Monthly Archives: July 2014

Your last MMO ever and the Troubles of Aging together

I am a 30+ MMO player with a history. I don’t speak for all 30+ MMO players with a history. This post is about many things at once.

Not too long ago I had an interesting discussion with an old gaming buddy reflecting much of the current MMO malaise that seems to have struck several bloggers around the blogosphere lately. The most memorable statement in our conversation was this: “Wildstar is going to be my last MMO” – something that I’ve heard several times now and keep reading on the official forums. Clearly MMO culture is in a phase of re-evaluation both on a personal level and otherwise.

On the surface, such final player declarations appear singularly odd and certainly unique to the genre; never would you hear anyone say “this is going to be my last RTS ever” or any variation thereof. Why would anyone make plans for their last MMO ever?

Of course the answer is simple for those among us who have been there – played MMOs, breathed MMOs, lived inside the same MMO for years. This genre is not like other genres and neither is its commitment. Players are passionate about their character progression, their guilds, their dramatic quitting gestures. And sure, there are exceptions to the rule, players content to solo and never invest in any type of cooperative endgame. Yet, there is still a consensus, spoken or unspoken by developers too, that the heart of the MMO experience lies in cooperative multiplay. A big chunk of content gets created entirely for this reason, for better or worse.

And multiplay takes extra time, in fact not just when you’re in the middle of it but way in advance. Looking for guilds, spending time getting to know a community, working around timezones and schedules in order to group up and advance together, that’s a type of effort that asks for special dedication. For the more fatalistic among us that don’t do casual solo even when they aren’t hardcore, this also means the decision to jump into a new MMO is one that must be carefully considered. There is no time to waste or something, it’s either all or nothing.

All of this resonates with me given my early WoW history. However, there are times when I wonder if it’s really such a good thing to make one’s own happiness so dependent on other people (it’s not like that ever works out in real life). I love the cooperative aspect of MMOs but they are also virtual worlds, canvases of beauty I’d like to travel and explore. The older I get, the more there is compromise to my own time spent in games. O tempora, o mores, I guess.

The Troubles of Aging together

That said, I’m a player who is still counting on social ties for longterm dedication and so many times since WoW have I been flustered about MMOs not bringing back the “good old times”. Of course there’s a pattern here; you’ll never hear an early player talk about the good old times because there are no such times (yet) to make flawed, subjective comparisons to.

The only reason I’m probably still playing Wildstar every night and enjoying it immensely is social environment. I’d still be paying a sub and exploring the maps of the Nexus but as a solo player or member of a dwindling group of peers, I would never have bothered to acquire the Genesis Key, step one of the attunement of doom. Wildstar might actually be another MMO on the shelf already, as it is for others that used to be more excited for launch than myself. I’m still in though and wondering about the reasons, knowing at least half of the answer:

I started playing Wildstar with three old WoW buddies of mine, all of which have drastically changed weekly schedules now that they’re in their 30ies rather than early 20ies. So do I, despite all of my personal time still being my own. I am not 23 anymore, I need more sleep than I used to (it’s true and I hate it), I don’t do rushed PC dinners any longer and I have no wish to be in charge of anything or anyone else than my virtual self when online. I’m still looking to be a regular in an efficient and fun guild though, one that manages to balance the hardcore casual for lack of a better word.

Facing the fact that a group of ex-WoW raiders now all in their early thirties don’t stand a chance lasting in Wildstar’s endgame (we’ve tried and failed before), I soon resolved that our small guild needed to move on and reinforce a bigger team run by fresh people full of “MMO-oomph”. It’s been the best decision possible both for my own enjoyment (and hopefully theirs too) and dedication to the game. More importantly maybe, hearing others talk about the game made me realize that MMOs are as new and wonderful as ever for players of another generation – the players we used to be ten years ago. In no way is Wildstar inferior to WoW when it comes to how it’s handling group content. Nothing has changed in that department – we have. The people around us, our original peers have.

Early MMO enthusiasm is contagious. So is dwindling enthusiasm.

