Monthly Archives: September 2014

So, why is Wildstar not doing better?

Yesterday, Rohan tried to put a finger on why Wildstar isn’t doing so well only 3 months into launch. Wildstar the great AAA-hope of 2014, the polished, cartoony WoW-esque holy trinity, theme-park MMO that appeared different yet similar enough to accommodate the mainstream. I agree with Rohan that WS has a higher difficulty level than WoW, although the leveling process never struck me as hard or tedious on my Esper. WS is packed with some fun quests and a very linear, well-paced progression to level 50. I’d happily place bets on FFXIV:ARR being grindier than WS, only FFXIV is so fortunate to have a faithful, asia-based community on top of all the western influx since revamp.

However, it’s true that WS dungeons are tough and by the looks, raids even tougher. Even if you’re not after the attunement, bronze runs are a tricky to pug. That said, I don’t think endgame is the problem either – at least WS has an endgame that poses a bit of challenge and brings guilds back to the table. What does GW2 have? No endgame, failing guilds and not even great housing. Somehow, there’s always something to complain about.

My veranda in Wildstar.

I’m not convinced anymore that WS would be faring better if endgame was toned down to accommodate pugging. What I will say is that like ANet before them, Carbine took their good time to fix long-standing player concerns as far as the UI, submenus and other optimization concerns went and they are still far from done in my book. I personally know three potential subbers that still cannot run WS smoothly on their machine and have therefore given up playing. Then there’s players like this one who believe Carbine aren’t doing such a great job in marketing their title to a wider audience – but how big an issue is this, really?

Maybe it’s just that simple: WS isn’t WoW just like none of them are. And we have crossed the notorious 3-month mark. The dwindling player base was to be expected. Today’s MMO market cannot reproduce the successes of WoW, not with titles that are “similar enough” and not with titles that are completely different or exactly the same. Even if you own a niche like EVE does, you need to content yourself with 500k subscriptions. And while some WoW attachment still lingers on and declines only gradually, the rest of the market must cope with grazers and players opting for f2p or b2p over subscriptions.

Wildstar is a fine game. It can’t be helped that it wasn’t released in 2004. We’ll see if mega-servers are a blessing or curse for its core community. Maybe it doesn’t matter either way.

Where all the Hate comes from

This is a very personal post. If you’re unaware of the events around gamergate or lack feminism’s 101, you won’t be educated by me here. 

After an intense discussion of the events around gamergate for an upcoming CMP round-table, I got talking some more about the internet mob and general hostility directed at women like Anita Sarkeesian with the excellent Roger and Sean. The comment that really kicked this off was Roger pointing out how Sarkeesian never actually condemns anyone for enjoying the games she’s covering; neither does she claim you’re a horrible person nor does she ask developers to stop creating violent content full stop. What she does for the most part, is pointing out how carelessly most of the violence against women is included in games and how it differs from violent imagery in general.

So why is this woman met, no stalked with such extreme aggression? Why can we observe similar irrational, emotional responses all the time when the topic is representation in games or a feminist concern? Some gaming press articles lately have identified a sub-group of “socially inept male gamers with female resentments” that are panicking at the prospect of the industry changing, as the main driving force behind the attacks on Sarkeesian or Zoe Quinn. While I have known few such individuals myself firsthand, it doesn’t explain why so many gamers from much more diverse backgrounds and areas of life are allying themselves with the gamergate or notyourshield tags. I’ve witnessed similar hostility to reasonable feminist concerns from some of the best people I know, so it’s clearly not just a few left-overs from 80ies gaming culture that like to sneer and spit when confronted with uncomfortable questions.

Everyone wants to be a good guy

I grew up in a very sexist family. Like most in similar situations, I didn’t realize this until much later in my life. My family was what I knew, what was normal. I knew my mother wasn’t in any way on equal footing with my father but I had never heard of the term feminism, only of emancipation in more negative terms every now and then. There was much that I hated about my past when I finally moved out at 20 but I had no name yet for the natural oppression of the women in our family context. I only felt acutely that we didn’t deserve to be treated like second class citizens.

I was also for a large portion of my life what I liked to call a tomboy. I preferred the company of boys – they shared my interests, they were easier to get along. I kinda deluded myself that I was part of certain clubs when I really wasn’t. Much worse however, is that I actively perpetuated my state of “not getting along with women”. I didn’t know why I had no female friends and in my book none of that was my fault. It was cool too, who needs women, right? Oh god.

The moment that first bubble burst was really painful; when I realized how I never really had a voice in my own family, how I didn’t stand up for myself or other women, how society treated me differently from men in many areas of life. The system is rigged against me. And men too in some ways. I had felt it hundreds of times like Neo in the Matrix but I hadn’t grasped the overwhelming picture up to the point when I started educating myself. I was angry, I was defensive. There was no way all of it could be true. But once you’ve become sensitive to these matters and you start going back, analyzing situations and becoming more aware of how people are treated around you on a daily basis, you can’t deny sexism any longer. Not the one targeted at you and not the one perpetuated by yourself. It’s a horrible feeling and difficult to face.

