Category Archives: Blaugust

On wearing Masks, Online Avatars and Truth [#Blaugust 18]

A few days ago Jeromai mused on the uses of social media and people wearing masks for different purposes. He elaborates on why masks are actually a good thing and that every mask represents a different but potentially true aspect of an individual. I agree with him completely although the word “mask” still carries the somewhat negative connotation of “cover-up”. I think what we agree on is that human beings are multi-faceted and can take on many different roles, none of which are necessarily fake. In a sense we are all our roles although some of them we may feel closer to than others.

“Man is least himself when he talks in his own person. Give him a mask, and he will tell you the truth.” [Oscar Wilde]

The post reminded me of a draft I have sitting in my blog’s backlog since 2012 on online communities and why I love MMOs. I never got to finish it and after returning, I can see why (the ramble monster got me!). There is however one paragraph there that still speaks to me today:

“Those geographical lines that are supposed to divide us and tell us how different we are of nature, of values or faith – how imaginary they are. In MMOs we get a chance to be just people. We can make friends or enemies but we do it only as people. It’s said that the anonymity of online gaming let’s people hide and slip behind a veil but more often, the opposite is true. We get to see behind the mask, the outer appearances, the labels – and all we find there is a bit of ourselves.” (my unfinished post)

I believe most of us who have an internet life go there to unwind and be themselves rather than the other way around. Sure, there’s a whole cyberworld out there of scammers and con-men, of fake identities and dangerous promises. When I think of my time within MMORPG communities however, of the people I’ve met online and stayed close to (and some I even met offline later), the “roles” they got to play through their player characters felt more real, more unrestricted than the person they returned to by day. Avatars can give us courage to be ourselves – they can give us wings. They will take us places we never even imagined we could go. They may lend us a voice we never heard before.

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We are the total sum of our masks/roles. But there is also that strong feeling (and need) of when we are truest or when we are genuinely ourselves. Some of the social studies on identity building I came across as a teacher, suggest that the greatest degree of personal unhappiness is inflicted on an individual when their social environment does not reflect the image they have of themselves (disparity between self- and external perception). People who manage to be around others that do not only recognize them, but accept and support them in their true self, will prosper indefinitely. This is naturally also an important field of study for developmental psychology when it comes to the effects of unconditional love on children’s upbringing (and later success in life).

We long to be accepted. We yearn to be recognized. All of that suggests there’s such a thing as a true self (which is not to say that can’t change over time). Applied to online gaming and with Oscar Wilde’s above quote in mind, I conclude this means our online avatars really are the masks we use in order to tell others the truth about ourselves. I’m kinda happy to know that MMOs can serve such a powerful purpose.

Is F2P Saving Wildstar? [#Blaugust 17]

The much awaited Wildstar f2p-build is currently in beta as more and more players are either remembering to resub or acquire a copy before official f2p-launch. There are various veteran rewards and different goodies depending on whether you were continuously subscribed to the game, subscribed right before f2p or well, none of the above. There’s some more tricky fine-print as Bhagpuss points out in his post today and I need to thank him for the reminder. I’m about to resub myself before the whole f2p switch. I miss my housing plot in Wildstar and am very interested to see the additional items and bling yet to come out.

CaretakerDJ

All the while, existing Wildstar players are debating what f2p is going to do to their game. Depending on where you look, player attitudes towards the payment model change seem more or less dire: there’s those who believe that f2p was always in the books since day one (myself included), those who think it necessary to save Wildstar from bankruptcy and then another group who fear f2p will be the game’s downfall.

“I don’t care if f2p people come in. I just want the fucking game to be properly funded. I’m concerned with how much it costs to host the f2p players. I’m concerned that we are going to lose all of the subscribers we gained. Who many current players are going to opt out of the signature service? How many people who join for f2p are going to get the signature service? I think we might actually lose money. Then again they haven’t announced their cash shop. I’m not looking forward to getting nickel and dimed for vanity items I used to farm dungeons and content for.” [source]

I guess no matter how you feel about f2p as an MMO player, in lieu of verified numbers by developers it is impossible to predict what a payment model switch can or must achieve in the mid- and long term. LOTRO is one of the most well-known examples of f2p saving or at least buying an MMO more time. This is thanks to how well Turbine designed their different payment options too. From all I’ve read about Carbine’s approach, they may actually pull off a similar stunt – new players will first jump into f2p and opt in to signature service at some point. There seems to be a higher chance of that than legit, existing subbers from today downgrading to more restricted f2p service.

