Category Archives: Podcast

100 Episodes!

The Battle Bards podcast is turning 100 episodes old today. What began in March 2013 is still a bi-weekly show of MMO music celebration with Steff, Syp and myself co-hosting and bickering about soundtrack picks. It’s been a lot of fun over the past 4 years and our 100th episode is all about looking back and discussing some of our favorite Battle Bards moments.

Many thanks to all our listeners out there who’ve made this such a enjoyable ride over the years! Everyone sharing and keeping in touch over twitter – I really appreciate it. ūüôā The podcast is a labor of love and we do it as much for the other MMO music fans out there as we do it for ourselves.

Onward to another 100 episodes! I R ready.

Invisible Audience: What your Podcast Stats Won’t Tell You


It’s 2.5 years now since I joined Syp and Steff on the adventure of podcasting about MMO music. Without fail, we have recorded two episodes per month –¬†about 2.5 hours of time spent on Skype and a couple more hours to actually prep for the shows. Battle Bards is somewhat more time intense than other podcasts I have participated in because the entire concept is based on thematic challenges between the three of us, meaning research must be done in advance and picks must be shared and prepped. That sounds like a lot of work for a niche podcast but we’re obviously really into the subject matter or we wouldn’t be doing it. Same as for blogging, you have to podcast for yourself first.

Intrinsic motivation or not, it doesn’t mean you don’t hope for a degree of feedback and positive reception. Blogging and podcasting in a public space are social activities and about connecting with kindred spirits. So whatever content you put out, you hope it’s somewhat useful to somebody else, informative or entertaining. Most of us assume it is at least a tiny bit,¬†but we rarely get unmistakeable “proof”. For one, much fewer people tend to comment on blogs than there are readers; no matter a positive or more critical comment, feedback is¬†therefore valued and appreciated. About half of my frequent commenters are bloggers themselves who understand this very well.

In my humble experience, podcasting is a similar beast yet different¬†from blogging. It takes time to establish a podcast, get the word out and build a backlog – that last part being a major factor¬†both for¬†blog traffic or podcast downloads. It’s very easy to misinterpret podcasting stats by mistaking monthly downloads for individual listeners; as long as you remain active in whatever you do, you’re bound to get more hits and/or downloads over time because of¬†a growing archive. This is especially true for episodic and thematically narrow¬†podcast formats where individual episodes aren’t subject to time / decay of interest. It actually takes dedicated services like Libsyn for more accurate analysis if understanding your podcast’s growth and audience¬†are what you’re after. Often it’s all you can do and even then, you can’t track downloads from other platforms such as iTunes.

Battle Bards is maybe a curious case insofar that our first two episodes were both downloaded 1000 times when they came out, looking at libsyn. I personally did not expect this and put it down to several factors including the three of us being longtime bloggers (which is three times the advertising power) as well as novelty and curiosity (“let’s¬†hear how¬†these folk¬†sound in real life”).¬†Our initial¬†numbers didn’t remain steady –¬†they went back to an average of 300-500 downloads per episode in our first year. Today, our first ever ten episodes all range between 800-2000 downloads each which demonstrates what has happened over time.¬†The backlog is still being listened to.

Roughly from Q1 of 2015, our average downloads per episode have now doubled from what they were in year one. This means¬†there must¬†be a bigger audience but it’s difficult to say how many regular listeners we have, joining from start to finish. Really, who IS our core audience? When do they listen to Battle Bards and from where?¬†Cold numbers give no feedback.

We receive comments from time to time and emails which are always a highlight. They’ve become more rare of late which to me indicates that our more vocal listeners have already made themselves known. Podcasts don’t really inspire continuous interaction¬†the way¬†blogs do;¬†our format certainly raises no big questions to be debated¬†and there isn’t¬†synchronous¬†interaction¬†happening in¬†a comment thread. If someone leaves us a message, it can take up to a month before we reply on air.

So generally, unless you’re part of a super popular podcast with a huge following, you have to deal with the silence of an invisible audience. Stats can tell you that you’re still alive and going but they won’t tell you anything about who’s listening. They also won’t give you a thumbs up and say how much they enjoyed that last episode. Your absence may be noted but as long as you’re always on schedule, your listeners¬†are counting¬†on you silently. Or so you hope.

And that’s okay. It’s still¬†really sweet whenever one of them steps out of the shadows to announce they’re still there, though.

Thanks, Scott!

The third TGEN Tribunal and Why we love companion pets (#Blaugust 4)

This fine July a few TGENerates got together to talk about expansions of the year, mobile games and companion pets in MMOs. The third TGEN Tribunal roundtable was hosted by Braxwolf and if you enjoy merry and casual banter by MMO players for MMO players, you should check out his site for the latest episode. We had a lot of fun doing this show which I think really carries over in the recording.


Why are companion pets so popular?

A topic that was suggested by me and definitely took some interesting turns during our discussion, is the eternal fascination of companion pets in MMOs. Whenever an MMO like Wildstar doesn’t have them, there’s an outcry on message boards until they’re finally implemented. Now FFXIV is great for collecting pets but sadly makes it very hard for players to have their companions along most of the time because you’re either in queue for something, in party with your chocobo or another person (who is also a chocobo….no wait) or inside instanced story content. All of which means that your companion pets remain benched. This is quite the vexation for many players, a thing which made me ponder why some of us (more than others) get so attached to our ingame critters.

