Omg I am doing it again. Stahp m….too late!
Two bloggers against whom I harbor no particular ill will, which helps when ordering and formulating thoughts, are going at it: Eri is very angry at the free-to-play model, in regards to a specific, exploitative subset of games. Tobold argues that free-to-play games aren’t in fact funded by masses of poor and gullible people, again by example of a specific subset of games (which gets another reply from Eri). They’d probably really agree on many basic principles, if they were actually talking about the same thing; there are some pretty awful mobile games out there right now and some MMOs do f2p worse than others. On the other hand, it’s probable that in games like LOTRO or Allods, dedicated longtime players spend more money overall than short visitors, especially when the shops offer power-ups for alts and endgame-relevant items. Not all F2P is created equal.
Meanwhile in comments and elsewhere, the discussion has gone completely off the rocker once players start defending their love/hate for payment models by (ab-)using the old worrysome “addiction”-card. The issue aside that we cannot exactly equate lockboxes or micro-transactions in games with casino-like gambling since psychologically this is a simplification with certain problems, I am really quite vexed that something as complex as addiction gets pulled into payment model arguments by...players . There’s already a degree of compulsive behavior being facilitated by basic, everyday MMO design without qualifying as addiction. Addiction doesn’t “just happen” because of game- or payment model design, any more than depression happens because you watched too many sad movies. Addiction to games or gambling (or anything else) shows when other risk factors (such as distraction or withdrawal coping mechanisms) are already at play – which yes, makes many activities potential escalators.
There’s a way of making statements pro/against payment models for games without dragging in the flawed narrative of those who hate online gaming in the first place –
What I would appreciate and that’s a general statement, is that players stopped drawing that arbitrary line of ‘money spent’ being worse than too much time spent on MMOs. It absolutely isn’t true – losing grip on online gaming can have the same devastating effects (and happens a lot more often I’d wager) than erm, going broke. I don’t know anyone that went broke but I do know people perpetuating an unhealthy state of mind through escapism (I also know the opposite), to a point where it ruins their social and professional lives. That’s why the whole ‘dangerous addiction’ argument within anti-f2p arguments is so disingenuous. Let’s just agree right now that to a person that is already at risk, and only then, an awful lot of things can be harmful – lest we not start sounding like those who blanket condemn all online gaming because of its dangerous social hooks and manipulative progression-based content. (In reply to Azuriel elsewhere)
So much for that. Tangentially, my own brother is the one anecdotal example I can think of in terms of financial debt because of his Ultima Online addiction 17 years ago, amassing phone bills in the thousands of Euros for my parents in that early age of dial-up modems. UO didn’t have lockboxes any more than WoW does and yet, these MMOs are fully capable of serving good or bad, depending on a person’s situation.
In conclusion, once more
It’s important to be a vigilant consumer and be critical of what you’re served. It’s equally important not to turn a blind eye to what’s already there just because you’re more familiar with it. F2P games can be insidious cash-cows; F2P games can also allow someone with a small budget to participate in social gaming activities. Subscriptions can be a great, straightforward deal for regular players; subscriptions are also known to create a sense of “obligation” that some players actively avoid because it ain’t good for them personally.
But then, I have this feeling all along that our good old (and young) blogosphere is mostly in agreement on these matters, once all that righteous rage is spent anyway.