Category Archives: Wishlist

#Listmas: Holiday Gaming Plans!

I am going through a bad spell of pre-holiday work malaise at the moment. To take my mind off things, I decided to start planning my upcoming gaming binge over the XMAS holidays which is a local tradition. Q3-Q4 has been bewildering for games and I don’t like not finishing anything ever, so I better get this sorted out!

1) Witcher 3
My game of the year without a shadow of a doubt, I am far from done with the Witcher 3 and all its side-quests and secrets and buried treasure. As if that wasn’t bottomless enough, CD Projekt Red have already released more content while I was idling in Novigrad and there’s only just been word out about La Belle Toussaint which is of course insanely looking. Seriously, if you haven’t played Witcher 3 this year, I can’t help you!

2) Fallout 4
I got Fallout 4 from my better half and knew from the moment I installed it, that it was gonna be a tough order. Games like this are epic timesinks and once I saw the whole housing feature in action, I got a little scared at what it might do to me. So, I’ve not touched the game since playing through the intro scenario but I will…..that’s the thing with steam gifts, you feel doubly obliged to play and finish them, ack!

Impress the Gods - or die!

Impress the Gods – or die!

3) Jotun
Jotun is one of those titles I wanted to play the moment I first saw them and then – nothing! I blame lacklustre keyboard controls but it’s not like I don’t own an Xbox controller, so all I really need to do at this point is set it all up and get comfy in my big gaming chair with a mug of hot chocolate. I have a thing for Norse mythology and this is the perfectly sized title to play through over XMAS break!

4) Undertale
Undertale continues being weird and awesome at the same time, I’ve already talked about it before and fully intend to see it through. This game is too quirky to pass me by in 2015.

5) Don’t Starve: Shipwrecked!
Klei are a bunch of wonderful, wonderful people and every time they release a DS update, I am majorly excited to go back and plunge down that spooky rabbit hole. One of my personal best value games ever, I am bound to play DS forever; whatever whimsical expansion the devs come up with next, count me in! Shipwrecked has just seen early access launch on steam and unlike for many other titles, I have never once regretted buying early into DS. Maybe you can tell where I am going with this: whether it’s usually your genre or not, Don’t Starve is basically a must must and highly addictive!

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The Don’t Starve ARK experience – only better!

6) Sword Coast Legends
I blame this one on an old WoW buddy who is a longtime mate and totally instigated my SCL purchase (I can’t say no to people, dammit!). Tactical cRPGs and isometry are really not my thang but apparently it’s fun to play in DM-mode or something and really conserves some of that olde D&D spirit. Naturally, we haven’t played a single minute in coop to this day but here’s to hoping that will change soon!

7) A Bird Story
A title that was gifted to me by a fellow blogger, I’ve always wanted to play this unofficial sequel to “To the Moon” and feel way overdue with my feedback. RPG Maker games or not, the first title was stunning from a narrative and musical point of view and from what I could tell 30 minutes into A Bird Story, this is a most worthy next chapter.

8) Life is Strange
Another gift and newest addition to my unkempt steam library, I have heard so many good things about Life is Strange that it’s only logical I should play it. Soon! Very soon!

Then there’s FFXIV of course, of which I can never seem to get enough and once upon a time I was contemplating going back to GW2 checking out that HoT expansion. Ha-ha. Maybe someone knows a way to split myself into ten copies that can go off and play alllll the games until next year!! *firstworldproblems*

What are your personal gaming plans for this XMAS break?

Favorite MMO things: Races

bleu0

Bleu from Breath of Fire I

Not too long ago I talked about my favorite mounts in MMOs, so today we’re off to the races! Most MMOs have them and make full use of the fascination that is learning about different cultures and exploring different playable species. Unlike in the real world where there are no different races among people, no matter the American English use of the word which is alienating to me personally, MMOs can conjure up genetically different humanoids or even more alien, yet sentient beings for us to play and get involved in.

I’m a fan of racial diversity in MMOs, despite often having opted to play humans in the past, often for reasons of size, armor design and frankly identification. Fantasy MMOs have a wonderful opportunity to create content beyond all rules, so thanks to all of you who don’t follow my example and make more daring race choices instead! I love Tera’s Popori, the Asura and Charr in GW2 or Wildstar’s crazy Chua that defy at least some of the tiresome “shorties cliché” that’s so widespread in this genre. Things get especially interesting when MMOs dare venture into dragon territory, designing playable races that leave little room for anthropomorphization.