I guess we’ll see if f2p will “save Wildstar”. Am not exactly convinced how last resort we are speaking, anyway. Does Wildstar need desperate saving at this point or is it not much rather Carbine ditching a dated business model, the way they always intended? Whatever, huh.

Ding halfway! [#Blaugust 16]

Yes folks this is it – we’re halfway into Blaugust already and if you’ve been keeping up until now, congratulations! If you haven’t, there is always a next August. I never really expected to partake in a blogging marathon as my own blog has always been more about walls of text and subjects that I often felt required some longevity before I’d write about them.

Turns out it doesn’t have to be like this at all: I can write shorter posts more regularly and still put out something of substance and food for thought ever so often. Also, not all posts need be about very serious matters or proof-read to death. I agree with Psychochild that planning topics ahead of time is a big help for events like Blaugust but editing remains optional. I’m happy I can write most of my posts in one sitting these days.

I’ve a feeling the second part of Blaugust will be a little tougher on me than the first one, mostly due to being busier IRL, but I have every intention to see this through. Thanks to everyone who has been sharing this journey up until now, shared writing prompts, commented on topics and fueled that writing inspiration with discussion! Blaugust is in many ways a community achievement and I wouldn’t (still) be in this if it wasn’t for my readers new and old, commenters and blogging buddies.

Now on with the show!

What makes me happy in MMOs [#Blaugust 15]

Gracie has a topic up on ingame happiness for this rainy Blaugust Saturday (rainy for me anyway) and I decided to follow her example. On our blogs we often talk about our gripes with games or how MMOs have changed for the worse over time, yet clearly there must be things that still make us very happy or we wouldn’t be playing them.

I still feel that MMORPGs are the greatest genre there is. I didn’t expect too much of 2015 game-wise but in many ways, it was a much better year for MMOs than many of us anticipated. There were the GW2 and FFXIV expansions for one thing, Wildstar is going f2p any time now and introducing some new features and I’m also hearing good things about Project Gorgon from various bloggers. For now, I am rather content. As for the specific things that make me happy in MMOs, these are just the first ten that popped into my head:

  • Random kindnesses by strangers while soloing out in the field or running dungeons. Meeting players that will help you out when they don’t have to or go the extra mile just for you, without any notion of wasting their own time.
  • Laughs in guild chat and getting to know new people across the world with whom I can have so much in common.
  • Spotting the little things; fireflies roaming in dark corners when all other lights have gone out. The first sunrays creeping over the distant horizons. Windmills creaking.
  • Getting my character to a stage where I feel competent and look crazy good in my gear.
  • Unexpected NPC interactions that make the world come alive for a moment. Companion pets doing the wrong thing at the exact right moment.
  • Heavy rain soaking my clothes. My cloak fluttering in the wind.
  • The sound of snow under my boots as I cross a white snowy field. The way it sounds different from a cobblestone street or a wooden bridge.
  • My own little space, a room in a guild house or a fully decorated plot that is as unique as the next person’s.
  • Getting that mob down against all odds. Not giving up when all seems lost and somehow prevailing.
  • Idling in the city and seeing everyone around me starting to dance because somebody must have started.

There’s so many great things about MMOs: their scale, their simulation, their longevity, their interactivity and social aspects. Most of all however, my magical moments lie in the unexpected. That’s when the game seemingly transcends the boundaries of its script and I feel as if the world was truly unique and live, just for me. MMOs leave room for that sort of thing when most games do not – they leave room for many individual experiences influenced by countless random factors. So I guess you could say I am most happy in MMOs when the game actually stops feeling like a game.

[FFXIV] Manderville Dancing all Night long! [#Blaugust 14]

This morning when I got up and went to the bathroom, I stepped right into a tack. Foot bleeding and howling, I groggily stumbled towards the kitchen for disinfectant, only to step into cat puke with my other foot. This is a true story. Some days we need to fight with all we’ve got.

Lucky for me, I have the Manderville to do just that – and now you’ve got it too! Happy frivolous Friday everybody, enjoy the weekend and don’t forget your next Blaugust post!

