Category Archives: Frivolous Friday

Weekend Challenge: MMO Poetry Scrabble (with a prize)!

Riddles and quizzes, I love them to death. Naturally, there aren’t nearly enough about our favorite hobby-pastime-passion MMOs. I also love poetry quite a bit although I will not pretend that you’ll find anything in this post but primitive rhyme at best – and hopefully to your entertainment.

It’s been too long since my last MMO quiz challenges and it’s really getting difficult now; difficult to come up with something fresh that is genre-wide (because it’s no fun basing everything on only one MMO), interesting and most importantly: hard enough for this audience. Yep, you are just too good at guessing these! Alas, I’ll give it another try.

The Rules

This third MMO weekend challenge on MMO Gypsy is called “Poetry Scrabble”. Further down, you will find ten wildly mixed up scrabble words in no particular order which each correspond to a quick four-line rhyme. Of course your job will be the following: find the correct answer to each rhyme below and then spot your answer among the scrabble words! This means, delivered solutions in the comment section should look like this: “A2 (scrabble word), B9 (scrabble word), C6 (scrabble word) etc.” You should give the solved (arranged) scrabble word with each answer in brackets.

Some pointers: all ten rhymes refer to a key/solution word from popular mainstream MMORPGs only (no korean oddballs or the like). At first, I considered giving away the MMOs…but where’s the fun in that? Answers may range from simple names to specific game features and notorious personae. Anything goes. Also, I am totally cheating; like with the first rebus quiz, reading between the lines is required!

The Winner & Prize
(UPDATE: This quiz has already been solved. You can of course still take it for your own enjoyment but might want to ignore spoilers in the comment section.)

As always, I will not acknowledge any solutions in the comment section before the first person has guessed all ten correctly. I would therefore not advise posting an unfinished list unless you’re happy to help someone else out. The first person to guess everything correctly will be declared winner and, besides getting to call himself a true MMO scholar, be awarded a prize! That’s a first and I’m happy to add this as little give-away. Maybe the picture on the right gives you an idea on what it may be (you will need a Steam account). Now, nuff said – good luck quizzers and a happy weekend to everybody!

 

The Rhymes
A) Flying islands, guild halls,
– many names for home.
But bartenders can be found
in one alone.
B) “The king is dead,
all hail the king!”
No really – rains killed him.
(How embarrassing!)
C) Three furs of a kind,
ruled by one mind.
A few were quite smitten
before they got bitten.
D) He left the door open,
pissed his boss to the core.
When forty beat his eight,
the big house left the floor.
E) Not a hunter or warlock,
yet commander of pets.
Booksmart and ready
with stuns, blinds (no nets).
F) Some people sing to please
but not this tease.
The ban hammer never fell,
some griefing’s done too well.
G) No place for newbs
up in space. Beware –
you’ll find no mercy
and no space police there.
H) Exotic roulette;
the house will always win.
You know it and yet
you throw another one in.
I) No single player game
despite starting quite alone
in a tor and age
with a tea before.
J) A guild or kinship
by different name.
To elvaan and galka
it’s all the same.

 

The Scrabbles
     

  1. STROBILDIHR
  2. FOCANGEONA
  3. NYSFA
  4. SGBLEGRINBI
  5. ESILLNHKL
  6. RYFIMOTCSEG
  7. INEDSMONI
  8. OJRODOAMM
  9. CUNSELL
  10. ARMORTEELS

Reverse Psychology

https://i0.wp.com/www.perrinwatchparts.com/images/prod/73.481-300.jpg?resize=120%2C120Some people wonder – how does this B2P or F2P model really work? How can they give away so much stuff? There’s gotta be a catch, I bet the game is just bad!

…Of course it isn’t. Of course they don’t just give away stuff for free. Well, they do – but not in the way one might think. They’re way more devious than that.

If there’s something to be said for GW2 by now, then that it’s a master of opposite effect. Scores of players who never knew the word journey before are suddenly confessing to putting on that explorer’s hat every night, looking to climb mountains or swim down the deepest caves, for another vista, a point of interest, a jumping puzzle – or just one more stunning land mark discovered. Because the world is vast and beautiful like that and the next bend of the road is rewarding. To anybody.

Players proud to be die-hard soloers, sick and tired of stale grouping mechanics, find themselves partying up with strangers on a regular basis, chatting and cooperating more than ever – even crossing half a zone just to get a fallen player back on his feet. Finally, an ally. Not somebody to race to that next node.

