Monthly Archives: November 2011

Tunes of Magic II – Fantastic Edition

When I started the “Tunes of Magic” series a while ago on this blog, I explained how hard it is for me to take soundtrack picks from my vast themes library. I have so many favorite game and movie tunes with such fond memories attached to them, that it’s hard to judge objectively how “good” or interesting a tune really is for others. Who would want to hear a track from the 32bit era today with no connection whatsoever? I know I wouldn’t.

Music is such a beautiful medium; it is not just a complex yet simple art form, a carrier of sound, melody and harmony that couldn’t be more accessible; the best of tunes convey a whole world of mental imagery, tell epic stories and, similar to smells and odors, carry memories with them that can hit you full force when you least expect them. It is music like this I try to hold on to.

In my introductory post I explained what “types” of tunes I adore most and I didn’t really make a selection in terms of genre or topic there. Since then, I have been attempting to order groups of tunes into their own sections though, so I can present some of them in more orderly fashion soon. For today though, indulge me with another pick of 6 random MMO/game- and movie-soundtracks that I’ve chosen over one common denominator: my “all-time top 3+”.

I present to you my three most beloved fantasy tunes and epic story-tellers, plus another three more random but no less beautiful songs to continue with a set of six. If I ever got asked the “deserted island question” for music, the first three pieces here presented would be my personal picks, no doubt. These are mostly quiet and pensive tunes that keep changing and truly come alive after a while (so you really want to listen to the whole thing). I hope you enjoy them as much as I do and that they bring some sparkle to your day!

Final Fantasy X – Ending Theme
What to say about this tune…while FFX was not my favorite installment of Square’s popular series (despite featuring Lulu), famous house-composer Nobuo Uematsu has utterly out-done himself with this piece, taking up the no-less stunning piano intro of FFX once more. I love this tune with all my heart. I think it sums up the spirit of the beloved JRPG franchise beautifully.

Wrath of the Lich King: Mountains of Thunder
Exploring my way across Northrend after WotLK’s launch, this tune came up as I passed the first mountain range for Stormpeaks. I was spellbound and spent an entire hour or more sitting next to the minefield there, listening to the music under the light of the pale moon. I still get goosebumps hearing this – and so very mushy over memories past in WoW. Those were the times.

Conan the Barbarian – Orphans of Doom
Not exactly a huge fan of the Conan films and their aesthetic in general, I consider the soundtrack composed by Basil Poledouris in 1982 the finest, most stunning and achieved score of any fantasy film up to date. The whole album of the first Conan movie is a revelation, epic and beautifully capturing the soul of “high adventure”. Highly recommended listening!

Elder Scrolls V: Skyrim – “From Past to Present”
Having extensively praised the game in last week’s posts, I cannot possibly deny you a piece of its beautiful music either. The soundtrack is the perfect match for Skyrim’s vast world of adventure and adds immensely to its immersive atmosphere. Apologies should this link be down again soon (I have had to replace these several times now).

Lineage II – Call of Destiny
While I’ve never played either of the Lineage games for various reasons, both MMOs sport a large variety of exquisite soundtracks that can easily compete with more popular titles. It’s well worth browsing youtube sometime for Lineage music to see what other gems you might discover for yourself.

Chocolat – Main Title
Chocolat is a special little movie gem with gentle magic and a very french esprit. I remember hearing the opening in cinema for the very first time: I was so delighted that I hurried home to buy the soundtrack right away. I love the Elfman-esque first half as much as the merrier, up-lifting ending of this piece.

To be continued. And as always, do let me know your personal favorites and recommendations, no matter how old or new!

Happy Monday

I admit I’m not a Monday person. Nor a morning person for that matter. Mornings are for other people. Still, do you need to draw such a sour face? They’re everywhere on my way to work – on the streets, in the bus, as I climb the stairs to my soon-to-be-quit office. Grumpy faces. Nobody smiles anymore, do you notice? Even when it’s the weekend or after-work, people are so dead serious everywhere, you could think they’re all dealing with highly important matters of gravity or are on their way to a funeral. Way to make my morning worse.

