That’s when we started to clear a large perimeter around the boss, as you usually do.

Naturally the area was a golem-infested suck fest. Two of them appeared right away, another one following soon after with blue drakes bombarding us (and them) from above. The flying pests fell quickly to obsidian arrows, the golems however I still deeply detest! Pick-axing them around uneven terrain is annoying as hell, so we took quite some time killing everything off to be on the safe side. That’s when a fourth golem spawned, at which point the weather had turned so abominably there was no way we would summon Moder into that dark blizzard.

Valheim blizzard

Waiting out the weather, night settled in. I started getting a bit cranky as I was already running out of food and our 24-minute rested buff (which we had gotten through the portal just before journeying up) was gone too. Might as well build another make-shift hut with a fireplace now that we were already stuck. Another 10 minutes or so later, which felt more like 30 minutes, we finally got to summon the boss.

Defeating Moder

The dragon appeared with a bang, looking much cuddlier than I expected. In fact I was reminded of the Dragonheart movie where Draco is too goofy to be taken seriously. Moder doesn’t look very ferocious but she has a large health pool and bad breath. We dodged her aerial attacks easily, shooting arrows and awaiting the landing phase. The fight has no particular rush to it – Moder flies, Moder lands, and if you just stay at max range nothing will hit you at all.

Valheim Moder fight

Naturally we did get too close a couple of times, kiting the dragon for a bit while also trying to get a couple of sword strikes in. Same as in the previous bossfight, Moder takes a lot more damage from the right melee weapons but it’s also the riskier tactic. It took us maybe 10 minutes and 200 arrows altogether to kill her.

She drops a very nice trophy, the nicest thus far, so I’m thinking of going back sometime for another one. The dragon tear unlocks the next tier of crafting stations, tuned towards the Plains biome. Best of all, Moder’s buff is the seafarer’s boon, so my thalassophile partner was very happy to unlock that one.

Valheim Moder trophy

I have mixed feelings about Valheim’s fourth boss. I think the unexpectedly long and tedious prologue soured me to the experience. That is the other side of the coin of randomness: sometimes everything clicks and feels smooth and epic, sometimes not so much. I’m okay with that as it’s the price you pay for more unique gaming experiences.

I don’t want to put Moder down too much, either – it’s not a bad fight. It probably echoes my overall mountain impressions which leave room for improvement. I do want to give the dev team props for making each boss fight feel truly unique in Valheim at least. There’s been no repetitions or stupid lazy fights the way you have them in other MMOs where it barely registers that you just killed a special opponent. And again, that dragon trophy is damn fine!

Now I look forward to reading how fellow Valheim adventurers Wilhelm and Bhagpuss were faring on this one, it must be any minute now!

Valheim Boss Report: Bonemass

So yesterday I mentioned we were slowly moving towards Valheim’s third, notorious boss encounter. Bhagpuss has a funny post up about getting ready for Bonemass, including a meticulous list of fool-proof preparations. He does not like enforced boss encounters very much in MMOs. After sharing it with my better half, I had this spontaneous idea of giving the boss a go last night, now that we have some level 2 iron gear and weapons. Am kinda getting tired of the swamp.

I don’t use blunt weapons in Valheim, so crafting frost arrows was a great tip for me. I spent an hour on mats for 200 arrows and went to build a base with a portal next to Bonemass’ location which is on another continent from our base. Turns out the boss was awfully placed too, in the middle of a large pool of water right next to a Plains biome with a goblin town at the border. Doing recon on Bonemass, I had both a Fuling soldier as well as one of their large commanders aggroing on me several times while trying to clear the swamp of other nuisances. Fun times!

Valheim Bonemass

Next, I built the much suggested mini-tower up one of the trees close to Bonemass’ summoning skull. I hadn’t heard anyone mentioning stone or anything fancy, so I went with several ladders leading up to a shooting platform way above the boss. As far as on site prep went, that seemed to be all that’s required. Thus armed with frost arrows and a few poison resistance potions, what could possibly go wrong?

We came, we saw, we yoloed

The pretty platform tower held exactly ten seconds after spawning Bonemass. As the three heroes fell through the bursting tree and ladders, chaos and hilarity ensued. The boss moved up on our friend who died instantly after also taking the fall damage from before. We spread out desperately trying to heal up while shooting arrows, realizing Bonemass had a lot of health and the shared frost arrows weren’t going to be nearly enough. Then the adds came.

When the second party member died, I decided to pull back and reset but resetting wasn’t an option. Bonemass kept pursuing me, never resetting his HP bar or despawning. While kiting, both of my party members managed their corpseruns and rejoined the action – that’s when we knew, we were going to show this sucker!

Bonemass Trophy

Sharing aggro between the three of us and kiting the boss around, the fight quickly became easy. Bonemass isn’t particularly fast and as long as you avoid the puke of doom, you can handle both him and the adds fine while minding your potion ticker. We also learned that the blunt weapons do considerably more damage than frost arrows, so we combined both, slowly wearing the boss down. For a small party of three, this certainly seems to be a feasible tactic.

Bonemass succumbed with a shudder and a moan after approximately 20 minutes. It’s been the greatest fun and laugh we’ve had together in a game in a long time! Mountain biome here we come – be very afraid!

Games I’ve played (and didn’t hate): King’s Quest

There is a new 2018 resolution on this blog that every new post will include a random Monty picture. I believe this is a fine decision in the public’s interest!

So I announced in my previous post rant that I would be back talking about games I actually enjoyed playing lately. They were moments of brief relief between MMO malaise and Steam anger that impressed me enough to write about it. This is a first such short review with more to come!

King’s Quest 2015

The King’s Quest reboot from 2015 by The Odd Gentlemen is a sight for sore eyes. Oldschool players may recall the old Sierra adventure games, personally I’ve never played them but I am very glad I discovered the reboot. Planned out as a 5-chapter release telling the tales of Graham from his early youth to older years, I have only played the first (and apparently best) chapter thus far which took me about 6 hours total. They were probably the 6 most enjoyable hours I’ve spent in a graphic adventure ever, including several Telltale titles.

King's Quest

King’s Quest

First of all, King’s Quest is absolutely gorgeous with beautifully detailed, handpainted environments, strong warm colors and magical light. The art direction creates the perfect synergy to the whimsical fantasy world the tale is set in – knights, dragons and bridge trolls abound. The voice acting includes such masterful actors as Christopher LLoyd as Graham who is an absolute delight here as he guides the player through the earlier parts of Graham’s life, commenting on funny details and mishaps as you step right into them with a steady dose of punny grandpa humor.

Dialogues are well written, charming, hilarious and do offer a few meaningful choices without being make or break. The order of solving challenges or finding items for puzzles is often random and there’s a no-pressure approach to it all as you can’t critically fail or lose. The first adventure played smoothly on keyboard controls with just a few camera hiccups.

Final verdict: The first chapter of King’s Quest is a graphical and narrative treat that keeps a perfect balance between guided experience and open path exploration. I’ve heard that chapters 2-5 increasingly get worse but even if you do not get a season pass, you can just enjoy the first chapter, which is more of a finished story anyway, for free on Steam zomg! I could not recommend this enough to fans of whimsical fairy tales with great writing, so go get this gem if you haven’t yet!