*dance*

DPS Meters can suck it [#Blaugust 13]

Today’s post is sort of a sequel to some of yesterday’s discussions, in case you’re confused. I know not everyone uses DPS meters in MMOs to be a jackass and harass other people in pickup groups (although too many do) – you’re okay!

Anyway, I just….I basically had to do this.

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Let’s just say I reserve my epic right to “suck” in MMOs whenever I damn well please. Nothing is more annoying and tedious than running trivial daily dungeons with the leets who’ve been rejected by all the serious guilds.

P.S. Let’s go bowling.

So, how is FFXIV “better” than WoW? [#Blaugust 12]

Yes I’m doing it, am comparing two popular subscription MMOs with die-hard audiences, some of which are very very vocal. Wish me luck!

I’ve drawn a comparison between FFXIV’s and WoW’s endgame lately, both of which are rather lacking in their straightforward, gear-grind focused approach. However, it seems FFXIV often gets compared to WoW for all sorts of things and I’m not exactly onboard with most of them, given that I’ve played its predecessor in 2002 long before WoW launched. There is plenty of MMO tradition in SE’s two titles for sure (same as for WoW) and no doubt the dev team analyzed WoW during ARR’s development (especially for re-launch). But FFXIV has its own spirit and way of doing things.

The venerable King Mogglemog XII

The venerable King Mogglemog XII

If I keep saying FFXIV is the better overall game than WoW, I should at some point explain why that is or rather, why it is for me. As an ex-WoW player and now-FFXIV follower I am totally biased, just like everyone else is. So agree with me or not, these are my reasons to prefer playing FFXIV over WoW today, in no specific order:

  1. Regular content: Over the course of 1.5 years between re-release and Heavensward expansion, ARR has known a respectable number of content patches. Steadily, SE have released new encounters, dungeons and driven the excellent story forward via questlines. The newly released expansion has already had content added to it. How many content patches did Warlords of Draenor have again?
  2. Great writing and stakes: I have gushed about how uncompromisingly SE handle storytelling in FFXIV. You can certainly dislike storydriven MMOs like that but at least they’re doing it damn well. In this, the game is second to no one and you’ll find detailed reasons in the post I just linked, if you care to.
  3. Superior LFG experience: Or maybe I should just say superior community because it is unbelievable how 98% of all PuGs in FFXIV are just the nicest social encounters ever. EVER.
  4. No stupid ass meters: There’s an unspoken rule in FFXIV that if you use any meters, you need to keep quiet about it. If not, well everyone’s too scared to go there. Apparently (although I cannot locate an original source) SE have taken a clear stance on dps meters: use them for yourself only or fall under the harassment offense. How awesome is that??
  5. World feel / graphics: FFXIV is a zoned world very much like WoW is but in terms of that authentic world feel, from how terrain is crafted to the texture of rocks, light and shadow or the sound of things, right down to how NPCs behave, it is simply the much superiorly crafted world. This is obviously a question of graphics style, engine and power too. FFXIV is a newer game than WoW is.
  6. Lousy Achievements: The lackluster achievement system in FFXIV remains unobtrusive and rather inconsequential in the greater design of things. Quite a few players have moaned about this since day one, while I want to kiss frogs and marry princes because it’s so wonderfully ignorable!
  7. Cosmetics/gear: Myeah, let’s move right to point 8.
  8. Housing and other whimsy: Not the greatest housing model in the world, FFXIV still let’s you have your own space to decorate and has equipped guilds with their own, individual hubs and more recently airships. WoW sports garrisons which I actually quite liked…they just don’t make up for housing. Furthermore, FFXIV includes experiences like the Thornmarch encounter or barber NPC Jandelaine, which I’d like to call wonderful experiences in wild japanese humor and whimsy. Harris Pilton and Indiana Jones questlines are mildly entertaining but that stuff is plain madness.

If you’re fuming at this point because I’m being very unfair to WoW, I’ll readily make the following concessions: there’s pet battles and plenty of cool mounts to collect, flex raids and a much, much better account management system with actual player connectivity across realms, regions and games even. Also, WoW let’s you use parties, mounts and pets at the same time – a feat of epic proportion for FFXIV it seems.