Seriously folks, lighten up! Try to smile a little more. I hear it’s healthy. Shake your body to that music in your ears sometime, whistle a tune, laugh about a joke real loud. There’s something strangely infectious about a merry mood. Happy Monday everybody!

Freedom of choice and player-hosted MMOs

Skyrim is making quite the noise at the moment; not just among classic RPG lovers but a large circle of MMO players too, realizing just how much they have missed that sense of wonder and adventure in the online world. No doubt it is a certain kind of MMO player who feels this loss most acutely – I know why I do and like me, many MMO players have actually started their journey decades ago, as console gamers, as tabletop and pen & paper players, as lovers of the fantasy genre as a whole. These past days I have felt as if re-discovering a long lost friend and exploring the world of Tamriel has been an almost poetic experience. I kid you not. Within the first few hours, I’ve been inside my favorite Robert Frost poem and been the hero on my cherished old D&D covers. What more could I possibly want from a game?

“He gives his harness bells a shake
To ask if there is some mistake.
The only other sound’s the sweep
Of easy wind and downy flake.”

I don’t know how to call this essence that we can feel when a fantasy game, book or movie is being true to its core. This strange magic that happens when somebody does it right and takes us there with him. The difference between a work of passion (and geekdom) maybe and a generic work of fail that we can all tell apart. Some games have soul, some don’t – you can feel it and see it but not nail it down on single criteria like graphics or combat.

Me and a friend of mine like to call it “high adventure” and we borrow from the opening of Conan the Barbarian there. Or we call it “epic bombast shit” (EBS©) in a  not-so-srs attempt to qualify the seriously atmospheric and epic fantasy from its ugly mass-market siblings.

Either way, Skyrim has it; this sense of magic and awe, of being there in this vast world with dragons in the sky and darkness lurking around the next corner. It has its minor flaws, as others have already pointed out, but at this stage it’s entirely beside the point for me. Again: what else could I possibly want?

The “Skyrim MMO” deal

Right after entering Skyrim, I said “man, if only this was co-op. I would need holidays”. Indeed, the world of Tamriel screams for companionship; sharing the travels and adventures with a few more people who don’t happen to die on the way or get stuck under the stairway like their NPC equivalents. I would love nothing more than a co-op mode for maybe 2-4 players.

The MMO idea now, I am not so sure. I commented about this before, and my initial negativity stems from the justified scepticism of what a developer might do to Skyrim in popular WoW-fashion. That idea is frankly a nightmare and I care little whether WoW’s gamification trend came from the players or the developers, I would never want to share Tamriel with WoW’s current MMO achiever crowd. Ever.

I’m far from opposed to online modes though or sharing games by principle. Why did I become an MMORPG-player in the first place, if not because I prefer to have more than NPCs around me? But for this to work in Skyrim, we would have to take a close look at all the aspects that make the game so dear to us right now – and at how to protect those. How can you retain Skyrim’s scale, open world and playstyle freedoms in an MMO while maintaining a sense of meaning? This is something Bethesda has managed to balance: open world vs. meaning. They show us too, that not all satisfaction in an RPG is delivered by means of a classic definition of “challenge” and immediate “hard rewards”. There is great joy in adventure and exploration.

The answer to the question might already lie in the online world: FPS games. Times before we’ve noticed features of online shooters and communities with the potential to improve things for MMORPGs too. It was my better half though who tipped me off when pointing out what he liked about Skyrim and as an FPS-player, always disliked about WoW –

“…This is what the players want: freedom. Let me play the game however I want and with whom, don’t tell me what to do or how to play. Let me choose my difficulty, whether to use console commands or not. Don’t tell me when to grind or what items I need or where I should go. I’m not an idiot. This is what the …[insert random Blizzard insult here]…still don’t get.”

A popular dilemma of MMOs is the accomodation of player X; to appeal to a variety of players within the same game, to offer dynamic content and different levels of difficulty. All of that can simply be summed up as a basic issue of player freedom. If you realize that you cannot deliver for everybody, why do you even try to define the game in the first place?