Those sworn off questing permanently still enjoy the more random, dynamic events that spawn around heart areas, following narratives up to the big baddie at the very end. Maybe there’s a chest, maybe not – either way it’s fun and while it’s still questing, it lacks the orchestrated linearity to actually feel like it.

Then, there’s people like me – done with the holy trinity. Done with setup gripes and inflexibility, to a point where the idea of tanking or healing has become appalling. Lo and behold, GW2 brings back some of the fun about these jobs. Why? Because roles aren’t strict and nobody expects you to stick to one of them.

“Hear me, I am a fickle creature! I don’t want what I have and I crave what I have not! That which I am forced to do, I loathe – that which I choose freely, I cherish. I am homo sapiens!

The ultimate move

So, by that same rule of reverse psychology, how would a smart MMO developer (with the whole package) go about his B2P (or F2P) business model, getting his audience to spend a little more than just what they “have to”?

….But of course –

ColinJohanson.2394:

“No need to buy them, Gw2 will feature consistent free content updates and in-game events going forward. Our goal is to make it so you get more from Gw2 for free than you get from a game you pay a subscription for.
On top of a large amount of free bonus content, we will be expanding on offerings in the Black Lion Trading Company going forward, as well as be doing large-scale expansion content down the road.
We’ll cover a lot of the details on the kind of support and plans we have in place over the next month or so on the Gw2 blog and with our press partners.
We do appreciate that you’d like to buy lots of new content, but we’d prefer to give a lot of it to you for free, cause that’s what we think a responsible MMO company does!”


“Thanks for the response and I’d just like to say that the attitude you just described is why you guys are my favourite games company! It’s also why I’ve bought bank space, dye packs and 2 character slots already, even though I normally spend nothing in cash shops & never buy dlc.”

Of all the comments and articles on GW2 I have come across these past two weeks, this forum conversation is the most remarkable, awe-inspiring and uncanny one of all. Love or hate this MMO, think of ANet whatever else you like – this is free-to-play marketing done to perfection. This is convincing your audience that they’re making such a superior deal, they might as well re-invest those imaginary savings! And all delivered with an air of casual frivolity. My god ArenaNet, you do know what you are doing!

In that same spirit of effectiveness, I wish you all the most horrible weekend and many awful adventures in Tyria! I know you will have lots of them.

Highly overdue weekend roundup

“If I knew that tomorrow was the end of the world, 
I would plant an apple tree today. [Luther…not Lex Luthor]

In the face of doom and the end of the MMO world as we know it (…), it’s appropriate to focus on the fresh and new. It’s been a while since my last New Bloggers on the Blogroll roundup, so this Friday is dedicated solely to some great and new (to me) writers that have made it into my much tended blogroll over the past few weeks. And yes – you’ve probably encountered many of them by now, if you’ve in any way followed the NBI some time ago, but I do things in my own time and spreading the attention is never a bad thing. The blogosphere also never seizes to amaze in terms of surfacing older blogs I’ve never countered for some unknown and no doubt shady reason. Alas.

Without much more needless explanation, I’d like to highlight those few MM-O/game bloggers who have caught my eye more recently. They’re generally awesome and fulfill different criteria I am personally looking for – a variety in perspective, consistent, intelligent writing, creativity and a sense of humor. Alternatively, their site just looks pretty……err needles to say, pay them a visit sometime!

While I am pointing out places you should know, I’d like to make the MMO Melting Pot my special mention of the week: it’s come to my attention that the center of the geeky gamers bloggiverse, or Hugh’s MMO crossroad as I like to think of it, is still unknown to many a blogger and blogreader out there. How that’s even possible after 2 years of busy meta-blogging I don’t know, but anyway – if you’re in any way looking to follow the comings and goings in the blogosphere with more ease and are tired to miss out on some of the good stuff, the Pot is the place to go for some great reads and weekly highlights. There’s also ways you can actively contribute or just spread the word to make the Pot an even livelier, buzzing MMO blogging hub for everybody!

With that I’m off to the weekend to plant that proverbial tree, maybe even in The Secret World. To the rest of you I wish, as always, wonderful online adventures and many new beginnings ahead. Happy weekend everybody!