My second bubble burst a lot later, the question of why I don’t have female friends. I should probably add that I do have a very close female friend since childhood, but in many ways she’s a copy of me and I never managed to connect to another woman until I was 30, internet buddies aside (you are all awesome and I do owe you). The truth is I did want to have women as friends but I wouldn’t admit my own inadequacy. How can you not get along with 50% of all people? Around 30, things changed when I met a co-worker from Vancouver who I really connected with. It was scary as hell but it got me taking a hard look at myself and how I still treat women differently from men when by now, I should know better. And I’m not alone – I keep watching my female co-workers cheer on guys for being assertive while attacking women for the same traits, I witness jealousy, unsupportiveness and double standards that don’t apply to male colleagues and it makes me sick to my stomach. I don’t want to be like this.

It’s so hard to disconnect yourself from the culture you are taught by your parents and society around you, the one that is never questioned. It’s hard to accept that you’re part of a system and part of the problem. It’s much easier to get defensive and spiteful, to blame others or deny the truth. Growing pains.

Everyone likes to think of themselves as the good guy. [R.D. Precht, German Philosopher]

Nobody likes to hear that they’re part of an unjust system or that they’ve got privileges they do not deserve. Men and women struggle with the idea of sexism because they’re both complicit one way or another, before making conscious effort to question the status quo. Some take great offense at being called profiteers of the system, others take equal offense at the suggestion they might be systematically slighted, because they consider themselves strong enough and not part of “those other, weak women”.

Now, Anita Sarkeesian’s videos might not be condemning games or gamers but they constantly rattle the matrix. They force you to question what’s given and consider your own role and motivations. That path inevitably leads to bursting bubbles. It’s uncomfortable and painful – so much easier to unleash wrath upon the source of all that discomfort. The irrational hate directed at Sarkeesian is fueled by kicking and screaming fear. There’s no denying it: once you’ve opened that door, it truly is the end of the world as you knew it.

The Crusade against the SJWs

There is a waxing resentment being nurtured by gamergate and notyourshield exponents against so-called “social justice warriors” (and white knights). If you consider this briefly, it is a pretty horrible state to be in, to fight against social progress or those that speak for more inclusion and equality. How can anyone be against that?

This too, begs for a brief digression. I was for a period of my life a vegetarian for several reasons. I am not any more although meat is still a rare commodity in my diet. Anyone who thinks we eat animals for any better reason than because we can, is likely to get my eyebrow together with a link to Eating Animals. However, I was never a confrontational or preachy vegetarian. It was a personal choice and I wanted to be left alone just as much as I ignored others. I wasn’t complicated either, I’d eat whatever was left minus the meat when invited to friends. Despite all of that, my vegetarianism became the most unexpected and eye-opening social experiment for all the unprovoked hostility it exposed me to. I had people mock me, question my motives and trying to drag me into discussions of explaining myself. Some became instantly apologetic or embarrassed. My mere presence at some social gatherings was an issue, I was a spoilsport for no better reason than ordering ‘without the meat’.

I had never been aware of the deeply rooted, sacred ritual of eating meat/food together in our culture until I disturbed said ritual. I had become a point of vexation to some, like a silent reminder of all the questions they did not want to ask about their own consumerism. I didn’t mean to hold a mirror to anyone but it happened anyway. Genuine disdain was directed at me simply because I refused to be “complicit in eating meat”. I don’t know how many times I had someone tell me “you know, you’re not better than me” or “it doesn’t change a thing anyway”.

And that’s what “social justice warriors”, aka people who give a shit, do: inadvertently or not, they hold a mirror to anyone that chooses lazy complacency. They remind others that there are injustices yet to be fought right under their nose. Defensiveness and aggression are a typical reaction to feeling blame or guilt. Mocking those that care more than you do is a fine diversionary tactic.

No hatred more passionate than the hatred for a truth that hurts.

Truth hurts

Change isn’t comfortable. You can hide behind tone arguments but at the end of the day, if you’re at all committed to matters of social progress or equality, you have to accept that bubbles will burst. You have to accept pain and confusion on an existential level. And you will need to be brave.

The moments when you feel like screaming and kicking those who have caused your discomfort, are most likely the ones where you get to learn the most about yourself.

[Wildstar] Silver Dungeons and the Return of the DPS

(Is anybody still playing Wildstar out there? Well…I am!)