That said, I am still that boring conservative that won’t alt and prefers horses as mounts in MMOs, simply because I can’t shed my formative D&D years and that classic interpretation of high fantasy. I also find it takes time to get into ingame personas, so over the years I have only ever grown attached to very few of my characters. In chronological order:

  • Syl, Human in WoW
  • Syl, Arisen in Allods (yeah I don’t change nicks either, sue me)
  • Syl, Norn in GW2
  • Syl, Cassian in Wildstar
  • Syl, Au Ra in FFXIV

I have also had some brief flirts with Asura, Gibberlings and Lalafell but sooner or later, I end up playing characters that are tall. Of the four mains, Arisen and Au Ra are by far my favourite MMO races. No other race design has ever come close to the eerie grace of Allod’s undead cyborgs – if you dig cyberpunk and Egyptian mummies, the Arisen are for you (they disappear into a sarcophagus when going /sleep)! As for my current love that is FFXIV, the Au Ra may or may not be related to dragons but at the very least, their race design clearly toys with a human-dragon/lizard hybrid concept. Given that my longterm online name is based on a wild-elf/dragon character from the Dragonlance novels, there couldn’t be a more fitting race for me to play in MMOs.

allodsscreenie

At this point, I ask myself what races I’d like to see in MMOs that we haven’t seen yet? Considering some past JRPG favorites, I am leaning towards frogs (Glenn from Chrono Trigger) and naga (Bleu from Breath of Fire). I believe there were frog people in Everquest which has completely passed me by. Furthermore I would really like to see another serious attempt at darkelf/drow design sometime. Drow never seem nearly as badass in MMOs as I always imagined them reading the Forgotten Realms. Black skin, white hair, red eyes – what’s not to love?

Women of Overwatch: A Closer Look at Character Diversity

I keep creating more tags for my blogposts which is a real problem. I have SO many tags by now!

Anyway, Overwatch! Blizzard have finally revealed the last of their 21 heroes (funny number?) this Blizzcon, several of which were female characters hooray! And not just your standard fare either – looking at the final 8 heroines, you can tell that Blizzard have actually made an effort in the right direction and are listening to some of that criticism related to representation in character-driven gaming. For their newer games, anyway.

Zarya and Mei

Zarya and Mei

Of course there is no pleasing some people which is one of my biggest gripes with extreme internet culture. You can browse that Kotaku link above to find commenters faulting Zarya’s design for being “too stereotype”. Now look, yes the characters are still stereotypes – for one, the entire game is based on hefty cultural/ethnic stereotypes for both its male and female candidates. Overwatch is doing what most oldschool beat’em ups used to: featuring folk from “around the world” representing a specific country. Their looks are stereotypes, their accents are stereotypes (although I think they should have hired me to voice for Mercy!) and there will be gender-related stereotypes. Also this being a Blizzard title, everything is highly stylized rather than nuanced.

Presence of such stereotypes need not mean absence of diversity however. I am pleased with the variety Overwatch is bringing in terms of female character design and role combos! I’m already loving some of them, so let’s have a closer look at what we actually got, shall we?

Overwatch heroine overview

First off, I did a quick breakdown of role-age-flavor for all 8 female characters, to get a very basic idea:

overwatchstats

– The average age of Overwatch’s women is 28.8. For men it is 36.9. Two of the 13 male characters are non-human.
– While role spread is even for the ladies, there are only two male supports (plus 3 tanks, 4 def, 4 off).
– 25% of female body types fall into a skinny/sporty category, 37% into curvy/sexy (with heels, no bare midriffs tho!) and 37% into heavier/muscled types. About half of them can be considered classic “pretty or cute characters”, the other half ranging from tomboy geeky to strong athletic types (no less attractive but obviously not exactly standard, either). Gear choice and role correspond to these flavor differences (healers…) which makes more or less sense.
– For male character design, about 23% can be considered attractive/hot in a western culture mainstream sense (Hanzo, Lucio, McCree). Generally, with the exception of Hanzo, male characters wear non-sexy gear with little to no notable skin bared (bare bellies also for Junkrat and Roadhog…not hot).