Several weeks before Skyrim’s launch, I tipped my toe into Red Orchestra 2 – for lack of alternatives and the wish for quick, cooperative play more than anything. I joined the friendly banter of my partner’s clan on teamspeak and tried to hide my cringe-worthy attempts at mimicking the FPS player. Yet, I never fail to be impressed over how readily the FPS industry has delegated their server administration to the clans who represent their loyal player base. If you log into RO2, you’re met with a long list of player-hosted server types, each offering their own rule sets, map and itemization choices, number of players allowed. Whether you choose to play in a smaller group, use aim-bots or loathe any kind of mod, there’s a place for you.

This is what I would want for a “Skyrim online”. A chance to choose how I play it and to share it with a limited amount of like-minded players. A developer can never look after so many individual choices, but I can. And I would join such a game in a heartbeat.

Skyrim shows us that the RPG and MMO player alike love the scale and freedoms of an open world. FPS games have shown for years that the best way to cater to a mixed audience, is to let the community configure and moderate their own servers. Why should we not adapt this for online RPGs in the future?

Skyrim cloth and cosmetic armor

Following up yesterday’s announcement, I’ve prepared an overview of what I believe to be some of the nicest available cloth or “cosmetic” outfits for Elder Scrolls V. I’m putting cosmetic in brackets here, because strictly speaking all armor in Skyrim is cosmetic if you happen to be a non-melee class. The best available gear for magic users comes from enchanting – meaning, you chose whatever gear you enjoy the most (you can wear any armor class too) and add the most powerful enchantments which you will have to earn by skilling up the profession, learning recipes and creating powerful soul gems.

Likewise, the best armor for warriors and thieves come from professions too; while there’s no “tailoring” in Skyrim, there sure is armor-smithing and leatherworking which creates the best sets combined with enchanting. An interesting approach to gearing up, in my opinion.

In this post, I will focus on “cloth” (armor class 0) that cannot be crafted, but picked up in Skyrim, either by drop, reward, purchase, theft or murder (the game being open like that, almost any NPC can be killed). In a few cases, the items can only be acquired via console commands on the PC version of the game which is why I will include commands (where I know them) for those looking to collect the peaceful or lazy way. And yes, console commands are completely legit, if not somewhat of a spoiler. But then, so is surfing on the net and looking at pictures.
Note that the console command to add an item to your inventory is always “player.additem [itemname] [quantity]”.

Skyrim “cloth and cosmetic” armor – some picks

Most of these items aren’t powerful by themselves as they lack proper enchanting. All pictures are taken by myself and may serve as overview to plan your future gear or for collection purposes. Item numbers from left to right.

A) Festive clothing

1. Embellished Robes #000E84C4 (also as Refined robes #000E84C6)
2. Emperor’s robes #00015516
3. Embroidered Robes #000EAD49
4. Fine clothes (blue) and fine hat
5. Fine clothes(green)
6. Fine clothes (brown)
7. Wedding dress #00088956 / wedding wreath  #0008895A / wedding sandals #00088958

B) Mage outfits

1. Blue mage robes (also exist in black; common item)
2. Archmage robes #0010F570 (reward mage questline)
3. Master mage robes #0010D664
4. Thalmor set (robe #00065BAC, unhooded #0010C698, boots #00065BB3, gloves #00065BB)
5. Vaermina robes #000E739B
6. Mythic Dawn (robe #000B144D, unhooded #0010901, boots #000B1460, gloves #000B145B)
7. Psijic set (robes #00065B94, hood #00065B99, boots #00065B9B, gloves #00065B9D)

C) Commoners

1. Clothes (also exist unhooded; common item)
2. Clothes (common item)
3. Merchant’s clothes #0006FF45
4. Chef clothes #0001BC82 and hat #0001BCA7
5. Monk’s clothes #000BACF3 and boots #000BAC07
6. Blacksmith’s clothes #0005B69F and shoes #0005B69E
7. Cicero jester set (clothes #0006492C, hat #0006492E, boots #0006492A, gloves #0006492D)

That was some work! It’s a real tribute to Skyrim’s gameplay variety; not only does it offer players an epic adventure of traveling with companions, questing, dragon hunting, skilling and crafting, but also a little “UO feel” with its player housing, decorating and collecting gear and books. In case you didn’t get enough cloth armor inspiration yet, there’s a few more at this place!