Round-up: All the Ways that WoW changed us

It’s been an incredibly interesting blogging week for me, ever since Monday’s post on how WoW changed my preferences as an MMO player. The topic resonated with many readers who left their very personal takes on the transformations they perceive in themselves, the changes of playstyle, attitude and expectations towards future games. WoW has been the dominant player on the MMO market for at least 7 years and its impact on all of us cannot be denied, one way or another.

Commentaries didn’t stop there though; many of you went and took the topic further, contemplating on all the effects WoW had on a social and emotional level, what it left you and maybe even helped you with in your lives. This aspect was also reviewed frequently in other bloggers’ responses which I found especially fascinating reads. Indeed, there would be much more to say for me too, from how WoW taught me things about myself, about people management or online friendships, down to affecting the way I speak and vastly improving my second language skills ever since starting to play.

So, for those who have missed some of the great, personal responses that have been published over the last few days, or those just starting to read about this topic, here’s what the blogosphere had to say about how WoW (and other MMOs) changed them on a personal level, as players and people:

…and Liore commented in humorously crisp manner how WoW has basically turned her into this “huge elitist casual player”.

It’s likely I missed somebody but these were the contributions I’ve come across. It’s certainly never a finished conversation – MMOs will continue to influence us and WoW’s legacy will echo through many of the games yet to come. Whether we feel that we’ve changed for the better or worse as gamers, what all these reads have truly illustrated for me is how big a passion we all share and what positive potential lies in online gaming and communities in general. Personal player testimonies like for example that of Wapsipinicon put all the hearsay, stereotypes and bad press about MMOs out there to shame. So, thanks to all who gave this interesting topic a much wider scope, commenters and contributing bloggers alike.

A warm and sunny weekend to all of you out there – inside and outside your virtual spaces!

[GW2] Asura: The most badass "MMO shorties" ever?

Gibberlings / Gnomes / Taru-Taru

Most traditional MMORPGs with a classic race palette feature them – just as much as they struggle with them, too: short folk. Put in to create racial and character diversity which is usually lacking in customization menus (you cannot create seriously short characters yourself), many MMOs still fall horribly short (!) with their portrayal of short races. In fact, heavy cliches will often overpower the whole purpose behind racial diversity, completely.

Let’s take Allods’ Gibberlings as a first example. One of the most original attempts ever made in an MMO, namely to make the player character appear as a group of three with individual customization and name for each, falls flat on its nose by serving every conceivable stereotype associated with short and therefore less intimidating people. Or as the Allods Wiki describes them:

The Gibberlings are creatures from a destroyed part of Sarnaut. Due to their curiosity, peacefulness and friendliness, they quickly adjusted to the new conditions. They are trusted, reliable friends for their allies and a dangerous foe for those that don’t take them seriously. However, unlike other races, they have no ambitions for this world. Their greatest desire is to return to the times of Isa, when the whole world was open to them for exploration. Will the Gibberlings find a way to be as happy as they were before, or will they think of something new?

The only bone thrown towards the Gibberlings’ prowess is that they’re “a dangerous foe for those that don’t take them seriously”. Oh, wicked! That aside, they are everything you can expect from a friendly, inherently good and physically weak civilization: they have no ambitions, are great pals and wanna explore the world in peace. Ahem…too bad you’re also supposed to pick them for your alter ego in a game mostly revolving around war and combat! Who feels like picking the Gibberlings for battle when they also happen to be all furry cuteness, big eyed with a goofy gait? Don’t get me wrong, I think they’re adorable but that’s about it.

Next up, World of Warcraft’s gnomes. While directly ripped off the awesome gnomish races of engineers established in classic D&D storytelling, I’ve never been a fan of the presentation of gnomes in WoW – despite the odd crazed and power hungry NPC persona among them. Gnomes are no doubt cunning and smart a people, but they’re also awfully cute; freaky hairstyles and colors aside, they come with the classic baby-face effect, a-sexual bodies and childish voices. They appear as infantilized humans when they should be an original race in their own right.

To complete a trio, let’s consider the Taru-Taru of Final Fantasy XI online. A race of powerful magic users, Tarus live in a peaceful and lush Forrest town, deeply devoted to their studies. Unlike other races, they are unable to age physically, they look and move like children, come with a cute button nose and have been referred to posses “chipmunk-like” attributes.

…I think we are getting the picture. No need to continue with Hobbits or other races from the classic fantasy genre. Obviously we are dealing with a stereotype that could be called positive racism – at least as far as the magical or intellectual capabilities of all these races go. And while we do get a degree of stereotyping for most races in classic MMOs, I still need to ask why in fictional, magical worlds especially, small statures must equal a cute, friendly and nerdy personality?