Naturally, these are my subjective impressions of the 21 playable characters, your mileage may vary here and there. I’ve intentionally used simplified, superficial characteristics which serve the purpose of this overview. Body types, armor and role spread (sometimes even gender-locked roles) are an often discussed subject in online games and players are quick to write off characters as the “hot or ugly ones”.

In action and depending on additional gear to come, things may yet change. To me it seemed useful to analyze actual numbers behind Blizzard’s approach to the Overwatch roster. There’s some refreshing stuff going on just like there are still differences between male and female representation. The most significant differences are age range and what I personally wanna call rugged/scarred/crazy characters which remain firmly the province of men. All the female champions seem neat enough and aware of body hygiene.

With all that in mind, there is more character diversity in Overwatch than I am personally used to from MOBA/TF-types and the 8:11 gender split (not counting non-humans) is very nice. So for that I give kudos to the Overwatch crew! Progress happens one step at a time – I’ll take whatever I can.

2015 Q3: A Busy time for Geeks and Gamers!

2015 has been a great year for MMOs, for me anyway, and I find myself struggling to keep track of all the goodness ahead this Q3 and beyond! Fall tends to be the time for gamers and geeks and some of us may soon find themselves in dire need for holidays to catch up with games, movies and other shenanigans.

Awaiting in Games

FFXIV is about to drop the 3.1 content patch soon which in good old SE fashion means a lot more of everything. Wildstar is transitioning to free-to-play tomorrow and I will be swimming in the new shop currency due to my past CREDD purchases. And anyone burning for raiding and healing in GW2 just got to hear the latest news about druids coming to Tyria.

That’s only as far as MMOs go for me. I am also looking forward to Jotun releasing tomorrow (check out the beautiful trailer!) and The Witcher 3’s first expansion pack coming out October 13th! Fallout 4 is due in November of course and also, ARK is still on my list of things to check out (currently on discount via Humble Bundle). Good times.

Awaiting in Movies

I’ve not been to the movies in a while, mostly because summer is for BBQ and river baths, but am definitely going to see the following new features as soon as they hit cinemas in Switzerland (which tends to be either sooner or much later than elsewhere, it’s odd):

Awaiting in Books

I used to read so much. In recent years, blogging, social media, podcasting and what else have left a mark on my reading schedule. I am still not an e-book person however and now that winter is slowly creeping up on us and it’s time for snuggling up in front of the fireplace again, I got around ordering a few books I’ve been meaning to read:

The other day, the postman also delivered my Chris Riddell illustrated book set of Neil Gaiman tales, so that’s what I’ll be doing over the weekend when I’m not playing Jotun or Wildstar. Which new games, movies or books are you looking forward to this Q3-Q4?

riddel

Mobile Gaming 4 U (and me)

After much consideration (I am cheap), I finally became the owner of a shiny Samsung T800 Galaxy Tab (10.5) this last Tuesday. Aside of being able to watch clips and movies as well as read and chat with more ease thanks to a much larger screen, owning a tablet means mobile games! I partly got this tablet so I could return to the frantic fun that is Cook Serve Delicious (which you should totally own) but I am also set on discovering more casual games to take to Italy with me next month. Yes, that’s what I do while sunbathing at the Adriatic coast (don’t judge).

mv

In my head, mobile gaming has so much potential and yet, discovering games that are worth a dime feels like pearl diving at the bottom of a vast sea of humbug. That’s why I’ve spent this week sourcing my social media platforms for solid mobile titles inside the RPG/adventure/sim and casual silliness corner. So far, I ‘ve been able to secure the following games, along with the awesome CSD:

  • You must build a boat
  • Crossyroad
  • Monument Valley
  • Blek
  • Plague Inc.

As you can see, I don’t really care if the games cost me a dollar or not, as long as it’s worth the investment. In fact, paywalled content or a lot of ads and popups are a big no-go in my book. This is where I’m shouting out for more tips from y’all – it would be especially nice if there was a JRPG or two that I could sink my teeth into. I do know about mobile Chrono Trigger, Final Fantasy & Co., what I’m looking for is something potentially new and fun that lands somewhere between Zelda and FF (no tactical RPGs plx!). I also really like games that look good or have nice music, so this is where I’m recommending Buddy&Me and TA: Red Riding Hood to those of you who are into that kind of thing.

So yeah, I need some help with this. More mobile tips & recommendations this way please! And happy weekend everybody!

(P.S. I am waiting on Fallout Shelter to come out on Android, in case that was your first thought!)