I’m still here

Things have been quiet on the blog lately and I feel shamefully neglectful of this place. Two months, are you serious? Who disappears like that? I suck and have been feeling bad about it, no excuses.

Still, there are reasons of course, some external, some internal. It’s not that there are no more things to write or read, but that for me there needs to be a certain peace of mind to allow for inspiration and creativity – not just available time to sit down and delve into your thoughts (for time is rarely the issue when people say it is), but energy and “room” in your mind to do so and let go of the day’s weight. I’m sure many understand what I mean by that. Even if I read other bloggers, I like to take my time to comment and really read what others have written.
I’m not a journalist and I never want to be; I don’t produce texts by the dozens, by the deadline, by demand. When I write I get lost, consumed somewhere far away and my mind shuts itself completely to my surroundings (tricky business if you attempt to speak to me at such times – the house better be on fire). There is a quiet and magical place at the other side, one you don’t get to force yourself into. One that has pulled at me all my life and at times swept me away completely. One that’s made me drunk with joy at times and utterly miserable at others. That’s why I write; for that rare and precious hour, that sensation when the mind flies and all you can do is hoping to keep up.

There’s no place I’d rather dwell but alas, right now that door’s heavier than usual. My mind is so pre-occupied with repainting the props of my life that it’s been hard to switch off. Moving back to another region, finding a new home, starting a new job and coordinating everything with a second person. Scary times. Exciting but scary. So, I apologize for not updating the blog as frequently as I’d like right now. There are many topics in my mental pipeline and even more sitting half-written in my inbox, but all my daily attention is used for breathing, making a step at a time and keeping all the lose ends from unfurling. Good thing that I am not exactly expecting a great deal of MMO excitement until 2012, anyway (it’s no secret that I’m waiting on Guild Wars 2).

What I’ve been doing mostly, besides organizing and worrying, is letting my mind wander and be distracted; I’ve read about 6 books last month (really recommending The Book of Lost Things to you and The Lies of Locke Lamora), watched new movies, listened to old tunes on my PC (of which I will share some soon, promise) and played the odd game, some Torchlight and Bastion…and then: Skyrim.
The Elder Scrolls V are back with a vengeance and I cannot begin to describe how much I’ve been enjoying myself with this game the past week. The world of Skyrim is huge and breath-taking, full of adventure, the road not taken…and dragons! Lots of them!!!

I do not recall when I’ve last been sucked into a virtual world so completely – probably when WoW was still in its prime. And sure, the game has its flaws too, the UI functionality and messy combat among them, but these are no hindrance whatsoever to enjoy the vast, open world, the quests and funny dialogues hidden everywhere. Maybe it’s because I’m somewhat new to Tamriel, but I am completely awed by the size, well-balanced physique and natural beauty accomplished here by Bethesda – the sky is the limit, indeed! So, whether you’ve only got time to wander around a little or let yourself be immersed in the main story completely, Skyrim is the biggest RPG deal out there currently for all you high fantasy lovers! That goes for those too who are currently swinging that Wii-mote for extra heart containers.

Needless to say, I created a female imperial mage/healer-hybrid and have already started to collect some shinies. While my initial impression of the characters and apparel in Skyrim was somewhat ‘meh’, I’ve come across several gems on my way (and now that I have my own house there’s space to store them properly!) and I’ve also been playing around with some console commands. Silly to collect gear in an offline game you say? I can live with that. Although I gotta agree: if this game was online or co-op at least, that would be too good to be true.

In any case, it’s exciting to play a game that’s only just come out – there’s not that much (accurate) info on armor in Skyrim out there yet and even less pictures, which is why I’m going to take some screenshots this week and intend to include them in a follow-up post on Skyrim ‘cosmetic’ gear and nice gear models. So, consider this a prelude – and a warm hello from me to everybody who stepped in here today! =)