Enter Guild Wars 2: Asura

To follow up my question, I am not opposed to cute or peace-loving characters in MMOs (paradox as it may seem in places…), or even entire races/cultures. What I do object to however, is that the great majority of these characters are also short folk. Surely in a world of powerful magic, body size is not exactly a limiting factor? And how come that traits like being nice and cute are automatically associated with being little? If you follow that train of thought, you’ll end up at the underlying suggestion that having a tall, athletic physique leads to aggressive or evil behavior, whereas a lack thereof takes that choice away and somehow forces short people to be friendly people.

Can the MMO genre not outgrow the idea of small folk as human children already? Add to this that in most games, the short race is always on the good/alliance side if such exists (in WoW too goblins were a neutral faction a long time before getting added to the horde). Why should short races not be inherently evil? Badass, scary and intimidating? Aggressive and combative even? Well, a first and second look at Guild Wars’ Asura has me filled with hope in this department. Already briefly featured in GW1, many players like myself currently waiting for GW2 will not have encountered this unique race before. By no means innovative on every account, a few aspects stood out to me when checking beta reviews and footage. The Asura do come with the same associated knack for technology and study as gnomes in WoW, but that’s where the similarities end.

For one thing, the Asura are not your standard aww-inspiring staple shorties; there is something very uncanny, almost creepy about their facial physiognomy. Indeed, the Asura are about as cute to me as the tooth fairies in the Hellboy movie. It is remarkable character design that evokes such feelings despite the small stature, big eyes and floppy ears. The pointy teeth undoubtedly play a part and then there’s many arrogant looking or grumpy stares to be found in their character creation. I don’t know about you, but I don’t feel like pinching an Asura’s cheek!

Spot the cute Asura!

Naturally, there will still be some cute asuran faces, especially for the females (shocker) which is why I included one in the above picture. However, these appear to be a minority. It gets very obvious that cuddliness is not the standard overall theme for this race. Many Asura look angry, superior or plain ugly – and unlike some players have commented on GW2 Guru, I happen to love it!

I also welcomed the information in an article on Talk Tyria (which beat me to this topic!) that introduces Asura as a very competitive culture, haughty and dismissive towards everyone else to the point of plain racist. There exist dark ambitions within special factions among them (called Inquest), displaying amoral and cruel behavior. The entire article is a very interesting read, especially if you happen to love your lore and roleplay. I also quite enjoyed reading ANet’s developer commentary where Heron Prior talks about the challenge of creating a less boring and fresh look for their shortest race – and how difficult a task this was considering the overall more realistic character design of GW2.

He also mentions that the Asura were given a clumsier movement style to counter their arrogance with an overall “more endearing” feel. I can understand how this choice is unpopular with some GW1 players. From their point of view, the original Asura have been softened down or goofed up to appeal to a wider audience in GW2. Having not played GW1 myself however, they are still one of the most refreshing races in the game, the most badass short race I’ve personally come across and at the very least, the most well-balanced one compared to other games!

For the very first time ever in an MMO am I actually considering playing a shorty; they’re a very close second to my already announced Norn crush. I will definitely spend some time on creating an Asura alt when GW2 finally launches, they are pure win!

Weekend challenge: Guess the MMO UI!

Is it just me or has the blogosphere been rather full on strife and negativity of late? Damn all item shops, ME3 ending drama, the EVE Online controversy….and pretty much every flavor of “what devs do wrong and why they all suck”-type of posts. I’ve raised so many eyebrows lately, my eyes start feeling a little sore. I suspect some are burned out from playing old games or bored waiting for new ones. That’s usually the phase when MMO players are a particularly edgy bunch. I remember waiting for the next expansion in WoW – not a good time for raidguilds either.

Well, whatever it is – I think it’s perfect timing for a QUIZ! In my first weekend challenge, I asked people to find the name of five MMO developers in a rebus. It was immensely entertaining to create and despite being pretty difficult in places, some readers did an impressive job at being creative and figuring out the correct answers. In case you’ve missed that first challenge and love quizzing and wordplay, here’s the link (don’t read comments if you still want to take the quiz).

High time for the new game! This time around, I present you all with a mixed pictures challenge and the topic is, you guessed right, MMO user interfaces. MMO players can spend years on end looking at the same UI – windows, bars, icons and maps. Every UI comes in slightly different colors and shapes, but in terms of functionality most games will copy what’s worked for years. So…just how well do you think you can tell them apart?