Roger and Liore both suggested on the podcast that it’s a question of collector’s drive and that is certainly a big part of why players collect pets. Achievements, bragging rights or straightforward completionism are reason enough to collect anything in MMOs. Still, I believe companion pets have the potential to be a bit more than that – or why would some players really miss not having them around if they were just another number on a checklist? Companion pets, NPCs or not, are company. They are your personal NPCs, they tirelessly follow you around pulling a funny stunt every now and then (the good ones, anyway). In some MMOs pets will even interact with others, they can be stabled, fed or groomed. This introduces a¬†lot of extra tamagotchi-style engagement.


Together on adventure! (screenshot by @SomeDamnPanda)

As someone who solos quite a bit in MMOs these days, I like having my “entourage” with me while I am out grinding in the field and I don’t actually collect pets that I don’t find funny or unique in some way. It may be a small cosmetic thing but having one or two pets/mounts/summons follow me around, makes me feel more immersed in the world somehow. I keep pets in real life too and just¬†having them around the house and being able to watch them going about their business fulfills some deeper, human need for connection inside me. For the most part, they remain a mystery to me but it’s good sharing my environment with animals. It just¬†feels natural. And since we all know that many features and mechanics in MMOs directly appeal to our real life makeup, why not companion pets?

(And I really want that red panda in FFXIV. *sigh*)

Podcast: Beyond Language Barriers

On the weekend, me and Braxwolf got together to talk about a vastly intriguing subject that’s sometimes overlooked when we communicate across blogs, social networks and guild chat: language barriers and cultural differences. For the most part, I pride myself to be very proficient at English and I don’t encounter any issues when dealing with native speakers online; misunderstandings are rare and funny puns or learning about colloquialisms is something I’ve always enjoyed. As for cultural differences, I always felt that on an individual level human beings have a lot more in common than they have not, even if there’s such a thing as overarching culture that makes it more or less difficult/customary to talk about certain issues at times. However, when we meet each other halfway and give people the benefit of the doubt, any topic allows for discussion and common ground. The things that move us are universal. Likewise, English has become an universal language, a lingua franca, that belongs to everyone and that keeps evolving with its diverse international community.

To listen to this episode of Beyond Bossfights, check out Braxwolf’s place for “Episode 15 ‚Äď Language and Culture Differences” or the TGEN Network!


OTC – Good is Good enough Edition: Massive Opportunities, the TGEN Tribunal and Why I’m not playing WoW anymore


OTC is a multi-topic category on

By now everyone’s heard of the layoffs by AOL which will affect MMO community news hubs such as WoW Insider and Massively who have since been able to open up. Massively is to close its doors by February 3rd 2015 – that’s two days from now. The news of these shutdowns came with a peculiar, not to say unnerving timing for me personally, the type of uncanny jinx-sensation when you’ve just said or thought something that comes to pass shortly after. Only 2 weeks ago while recording the next Battle Bards session, did I bring up the topic of the future of MMOs and how that may affect places like Massively with Syp on skype: were there any worries on their front as to what may happen with the genre and by extension, the website? But Syp was all positive and cheerful – the genre might be going places but as far as Massively is/was concerned, the page has only ever known growth. For those that only care about numbers, Massively is doing better than ever. Too bad good ain’t good enough for multi-billion companies like AOL – because reasons- (insert generic corporate speech).

I’m sad to see Massively close its doors like that. I’m sorry for its staff that poured all their love, time and enthusiasm into keeping it running. I wasn’t the closest follower of Massively at times but it constitutes one of only few constants in the MMO community, graciously linking back to bloggers like myself. I would visit to read Eliot Lefebvre’s strong opinion posts and of course Sypster’s Jukebox Heroes or Perfect Ten. I always marveled at how Syp could juggle his Massively “job” with Biobreak, several podcasts, his real life job and a family – but such are the workings of a labor of love. My jaw dropped when he told me his monthly quota was 90 posts, which makes Syp the real superman as far as I’m concerned.

When one door closes, another opens. Sometimes life’s endings and goodbyes are just a great new opportunity we cannot yet perceive. What Massively doesn’t lack is a following and talented writers; I am more than positive they will be able to recover and build something new from here, with help of the community.

Introducing the TGEN Tribunal

Our¬†network of gaming and MMO-related podcasts has just launched the first episode of the TGEN Tribunal, a quarterly exchange between different co-hosts from all eight shows. In this first episode we are discussing our individual experiences getting into podcasting, from the more technical aspects to general advice for podcasting newcomers. I happily consider myself a complete amateur in this field but it’s fascinating to hear others talk about the future of this particular medium. Speaking of which, this is the first show I’ve been the producer for, so if there’s something wrong with the editing or sound quality, you know whom you can blame (but hey, I think it’s good enough!).