So, should I still look forward to Everquest Next?

Chatting with comrades on teamspeak the other night, the topic of Everquest Next came up along with “vaporware” and equally unflattering comments. I admit, I really wanted to believe in EQN; SoE sure made their other upcoming MMO(RPG!) sound and look exciting before the launch of Landmark. And really, what is there left in the AAA-segment after EQN? THIS NEEDS TO BE A THING!

EQNlogo

That notorious green picture of many years.

I get how the Everquest veterans feel about this title however, which has become a running gag of sorts ever since the early days. One day, some day sure, there will be a next Everquest! And by now, I am not feeling it anymore either, I certainly don’t expect to see it launch this year and god knows what the whole acquisition by the grey men might mean for the future of these MMOs. All the more surprising therefore that official press statement, referrring to EQN’s more imminent launch:

“Sony Online Entertainment, newly rebranded as Daybreak, is a great addition to our existing portfolio of technology, media and entertainment focused companies. We see tremendous opportunities for growth with the expansion of the company’s game portfolio through multi-platform offerings as well as an exciting portfolio of new quality games coming up, including the recently launched H1Z1 and the highly anticipated EverQuest Next to be released in the near future” [Jason Epstein, Senior Partner of Columbus Nova]

Now ‘near future’ is a vague enough term but it still suggests things happening in under a year or so. May be that a senior partner of an investment company with a career in venture capital doesn’t have a clue about MMO development speed, may be that it’s just the usual corporate marketing speech to appease the masses. Or maybe they really intend to release EQN on a set date in the near future no matter what, which would add another chapter on catastrophe to the great book of MMO mishaps.

Ever looking for an upside, I wish it was neither of these options; I wish that EQN was farther ahead in development than SoE let on until now and that they’ve just kept things quiet – which makes no sense whatsoever really and is not how they are typically handling their pre-launches.

Call it vaporware, call it getting the Titan vibes, what’s pretty clear to me by now is that holding out for EQN as the next great thing requires a considerable effort in wishful thinking.

Wot I Read: A New Golden Age of Videogaming

“Wot I Read” is a new category on MMO Gypsy because I needed another one! This is where I spotlight smart stuff written elsewhere and that needs to be passed on to my fellow bloggers and readers!

wotiread02

One of the very few online mags I read regularly on all things life, politics and culture, is the Montreal-founded VICE network which among many other things, features outstanding (sometimes highly risky) independent journalistic work in the field of video news reporting and cultural series on their youtube channel. While not dedicated to gaming in a big way, the Tech section of VICE regularly delivers commentary to popular events happening in the world of videogames, as well as musings on meta topics or the industry as a whole.

In the wake of the new year, videogame columnist Mike Diver whom I have come to appreciate greatly for past articles such as “The Importance of Aimlessness in Gaming” (yes!), shared his optimistic view of the industry’s future while putting our rose-tinted glasses of nostalgia under heavy scrutiny:

I’d argue that, right now, video games are at the cusp of a new transition, another positive shift in public perception. And that’s entirely down to the wonderful variety that the industry can offer to its audience—through myriad devices both games-exclusive and multipurpose, a fantastic array of game types and challenge levels to suit all. Gaming today is the healthiest it’s ever been, and if we’re going to assign the banner of “golden age” to any era in gaming history, now might be a good time to pin up the bunting and get a cake baked: 2015 could be amazing. [source: ‘We’re in the New Golden Age of Video Games’ by Mike Diver, VICE]

The entire article is a comprehensive and most earnest appreciation of this fantastic era of tech we live in. Needless to say I agree completely – gaming has never been more advanced and diverse than it is today, more widely accepted, independent or exciting in terms of technical possibilities. If there was ever a “golden age of video games” it is the one we live in right now and the one that is yet to come for future generations.

Games, in 2015, can and will mean many different things. Perhaps by the end of the year we’ll all be playing in blissful isolation, virtual reality headsets supplying all our sensory needs. Or we’ll be down the bar, playing Mario Kart between beers, a big screen showing competitive gaming after the soccer matches. But however we play this year, we should do so with eyes on the future. Mindless celebrations of dead technology will always hamstring the pursuit of new heights of artistry in an industry that, with the huge possibilities afforded by current hardware, is only limited by a lack of imagination. Dream golden dreams, and let’s leave the yellowing systems of our past where they belong: in the loft, beneath the guest bedding. [source: ‘We’re in the New Golden Age of Video Games’ by Mike Diver, VICE]

Other recent articles at VICE you might enjoy:

 

Gaming in 2014, Worrying Trends and Great Expectations!