How-To: The following SWTOR screenshot contains a total of 12 common UI elements from many different MMOs, old and young. I’ve mixed them up and worked them into a new, completely fictional interface. Your job is to guess them all correctly and be specific about what item belongs to which game. Like last time, I won’t acknowledge any correct or wrong answers in the comments until someone has succeeded to name everything correctly. As usual, eternal fame & glory goes to the winner!

Happy guessing and apologies to the UI-modders!

(click to enlarge)

Wanted UI elements:
1. Main game menu (bottom left)
2. Chat window
3. Stat window
4. Character & target frame
5. Buff bar
6. Mini-map
7. Quest tracker
8. Side bar
9. Bag
10. EXP bar
11. Action bar
12. Cast bar

On (Im-)perfection

When discussing the effects and burden of self-imposed perfectionism recently with a fellow blogger, that crippling mindset many of us writers are no stranger to, I remembered two beautiful pieces of wisdom I had come across some time ago and that are very much worth sharing.

So today, this post is dedicated to all you fellow creative minds: afflicted by nagging self-doubts, ever battling in front of their PC, staring at articles way too long before daring to publish, worrying over details of no consequence. And yet doing it again and again, overcoming their misgivings, taking heart putting their thoughts out there each week.

A ceramics teacher announced on opening day that he was dividing the class into two groups. All those on the left side of the studio, he said, would be graded solely on the quantity of the work they produced. All those on the right would be graded solely on their works’ quality.

His procedure was simple: On the final day of class he would bring in his bathroom scales and weigh the work of the quantity group; 50 pound of pots rated an A, 40 pounds a B, and so on. Those being graded on quality, however, needed to produce only one pot — albeit a perfect one — to get an A.

At grading time, the works with the highest quality were all produced by the group being graded for quantity.

It seems that while the quantity group was busily churning out piles of work — and learning from their mistakes — the quality group had sat theorizing about perfection, and in the end had little more to show for their efforts than grandiose theories and a pile of clay.

Think about this in your own life, even if you’re not using clay. The more you practice, the better you’ll get. But you can’t practice if you think only of perfection. Practice is about making mistakes; perfection comes from imperfection.” [source]

——————————————————————————————–

I hope that in this year to come, you make mistakes.

Because if you are making mistakes, then you are making new things, trying new things, learning, living, pushing yourself, changing yourself, changing your world. You’re doing things you’ve never done before, and more importantly, you’re Doing Something.
 
So that’s my wish for you, and all of us, and my wish for myself. Make New Mistakes. Make glorious, amazing mistakes. Make mistakes nobody’s ever made before. Don’t freeze, don’t stop, don’t worry that it isn’t good enough, or it isn’t perfect, whatever it is: art, or love, or work or family or life.
 
Whatever it is you’re scared of doing, Do it.
 
Make your mistakes, next year and forever.” [source]

 

A wonderful weekend to all of you out there – the imperfect and those still learning to be.

Winter wonderland and weekend links

Ever since my move end of January, it’s been a record cold winter here in Switzerland (yes, that is where I live – no, I don’t ski and I don’t yodel, there are goats across the street though), with returning temperatures between -15 to -20 Celsius. This means that when the sun breaks through the mists on a crisp morning, the world is bathed in dazzling brilliance. Winter person or not, I love the sound of cracking snow under my boots and feeling my cold cheeks tingle.

And then of course – the mountains! I had forgotten how much I missed them. I’m not a big hiker, yet all my childhood and teenage years I have lived in viewing distance of the mighty alps; later I moved away to city lights and traffic jams, to shopping rush, expensive streets and shallow people. A few years in that environment have almost wrecked me, but I’m finally out and back among the sane and solid. A couple of hundred people applied for the old apartment, of course. Good luck in the rat race.
Now, I’m looking at one of the most famous and majestic views this country has to offer. I live close to blue lakes and mountains that are ever-white, even during summer time as people go swimming and BBQing at their feet. The city I grew up in and love is only twenty minutes away. I’m home.