Why I’m not playing WoW anymore

My recent FFXIV:ARR shares on the blog and twitter may have given away that my sudden, unexpected WoW-comeback of last November was somewhat short-lived. I had immense fun re-discovering Azeroth for a while, getting in touch with new old zones, my holy priest and the Garrison but after a few run-ins with the more toxic sides of its community, I have quickly realized why I’m over this MMO. Hell is other people and WoW is singular in amassing a crowd of elitist jerks, overbearing endgame achievers and forum kids ever since 2004. Even if you’re doing your best and focus on yourself only, someone is going to unload their frantic achieverdom on you sooner or later, trampling all the roses.

I’ve said it before – I am over this. And I feel ancient when met with the endgame crazy of raiders (in LFG too) and min-maxers. The hardcore vs. casual debate is alive and well in WoW and listening to some of the conversations or reading yet another condescending list of tips or srs rules written by a young person with lots of time on their hands and no notion of good is good enough, I find myself utterly disenchanted with the World of Warcraft and how it holds no escape. Maybe worse, there is that humbling self-awareness, never depicted with greater accuracy than in this recent Dark Legacy comic #471: A Decade of Love and Hate.


srs WoW players in LFG.

It is the horrors of full circle I am feeling whenever I venture too close to Azeroth’s deafening underbelly. We can have our rationalized “fun vs. satisfaction” and playstyle debates all day long on our blogs – it won’t change the fact that there was a time when I too made other players (and guild mates probably) miserable in WoW for wanting to play the game differently or not being as good or good enough according to an arbitrary measure, through an overbearing raiding queen attitude and caring for progress and riches over people. I know this and for that I am sorry.

This is not a message for those who are still in WoW striving for glory irrespective of cost; by all means, knock yourself out. You have your own path to follow and maybe it will lead you to a similar place, maybe not. But I am not that person anymore, I am glad that I’m not. Friendships are precious and fragile – many people are worth knowing and caring for outside our immediate realm of ambition. So long WoW, you have nothing left to teach me.

The 150th CMP Round-Table and the Evergreens of MMO Discussion

For the illustrious 150th anniversary of their CMP podcast Roger and Brian invited a bunch of guests to discuss such trivial topics as hardcore vs. casual, sandbox vs. themepark, free-to-play and crowdfunding. It was a unique experience for me to join a podcast together with so many fellow bloggers and a pleasure to personally talk to some of my new MMO blogosphere buddies. Naturally, we never finished and could have gone on forever discussing substantial and divisive topics such as these.


A while ago I started¬†compiling¬†what I call the list of¬†“big MMO Evergreens” as far as those topics go that have been the greatest cause of passionate debate (and strife) among lovers of the genre since forever. No doubt, they will be keeping us busy¬†decades from now. Typically, these are questions that do not have one definite answer but boil down to personal preferences and opposing camps with an equally strong wish to well, enjoy the games they‚Äôre playing. I’m not always up for heated debate but then,¬†I also believe it’s¬†polarizing¬†issues that are most interesting because they teach us the most about ourselves and others. I have always blogged for myself and a big part of that journey¬†is defined by personal growth, formal and otherwise. Returning to posts I’ve written more than two years ago is¬†often a bad idea. As for the greatest changes in my views, they have been brought upon by listening to you – to other¬†gamers, being touched or educated by what they had to say. Of course a lot of that is timing too, maybe all of it is.

So,¬†we¬†should be thankful for the casual vs. hardcore debates, the holy trinity role discussions or never-ending payment model gripes; they make sure we‚Äôll never run out of opportunities to butt some heads¬†and more importantly, test our views and empathize with other people‚Äôs positions if nothing else. Advancing age, or rather time and opportunity to meet someone different from us, become¬†quite the¬†hindrance to extreme opinions (not to mistake for strong opinions). That’s why I also love to travel – international blogging is travelling in many ways and requires a similar attitude.

Where I am right now

As a personal summary of the evergreen topics we brushed in the 150th CMP episode and as reflection of where I am right now, I’ll make a few generalized statements until such a time as I feel they require revision on this here blog!

  • All future MMOs, whether subscription based, F2P or B2P, should come with a free trial/guest month (or free first 20 levels) at launch, so players can try¬†the new game before making final purchasing decisions.
  • Sandboxes and themeparks may exist at either end of the casual-hardcore spectrum. Many sandboxes are as casual or hardcore as players make them (and as game design allows) but it‚Äôs probably also true that the big majority of not-so imaginative competetive players prefer linear games with defined progression aka themeparks. “Winning a sandbox” is a great deal more work than winning a themepark.
  • I can’t be the MMO player I was 10 years ago when WoW came out. There is a sacred magic to early MMO gaming that cannot be reproduced, no matter our longing and despite the best design efforts. Maybe it’s time we gave up the search for a “second home” and accepted new games for what they are – which is not our first MMO. We’ve grown older and¬†better at everything at the price of blissful collective¬†na√Įvet√©.
  • Crowdfunding is scary when it¬†encourages every vocal player and their distant cousin to think they just bought their share of ‚Äúco-developer rights‚ÄĚ.

The future is welcome to change my views on any or all of these matters at hand. I can’t wait.