The mogstation really is teh worst and we all know this but it’s not like I log in there every day. This is largely the thread where I tell you why FFXIV > WoW for my personal intents and purposes and yup, I have a clear winner kupo!

MMO Regrets [#Blaugust 11]

MMO regrets, I have them. Maybe you have some too. Over a decade of dragon slaying and getting to know people from all over the world by doing so, has been mostly a mad and fun ride, yet looking back there’s also a few things I would do differently. Or maybe not. In any case, here are three of them in no particular order:

  • Not getting a lifetime sub for LOTRO; players have paid between 200 – 299$ for their lifetime subs at some point, depending whom you ask. LOTRO wasn’t in such a great place back then and it still isn’t, unfortunately I came to it way later and so that was never an option. Given that LOTRO is my favorite MMO that I’m not playing, I wish I could log into ME sometime without re-subscription hassles. If you have a lifetime sub for LOTRO that you’re not even using, don’t tell me!
  • Returning to WoW for Cataclysm; I had said my goodbyes to WoW and my long-standing community there at the end of WotLK and it was a perfect finale to a mighty fine run of six years. The goodbye thread in our guild forums was epic kleenex time. But then I came back after Cataclysm launched, yeah I was that person. I came back for entirely the wrong reasons and against my better judgement. It ended in some personal disenchantment for me where few people were concerned, experiences that I really could’ve done without. So not long after, I logged out once again and told hardly anyone about it.

“And so I did. In Elwynn, my lovely, where the journey began. In Elwynn, where my personal anniversary event quest for Adrenaline was stationed. In Elwynn, where the Crazy Cat Lady will go on taking in strays and the murlocs will gurgle forever at the riverbank of Eastvale Logging Camp, long after I have left. In Elwynn, with Goldshire at its heart where all paths lead to greater adventure. A good place to rest.” (“Where do you go to die?”)

  • Losing some of the faithful; I’ve written at some length about how the changes to WoW’s raiding scene over the years basically turned people into assholes. Okay, let me rephrase that: they increasingly put competitive raidguilds into the position of having to choose between raiders and good friends, loyal guildmates. I am talking about myself here – I wish we, the leading team, had had the good sense to drop the allures and just be a little more casual. I know it’s never as simple as that because you also feel obligated to your ‘top players’ but much of that wouldn’t have happened had Blizzard not decided to cut raidsizes from 40 to 25 and 10 and emphasize individual performance over collective achievement.  In any case, it’s why I won’t ever go back to WoW and its raidmeters and over-analyzers who have no room for diversity. Good is good enough, MMOs are not a job!

“This is not a message for those who are still in WoW striving for glory irrespective of cost; by all means, knock yourself out. You have your own path to follow and maybe it will lead you to a similar place, maybe not. But I am not that person anymore, I am glad that I’m not. Friendships are precious and fragile – many people are worth knowing and caring for outside our immediate realm of ambition. So long WoW, you have nothing left to teach me. (“Why I’m not playing WoW anymore.“)

I guess it’s fitting that my greatest MMO regrets come from the game I invested most of my time and heart in. What saddens or bugs you looking back on your time in virtual worlds and communities?

Today in Rants: FFXIV and the Endgame Gear Grind [#Blaugust 10]

For those of you not familiar with FFXIV’s endgame, it consists largely of this:

  • Hit max level
  • Do all the dungeons and trials to unlock roulette LFG and hardmodes
  • Farm roulettes for marks to raise item lvl
  • Farm more roulettes for higher item lvl
  • Farm raids for even higher item lvl
  • Do story quests and trials after content patches

If you’re a WoW player then this sounds very familiar, only in FFXIV the grind for marks is even more straightforward in my opinion. There’s all this gear available at the endgame hub from the getgo and from there it’s basically chain-queuing LFGs for this week and that week, racing through different gear sets. You can solo your way through, as in no guild required, and it’s rather fast. That’s why SE limit the amount of marks/week for the higher tier gear and also the weekly drops from the new raid instance. When I re-joined for ARR this February, none of these restrictions were in place anymore for the old content, which made chasing up that gear ladder even more bewildering. I guess that’s what happens when you insist on item-lvl restrictions for content.

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Oh hai, we’re here for that gear!