Since we keep enjoying such beautiful winter vistas from the new veranda and the weekend has almost arrived, I decided to share a few glimpses with you (and because Tesh shouldn’t be the only one with cool winter photographs!). An exclusive view from the living room (from east to west, all images expandable), as the sun is setting here in the heart of Europe –

Eiger, Mönch and Jungfrau; possibly the most well-known mountain range of the country.
Thousands of international tourists visit every year.
My personal favorite: the majestic Niesen.
A massive pyramid mountain that inspired a great many local artists.
The Stockhorn with its peak beacon completes the panorama to our west.

 

Weekend link love

As has become a regular thing on MMO Gypsy, it’s time again to share a few new links of fellow bloggers / sites I have come across lately and found interesting, or who have contacted me to say hello. I usually collect these until I have at least 3-4 recommendations and since Hugh from the Melting Pot has published a similar round-up just recently, I decided to include them as well. As always, if you’re on the lookout for newcomers in the neighborhood, pay them a visit sometime!

  • Avatars of Steel – long-term reader of the blogosphere, the author has finally taken up her own pen and is blogging from the perspective of a “raid guild leader and game tourist”, who successfully manages to combine her gaming passion with family life.
  • MMO Attack – a general MMO news portal that has launched but recently. An ambitious project, attempting to join the league of other general resource sites – Kirk & Co. can certainly use some support and feedback!
  • Hypercriticism, where Milady is joining our ranks of general MMO critics and has managed her debut with quite a buzz already.

 

A warm welcome to all of you and of course best of luck and fun publishing!
To everyone in general, I wish a wonderful weekend – be it out in the snow or elsewhere!

Enjoy your Vorfreude while you can

In late 2004 when I was running my very first blog on the interwebz, which was not at all about games but all the “dear diary” type of trivial things happening in my life at the time (everyone had one of those even if people won’t admit it), I published the following entry:

This is going to rule so so much!!!

A screenshot of beta Syl and me all hyped out about World of Warcraft, a game I highly anticipated for over a year. I had no idea if WoW was really going to be all that – but gawd, did it look friggin’ fabulous and now I even had an idea of how it played! Which led to me being even more hyped and making sure everyone on my message board knew, notorious killjoys included. Looking forward to WoW was almost as good as WoW. And everything that followed after its actual launch was well, more than worthy.

That’s not the point though. Sometimes games we really look forward to and get excited about will deliver, in very rare cases more than in our wildest dreams. More often they will not though and it doesn’t matter one bit. I’ve talked about the term “Vorfreude” before and I’ll repeat myself on what a great feeling it is. Sure, hypey people are annoyingly pink-glassed at times; they just want/need something to be great, so they choose to focus on (or talk about) the good aspects more than bad ones. Sounds pretty okay to me. Maybe they also have a gut feeling, the way I had 8 years ago about an upcoming MMO by Blizzard Entertainment.

Either way, anyone should be able to appreciate (or at least tolerate) a little hype by his fellow geek. Take it with a pinch of salt maybe. And if you can’t, well…..you’re a cynical grump that needs to remember how to feel excited and euphoric about something well in advance, no matter the risks – you know, it’s called hope. If things go pear-shaped, you’ll be disappointed either way and you know it. Let yourself catch some euphoria sometime – it’s healthy.

Where I’m going with this is that nobody should have to justify himself for hyping a game he is looking forward to, just like nobody needs to excuse himself for being too critical on his blog. God knows, we’ve been through a drought in the MMORPG corner  – and if you’re waiting on GW2 there’s still some way to go. In the meantime, what else are people supposed to do and write about, if not about all the good (they hope for) or all the bad (they dread)? We might as well all close our blogs during times such as these (ignoring you happy SWTOR people), if we’re not allowed to theorize and occasionally nag, panic or hype about upcoming titles.

We don’t know how GW2 is going to turn out. Admittedly, things are looking damn fine at the moment, but still – we simply don’t know! So, our Vorfreude might be the best thing about GW2; we are safe and well here in the land of assumption where everything is still possible. Our Vorfreude might be all we get.

…And we might as well enjoy that.

P.S. “Hyping / hypey” is used synonymously to “being excited or euphoric about something” in this post for the term has no negative meaning to me personally.

P.S.2: Expect a lot more GW2 hyping (and a little griping too) on this blog here over the coming weeks – “there is one (more) hyper yet in the blogosphere who still draws breath!”

P.S.3: To all the apathetic and grumpy: */cookie* 

P.S.4: Happy weekend – all ye past, present and future hypers!

Precious Time-outs

Ironyca has published another fascinating chapter in her series on social interaction and dynamics in MMOs few days ago. If you haven’t come across her blog until now, I strongly recommend you step by sometime for some great and insightful reads.