One more for #listmas before it’s too late! Looking back on a year of gaming, I realize that 2014 was for the most part, a year of small releases for me or rather a year of indie gaming and digging through my steam backlog. There are no blockbuster titles to list, no Bioshock Infinite like last year and no new MMOs I enjoyed save one. If there’s something that has changed in 2014 for me personally, then that MMOs are more and more taking a backseat and not for lack of trying. Generally, there are three industry trends that have me concerned right now and that are expected to continue:

  • This era of the classic MMORPG and AAA-MMOs is over
  • Early Access gaming with a wide range of definitions is here to stay
  • Console exclusivity is back with a vengeance

While online coop and multi-player games are thriving at least, it is especially that third trend which is both surprising given the state of console gaming only two years ago and annoying in an age of digital gaming and connectivity. If you’re browsing 2015 previews on any major gaming site right now, you will find a large amount of releases exclusive to either XBOX One or PS4, not to mention the usual Nintendo IPs (which have always been insular). Heck, even franchises that were born on PC, such as Tomb Raider, are going console exclusive in 2015.

There was a window early into the turn of the millennium, when the rise of online gaming seemed to finally overcome the boundaries of systems; multi-platform titles were all the rage and had the gaming community united. Now, the future bodes ill for multi-platforming and anyone sticking to just PC. Certainly anyone with a smaller budget. Meh?

The Vanishing of Ethan Carter

The stunning vistas of The Vanishing of Ethan Carter

My “GOTYs” of 2014

I am putting “GOTY” in quotation marks because I don’t really have one best game of the year – much rather, these are the games I had most fun with in 2014 and that I poured the most hours into, in no specific order (and not necessarily 2014 releases either):

  • Wildstar; My MMO of the year for what its worth!
  • Warlords of Draenor; A pleasant surprise and fuzzy feels.
  • The Wolf Among Us; A must-play for any Fables and Telltale fans.
  • Papers, Please; You may call yourself queen of multi-tasking afterwards.
  • Cook, Serve, Delicious; I am wildly proud of my five star restaurant!
  • The Vanishing of Ethan Carter; A dark horse, original and very sad.
  • Child of Light; A beautiful, poetic, otherworldly journey despite Uplay.
  • Rayman Legends; The greatest classic J&R/platformer I have played since the 90ies.
  • Don’t Starve Together; Already lots of fun in coop despite being beta.
  • 7 Days to Die; A solid building and survival game (with zombies!), alpha.

I could also list some disappointments of the year, such as ESO or Destiny, but let’s not dwell on low lights and move straight to great expectations for 2015 – of which there are many!

2014-12-22_00008

Fun and games in Don’t Starve Together

My Most Anticipated Games of 2015

I cannot recall the last time I looked forward to new releases as much before a new year! The line-ups for 2015 are packed and fingers crossed, we got an awesome year of new games ahead of us for every preference. Definitely on my radar in 2015 (mostly available on PC):

  1. The Witcher 3; NO WORDS! I am taking holidays for this one!
  2. The Division
  3. No Man’s Sky (eventually on PC)
  4. Kingdom Come: Deliverance
  5. Black Desert
  6. Everquest Next(?)
  7. The Long Dark
  8. Evolve
  9. Everybody’s Gone to the Rapture (PS4)
  10. Minecraft Storymode
  11. Overwatch
  12. [Insert too many small indie/KS gems to name here]

With two MMOs still among my picks, I realize that I have never branched out as much in terms of genre as I do nowadays. I enjoy coop titles a great deal no matter the setting and look forward to more online multi-player in the future. This last quarter of 2014 has also re-lit my love for survival and building games, so along with classic exploration mode, I hope there will be some surprises on that front in 2015!

Not a bad way to start a new year! What are your most awaited games of 2015?
Oh and happy New Year, everybody!

Wildstar ain’t WoW – Wildstar is Heavy Metal

Suddenly everything is moving really fast. ESO is about to launch, Blizzard hints at launch dates and pre-orders, Wildstar takes another day to get real. And somewhere in between all of this, people are getting bored of Landmark’s alpha. Looks like this year of new MMOs is finally happening!