I must say, am a little peeved at the whole thing. I can’t bash WoW for its linear, uninspired endgame grind and turn a blind eye to FFXIV at the same time. Eorzea certainly has more to offer besides just dungeons to explorers, there’s some side/holiday-activities and the regular content patches with updates to the storyline (although that usually sends you into dungeons) – nonetheless, I would have expected Heavensward’s endgame to take a different, more refreshing approach to group content and raids. Idyllshire, which replaces Mor Dhona as the highlevel hub, is conceived in the exact same way and centered around the vendors that trade marks for gear and upgrades. Everyone’s favorite lootz NPC Rowena even moved over from Mor Dhona because this is “where all the business is”.

Now to clarify, it’s nice that there’s all this gear and cosmetic choice in FFXIV and I dig running different dungeons. It really wouldn’t hurt making the acquisition of high-level gear a bit more varied though and the gear itself more “meaningful” – I don’t have a better word for it. At least the dungeon sets you can collect while levelling up need to y’know, drop from different dungeons. I am crushed that even my unique BLM class set is part of the same mundane marks grind in Heavensward! Already the first time around, we got our sets completed when dinging level 50 in ARR and from there I probably wore my Wizard’s attire for about 2.5 seconds before it got replaced by the first tier of marks gear. One more for the cosmetics tab which never happened – it’s too much hassle glamouring gear all the time and it’s not exactly free either.

Guess that’s where SE did change things up a tiny bit in Heavensward, since the new class sets can only be bought for second tier marks (currently). That is still one tragic case of missing a great opportunity because unique questlines and challenges in MMOs rock! Heck, I would’ve been happier with a set of individual achievements (*gasp*) and dungeon runs for my set over this exercise in boredom.

And yes I know, I obviously don’t have to do all of this; I can just wait until it becomes even easier to get all the gear and speed through all dungeon content, with overgeared groups, just so I can follow the storyline. What a great prospect.

/rant out

My Playstyle Profile according to Quantic Foundry [#Blaugust 9]

Over at comeback blog Stylish Corpse, the delightful Ysharros linked her Quantic Foundry player profile for blaugust, a survey which I have meant to take for a while. Like many MMO players I’ve taken the Bartle test in the past which was very accurate for me, as long as you rely on such results with some care.

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My Bartle profile

I was as shocked as the next person about my achiever stat….

Art Technica calls the Quantic Foundry test “gaming’s version of the Myers-Briggs test” which I have taken as well several times in the past and reliably scored the same. Quantic Foundry introduces 6 parameters rather than Bartle’s four playstyles, with the notable additions of the “immersion playstyle” and “mastery” one, which I feel were the least accounted for by Bartle. Naturally, there’s plenty of overlap otherwise between the two.

“The quick quiz doesn’t do a perfect job of capturing the wide variety of gaming motivations; as Ars’ Sam Machkovech put it, the quiz “asked a lot of questions that didn’t match up with my preferences, particularly puzzle and couch multiplayer stuff.” That said, the six-pronged matrix of scores does seem to do a decent job breaking down a participant’s tastes and how they might overlap with other gamers.” [source]

Same as for Bartle, no player is purely defined by their strongest interest or inclination and all tests fall short including everyone and everything. What they can absolutely do is illustrate the differences between yourself and the next person and maybe clear a few things up – like why you hate questing with your significant other.

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My QF gamer score

I quite like the insight provided by the survey. At first I was slightly surprised at the 39% I scored for immersion; I care a great deal about the setting, world, aesthetic and theme in MMOs. However at the same time, I am also very “grounded in the gameplay mechanics” as their guide calls the non-immersive player type and I am not exactly a lore-junkie.

My results also illustrate well that I need to be excited – I’m an explorer and designer but I love fast-paced action and some competition too. Stuff that requires a quick reaction time and some strategy (not too much micro-management, mind) gives me a rush. After all I raided for quite some time in the past. I just don’t care much about whether I am the best relatively speaking or about having the most or doing everything. I don’t need that pressure from games.

You can take the QF test over here if you feel bored this fine Sunday or are looking for something else to blog about for blaugust (or in general)! There’s no requirement to sign up in order to get your results. If someone scores completely differently from what they expected, I’d love to hear about that.