One core argument against realID and in favor of invisible alts, is of course that social interaction cannot be forced on people the way Blizzard seem to think. Or as Ironyca puts it in her article: “I think this is social engineering gone wrong, the leash is too tight.” If you want people to form social bonds, you need to allow for that to happen naturally. Players need to be able to choose their own time of when to get closer or withdraw from one another. Good relationships are about free will.

Now, I am the first person to criticize MMOs that allow “too much” player self-sufficiency and soloplay; because there are plenty of examples in both real and virtual worlds of how cooperation fades as soon as individualism and independence increase. Human beings might be social creatures, or as the saying goes “no man is an island”, but I have always been a little skeptical of that (or rather, I see it the utilitarian way). Personally, I think there is a lot more truth in another phrase: “in times of need, we are all brothers”. The way western society has gone with increasing wealth and how it takes traumatic catastrophes to bring people closer together nowadays, is proof of that. Therefore, I want MMOs to enforce cooperation by means of need – need for grouping in order to advance.

Still, there is no way I’d ever support an MMO that disallows privacy: the privacy to roll another character, to break lose from an existing social bond or guild. It is not a developers business to dictate who you roll with or that you shouldn’t get some peace and space from others when you require it. Sometimes you need to unwind alone from the day – that’s what MMOs are there for, too. And it can be awkward getting haunted by guild tells, asking you to switch over because they’ve just lost a guy or nosing about. You should be able to decide when you want to engage in the cooperative part of the game and when you don’t. It doesn’t help your relationships if you are guilt-tripped into switching characters or pressured to tell somebody ‘No‘ – even if that’s something you have every right to do. Yet, sometimes we are just not up for questions, justifications and potential misunderstandings.

Why disappearing benefits relationships

Being able to withdraw from social circles isn’t only important because of free will and quality interaction though; there is a beneficial and invigorating aspect in taking time off – which is why it is such a shame that it should be such a difficult thing to admit and ask for.

A few years ago, a close friend of mine got married and became a father twice, soon after. We used to see each other almost weekly and our friendship has always been of a rare and precious nature. We are also geeks of an uncanny kind. It was something we cherished and missed dearly once he got sucked into family and work life so completely (plus I moved further away). It got very quiet between us for several years; not a good time for either. I respected the life-altering changes and new responsibilities on his side but at the same time I worried too, not simply for selfish reasons. From the little I still heard, he was often sick, increasingly worn out and weary. He had no place of his own, no space to recharge his batteries. I’m very sure that such thoughts alone made him feel guilty – after all he was a father now and provider of a family. He was the guild leader.

It took several years of just being there, waiting (nagging) ever so quietly in the background, hoping for his return. Making sure he always knew that door was still open. It also finally took one hefty argument on the phone, which I still recall perfectly, when my patience finally broke and I shouted at him (and my shouts are pretty frightening, I hear) that he needed to allow himself something of his own sometime. He had become a shadow of his former self (with a serious health condition developing).

And so gradually, things started to improve. We arranged for regular meet-ups again that would not be postponed or changed for anything. The time together, away from everyday life, became an established island that he would grant himself, a break-out from routine. He realized that it was something he needed – not just for himself, but for his family too. Getting away just for a day or two, having something for himself, infused him with energy that would in return benefit his loved ones. He’d get home fresh and inspired, longing to see his kids. He’d be a less tired, more attentive, happier dad and husband. More whole a person. He found his healthy balance and things have changed a great deal ever since, for which I am very thankful.

We need to allow ourselves these spaces; we need to allow ourselves to go invisible. Not just because we need to escape, but because it actually makes our most important relationships in life better, not worse. There’s nothing wrong in wanting to catch your breath for a while, to put things in perspective and return with a vengeance. Withdrawing does not always mean we want to get away from somebody, for good. All it means is that we need to withdraw for our own sake, for a while. It’s not a proof of broken relationships.

This is something we need to learn claim for ourselves without guilt, and learn to tell others if required. It’s also why realID or no secret alts in MMOs are frankly bogus, creating issues for no good reason.

A good weekend to all of you out there – the visible and invisible! I am off to disappear myself for the next few days, as I am finally leaving these shores and transferring my existence some 150 kilometers down southwest. It just so happens that my aforementioned friend is going to be my “neighbor” two days from now! I will be back as soon as internet is up and running again. Toodles!