Sooo, Wildstar. I’ve played in the permanent beta since this January, not for any particular fandom but gloomy frustration over ESO. Clearly, going into this second MMO without much anticipation has helped a lot. I like Wildstar; not the way I love LOTRO or Guild Wars 2 but enough to pre-order come this March 19th. Smart of Carbine to move fast and set their launch well ahead of WoW – not because the two are one and the same but because WoW is always competition. To anybody.

That of course leads me to where I want to go with this post: how Wildstar doesn’t feel like WoW when you’re playing. The internet is obsessed with comparing the two for obvious reasons, the cartoony graphics and well, the classic approach. Yet probably 70% or more of all MMOs out there are themeparks with a holy trinity. If that’s the similarity you’re judging things by then Wildstar isn’t any more a WoW clone than Final Fantasy XI – a game that launched 2 years prior to World of Obsessioncraft. But hey, I too am guilty of early comparisons and Carbine weren’t exactly shy to point out their target audience in the past, either.

Contrary to the popular notion Wildstar isn’t WoW, more importantly does not feel like WoW. Much rather I would say this: Wildstar is heavy metal.

wstar2

A penetrating first look at Wildstar’s feels

From the get-go, Wildstar struck me as its very own thing. The overall feel and very consistent design concept seem well-known and yet aren’t, not after taking a closer look and certainly not within an MMO context anyway. If I had to describe the visuals to anyone, I would go with Brutal Legend meets Borderlands 2. That level-up animation still paints a wide grin on my face. This game is outspoken and slangy in its humor and despite the candy colors, it also has grimness and maturity to it (candy-color me impressed!). There’s the Firefly-like thematic fusion of a cyber-metal-punk wild west adventure…with pink bunnies.

The cartoony graphics of Allods mimic WoW in a way that Wildstar never does; more stylized, more artsy and whimsical are the settings of the Nexus and this painter’s brush is a different brush entirely. The world expands vertically as much as horizontally so the player character gets dwarfed more easily; a counter-immersive effect I’ve referred to (and complain about) as the goldilock’s experience before. Anyway, as a sucker for authentic and mature in MMOs it took me a good while to get used to the hyper-stylized graphics; staring at the grass in Wildstar for too long requires a willingness to suspend disbelief –

Spellsinger_Galeras

Whatever this is, it ain’t real grass!

But let’s rewind things a little and start at the beginning: the character customization. Wildstar offers as many options as vanilla Warcraft in terms of body and height variety which means well, none at all. That’s quite the flaw in 2014. At the same time, we are seeing some of the most exciting, accomplished and refreshing race design since Allods and maybe Tera. Boring and uninspired humans with weird hairdos aside, some of the Draken, Mordesh, Granok and Chua models are simply to die for.

wsraces

Once you leave character customization, Wildstar is quick to introduce players to combat with their very own tunnel scenario. Yeah, they do that. Once again, there’s much to get used to here and it’s safe to say the doubly active telegraph combat couldn’t be more unlike WoW even if Carbine are aiming for the same strategic depth and role-based play with their group content. In the same vein, their restricted skillset and talent system strike me as modern and light-weight in a way WoW is only just learning to be, simplifying things with every new expansion.

I could go on from here and point out how the (sticky) camera in Wildstar works differently which gave me pause. There’s no insta-turn and quick 90° cutting corners which some players will clearly miss for the first few hours even if it feels natural after a while.

Or I could describe the chaotic refugee city of Thayd that feels nothing like any Warcraft city I’ve ever been to. If I had to name something about Wildstar that really let me down it would be questing which, despite different path options, is very kill ten rats. In this there’s no letting off Carbine.

In summary: You should probably give this a try

So many aspects in MMOs make for that complex, intangible quality that we call “overall feel” and if nothing else, you should give Wildstar the benefit of the doubt as long as you haven’t played it. The Nexus is an odd place, alien yet familiar – not entirely new but new enough, a little more grownup than expected and every bit as polished as anyone could hope for. There will be things to love and things to hate but dismissing this new title over being a second World of Warcraft because cartoony looks, well that would be wrong entirely. Wildstar is a fresh interpretation of a classic, an ambitious and deep MMO world with an unmistakeable, stubborn and outspoken style. It doesn’t need to copy WoW any more than any of the other upcoming games do; I believe we can move on from this notion already.