Before disappearing from gaming for the past few days due to real life, I got my Esper in Wildstar ready and prepped for silver dungeon runs. No doubt the bronze patch is incoming soon to speed up that attunement process somewhat but silvers are still on the table for many players and frankly, I was curious about difficulty compared to WoW heroics. Turns out, Wildstar silver runs are really more like mini-raids than WoW-style 5 mans. There’s no way a random group of mostly inexperienced people will finish anything for hours and hours.

Silver progression goes the same for most groups and guilds: STL first, then KV, SC and SSM, that last one being a nightmarish place created around a jumping puzzle. There are only four dungeons to run in WS albeit in three different modes. In no way can they be compared to adventure difficulty. Silver comes with a timer and extra objectives/bosses compared to bronze. Gold on the other hand, comes with everything and zero deaths. So far the theory.

I’m halfway through silvers now myself, thanks to running with experienced groups and vocal leadership. It still took several attempts per dungeon due to the unforgiving mechanics, yet that is nothing compared to what early progression teams had to go through. Even if you keep the same people around to crack a dungeon, and that’s what anyone does who wants to reasonably progress, you’ll spend entire afternoons learning WS dungeons before silver. You’ll be resetting over and over, going again after an early wipe or unlucky deaths slowing you down. You’ll consider mastering single bosses a success, rather than entire dungeons. You’ll be back after dinner. Persistence is the only one way to crack silver dungeons, so you better bring a good-humored bunch of people.

Ready for battle! Well...sorta.

We’re ready for battle! Well…sorta.

Or maybe you just get very lucky sometime and have a team invite you that’s already done most of the work together, with willing leaders and/or imba DPS (or the stars will align for you once every 100 years while pugging). At encounters like Stormtalon your damage dealers easily decide over make or break – a difference most acutely felt by healers.

Bringing DPS back to the Table

There is something that dawns on the traditional healer in WS at silver runs latest. It’s an obscure hunch the first few times you keep dying horribly during an encounter, a hunch that solidifies once your group keeps going on without you for minutes on end, sometimes until the boss dies. A guildie of mine condensed it best in a related forum topic on healing, a comment that hit a nerve for me too –

Tank is most important
Dps need 2 out of 3 good
Average healer = complete adventure/ dungeon.

the worrying thing is that in every other MMo I have played the healer was rated as important as the tank now with the interprets we are last even behind the Dps. imho.

WS is a game of self-sustainability first. Even if the healer dies, at least half of the encounters allow for the party to continue (and DPS finish fights). That doesn’t mean healers should die by any means or that bad healers cannot still screw up your silver runs – they definitely can. However, nothing is quite as devastating as missed interrupts in WS, the mechanic all major encounters revolve around thus far. And the responsibility of timing and rotating interrupts is almost exclusively on tanks and DPS, even if every class can theoretically do them. Needless to say, I concurred with my guildmate’s points although way more cheerfully so:

WS healing is indeed quite different to the position it holds in many other MMOs. I’ve been a healer in many games and I agree with you on this. the reason is Wildstar’s game / encounter design:

Mechanics are more unforgiving and a lot more about individual survival skills (dodge that shit, use a pot) than in other classic MMOs (not GW2, GW2 is more similar and has no roles anyway). I was used to being able to ‘save’ most of my party members all the time in WoW – you can’t do this so much in WS. People die quickly if they screw up and so does the healer, so your overall playstyle needs to be a lot more centered around your own survival + MT. There’s less leeway for the ‘extras’ (not the normal damage but the unnecessary one) in WS than in other games that I’ve played (and then there’s also the telegraph / cone thing that gimps healing). Sure, once a healer has better gear, stats, etc. he/she can make up for more screwups but still, many mechanics are just unforgiving and up to the individual player. You can’t save a one-shot, and depending on the situation not a 2-shot either.

And that’s why you feel the healer matters ‘less’ in WS which is true; because the onus of survival is more well-spread in Wildstar. So really, think of it as a good thing. The fact that even the healer is allowed to die first sometime (for some encounters it doesn’t matter), is a good thing. It means responsibility is shared more evenly, which is also true thanks to the interrupt mechanics in WS. So, imo we are more even now / not less. DPS finally aren’t just being carried in this game. [Syl]

I love it. I love the fact that DPS don’t get the back seat in a trinity-based MMO. Enrage timers aside, there was never a time during my WoW era (up to Cataclysm) where pewpew were nearly as much on the spot as they are continuously in Wildstar’s encounters. The scales have evened out and while some oldschool healers might feel that sting of lost power, they should also feel the relief of shared pressure.

Wildstar silver KV - cheat when you can!

Wildstar silver KV – cheat when you can!

Tangentially, I realized that there’s still a strong WoW healer beating in this chest; I installed GRID right away and am still working on “untargetting” my healing style. And I still die way, way too often because I choose to try save others over ruthlessly minding my own six. That simply doesn’t fly with heroic telegraphs – it’s be there or be square for each and everybody!