DayZ – In the Land of Intense Colors and Unspoken Rules of Conduct

I currently live in a house where much of my weekend mornings and all of my evenings are accompanied by the loud and unbridled DayZ enthusiasm next door. I wake up to hectic commands shouted over voice-comm almost every Sunday (because like all sane people I sleep in on weekends) and go to sleep to “It’s me! Don’t shoot, don’t shoot!” and “Identify yourself now!”. The better half is having a blast in DayZ and the very playable standalone early access has done much to rekindle that passion. Being a pretty obsessive gamer myself, I observe all of this with equal amounts of understanding and amusement. Far be it from me to begrudge anyone their gaming sessions. Until he forgets to wash and get dressed, anyway.

Naturally, I was gifted my own copy of DayZ recently and having always been fascinated with the harshness and unmoderated authenticity of this title, I’ve given it a couple of nights over the past few weeks running with an international clan. There is a lot of mixed information out there currently about DayZ which, in my humble opinion, fails to paint a fair or complete picture of this complex beast of a game, of the depth and psychological intrigue of this persistent world hiking and murder simulator with rogue-like elements. And that’s the shortest way for me to describe it.

DayZ always has been and in its current state certainly is legitimately a PvPer’s game just like some games are made for PvE or RP. While it’s entirely possible there will be other server modes again where killing other players isn’t possible, DayZ right now is about handling an outrageous mix of feelings – between stark loneliness and desolation, to the desperate search for food while a quick, inconspicuous death is haunting your every step. Like in the real world that DayZ takes such pains to simulate, you cannot tell friend from foe at a first glance. Like in the real world, due caution and clear communication may decide your fate. Like in the real world, there are stakes to what you do and decisions have tangible consequences.

dayzq

DayZ is the game where absolutely nothing happens for hours and you find yourself desperately lost in the wild world without maps and indicators. Where you can hike forever and a day and never meet a soul. And then you die. And death has so many faces. It’s the game of paranoid retreat and uncanny social contact, of foul betrayal and uncompromising bonds. It’s the game of fear of loss, of terror and so much hope. In summary, it’s a fascinating social environment that teaches us much about the way we will behave under social / peer pressure once all written law and agreed-on convention is lost.

If everything goes and everyone is equally hungry, what means and tactics will you resort to in order to survive?

In 2003 Postal 2 launched with a particular tagline: it’s only as violent as you are! Only DayZ adds the online multiplayer component. The question of how violent you are gets replaced by how the violence of your peers will affect you. And there are many ways in which individual players respond and adapt. Despite inviting more notorious gankers along with everyone else, DayZ isn’t all kill on sight but more frequently about caution and basic unspoken rules of conduct. One of my very first encounters with strangers in the game went like this:

Still fairly fresh, hungry and ill equipped, two zombies attacked me and I started bleeding. Bleeding in DayZ gives you a limited amount of time to patch up before losing consciousness (which equals death pretty much), as the game’s color saturation gradually and unnervingly decreases. The zombies right now in standalone are a shadow of their former self, dumb and slow, yet dangerous in packs when unarmed (and a nub like me).

Frantically getting away, I crossed a small township and as these things always go, another player and his rifle materialized right in front of me. Oh shit! I froze on the spot because approaching strangers is pretty much the most stupid thing anyone will do while intentions are unclear – and intentions are always unclear in DayZ. Like most creatures that inhabit this planet would never dream of just running into each other, you just don’t do that here either. Should you ever form bonds with other players they have been tested beyond all doubt. In DayZ, trust needs to be earned and cooperation justified.

handsup

Friendly! Friendly!!

I managed to raise my arms waiting while the stranger started using proximity chat, the single greatest feature ever added to DayZ:

“Hello. Are you there? Are you okay?”

(At this point I haven’t figured out proxi chat just yet. I keep standing still looking dumb and expecting death by rifle.)

“Are you bleeding? I think you’re losing blood. Can you hear me?”

(I finally figured it out.) “I can hear ya! Hi! Yeah the zombies just got me down that road.”

“I assume you’re fresh, ye? Unarmed? I think I have some spare bandages if you like.”

(Overeager) “Yes I am friendly! I have virtually nothing! And I would really appreciate a bandage!!”

“Okay…..umm Bob, you can come out of the bushes now.”

(That’s when Bob, a second perfectly British gentleman who had been hiding in the bushes behind me, in case I turned out to be not so friendly, emerged.)

This was possibly the most hilarious conversation I’ve ever been involved in with random strangers online. It is also DayZ in a nutshell. That day, I lived and was saved by strangers. That day, I met the good people.

Lessons from DayZ

There is an emotional roller-coaster to DayZ, a ‘rawness’ of the simulation and in extension, basic human interaction both good and bad, that makes for some of the most exciting encounters and meaningful decisions in the world of online gaming today. I will never be a shooter fan but I am full of envy for the tension, terror and exhilaration this seemingly simple game is capable of producing. It’s what MMORPG players like myself dream of: the risky tactical play, the screaming and cheering on vent, the epic wins, the real scares and strong sense for friend or foe. The meaningful rewards and choices that can only come from risk and real chance of loss.

None of this would be possible if DayZ changed its present core mechanics or started imposing too many restrictions. I’m all for different server modes, after all that’s what self-hosting is for, but I love PvP DayZ and hope it will always remain this harsh and thrilling setting of basic social mechanisms. Traveling Chernarus, like Minecraft before it, has made me keenly aware of the things I miss in other MMO sessions –

1) Sharing with your next wo/man
There is an overwhelming sense of community in DayZ’s group play, encouraged by both the scarcity of resources and bag space, as well as omnipresent fear of death (which means starting over naked at a random location). Players can’t hoard and won’t hoard because two armed players are better than one and four are better than two. Even as a completely new player, I had people watch my stuff in DayZ, meet me halfway to re-equip me and make sure I was good on food and drink. It’s been a most humbling experience to have others look out for me in such manner.

2) Constant risk, decisions and consequences
Centered around survival with and against other players, DayZ is a game of endless decisions that often need to happen quickly. Dilemmas abound: Do I cross that public square in broad daylight for a chance of food or do I risk my hunger longer? Do I take a chance at the exposed well or try the popular food store? Do I have my weapon at the ready or do I prefer the faster run speed? Do I talk to that person and risk getting shot? Do I shoot first and risk to be heard? If I get heard, what’s my fastest way out? It never ends and paths lead in all directions.

3) Communication, caution and (self-)awareness
We take so many things for granted in other games – zone chats, grouping tools, location indicators, nametags and colors of allegiance that we have stopped communicating our intentions and wishes precisely. There is no need to act considerately or with caution because our actions don’t tend to affect or harm others, so there is very little in terms of self-awareness, of watching our movement and general behavior in MMOs. DayZ brings back the sign language, the reading cues and the very clear communication: Who are you? What do you want and why are you here? What are you up to? Without nametags indicated, identifying yourself to your buddies becomes a test of its own. In my partner’s clan, allies will ‘wiggle’ when approaching the group and state on voice-comm what they are wearing.

4) Running and screaming in terror
What it says. How much I have missed this!

5) A sense of gratitude
Due to high risk and strong sense for friend or foe, DayZ creates moments of gratitude with ease. In contrast, gratitude is something that is mostly gone from the games I am playing; when resources are plentiful, loot is individual and nothing and no one can really harm or save you, there is less need to rely on others and therefore also less opportunity for gratitude. You could say that’s the nature of all PvE-centric games that don’t tend to pressure-test social mechanics outside of maybe high-end raid content but I’m not sure it needs to be. In any case, I’ve really missed gratitude in my social games and DayZ made me realize it. How ironic that an emotion depending so strongly on community and acts of kindness should exist in a PvP rogue-like a lot more than in PvE enviornments.

chernarus

And a beautiful world it is too.

Final Words

While this has become quite a love letter for a game I probably won’t make a main, I believe DayZ deserves our attention and curiosity as far as its less popularly promoted aspects go right now. It would be wrong to dismiss this title over its potential for griefing and asshattery or judge it based only on the most visible forum crowd. Paradoxical as it may sound, DayZ offers a wide spectrum of positive social experiences and chances for cooperation (not to forget creativity and hilarious pranks). Such is the nature of freedom – that it can be applied in any which way. And in my limited experience, it’s group play where DayZ really shines.

Like for other games I’ve played in the past and that fall outside my usual high-fantasy MMORPG bracket, I’ve tried to look for inspiring features and opportunities here (while hiking an awful lot). As far as I’m concerned, DayZ is a rich canvas other social games could borrow some intense colors from while still being in this modest stage of early access. The sun hasn’t even begun to rise over Chernarus yet.