Truthfully, every MMO since WoW was a game I tried to re-connect to together with my ever less active WoW buddies. You could say I’ve kept trying to recreate my old communities elsewhere, as so many of us do. A guild’s greatest virtue which is bonding with others, becomes it’s greatest peril in the long run when communities get so insular that there’s hardly room for new blood, not even across games.

Yet the more we kept to ourselves and didn’t mix, the faster we dwindled. It’s a downward spiral and it doesn’t work. Soon everyone’s frustrated that they can’t ever seem to get a full group for anything. Maybe somebody out there knows a critical mass of 35-year old MMO veterans that are mostly regulars but I do not – and you need a regular (slightly nutty) core to run a guild effectively. Now that I’m in a way more mixed guild with dedicated leadership, I feel completely boosted by their enthusiasm. Who are these people and why are they having so much fun? Oh wait, I used to!

sylvs

Luck and then some

There’s always an element of luck and timing involved when we start out in new games and looking for a new guild can be tough. I’d certainly call it a piece of luck to have chanced upon an active bunch of people with so similar a player ethos to my own. It would be amiss and incomplete however, not to try analyze things beyond luck.

Mingling with a wider age range aside, the choice of RP server and faction is probably crucial. On the only EU-RP server, Dominion side is a very calm and underpopulated place to be a Cassian, with dead zone chats and limited wares on the AH. My first instincts were calling it a bad choice when in fact, it’s the most beneficial thing to guild life. Players need their guild. Already this community feels tight-knit, the way it only happens in MMOs after launch rush is over and grasers have moved on. It’s the people who stay behind that you want to guild with.

And so maybe, it all comes down to this: staying behind and choosing to be part of a new, active community rather than maintaining an old one. Rolling on a cosy low-pop server. Sticking with that choice past launch rush. Not so different from ten years ago. We blame design a lot of the time when it comes down to frustrating social factors that ultimately, we’re both in control of and aren’t. Even if an MMO facilitates group play, and I believe Wildstar does, commitment remains a choice and unfortunately it’s not enough to make that decision yourself, you need others to make it with you. So maybe new blood is where the aging MMO player needs to start focusing his or her attention, if future gameplay experiences are meant to outlast a brief visit. I am guilty of having lived in the proverbial past.

For the Record

I love MMOs and I intend to play them for the foreseeable future. I believe that my generation of gamers especially, born in the 70ies and early 80ies, have an important and unique opportunity to be rolemodels for everyone else to come, doing away with gaming misconceptions and stigma. Yes, you can be an older gamer! No, gaming doesn’t have to stop at 30! If we can embrace ourselves and let go of the good old days in favor of new ones, new people and new experiences, there’s nothing to stop us from becoming the first gamers to happily make it to retirement (just think of all the free time!). Loving this place that is the MMO blogosphere, I hope to see you there.

Monday Wildstar Links

The holidays are almost over (woe is me) so I have spent the past week catching up on my gaming in Wildstar, making it all the way to level 47 from 40. I can’t say that I particularly enjoyed the new zones as much as the fabulous Farside, Wilderrun being a dreaded jungle zone and Malgrave a navigation nightmare despite some pretty Firefly vistas. Nonetheless progress has been fun and it’s been a most productive time all around this new MMO which I’m still enjoying. Who would’ve thought?

Malgrave

Wildstar Wildstar Wildstaaaaar!

So, Wildstar updates. I’ve finally joined a guild on Lightspire EU, the jolly bunch of Venus Rising, and am very happy with my time there thus far. There’s the dedicated leadership every guild so desperately needs and from what I can see, a healthy mix between progress orientation and wanting to have a good time together without undue pressures. Despite Wildstar still being a freshman, the guild has already developed real community spirit while a respectable amount of people are already halfway into the atunement. I try not to worry too much about that and enjoy my last levels until 50. Endgame is forever but these early days of Wildstar will never come back.

Since RP servers feature some of the greatest housing plots and Lightspire is no different, I’ve taken many tours around my new guildmates’ sky maps these past few days. The creativity and effort put into some of the player creations is mindblowing, so I decided a video tour or two were definitely in order. Two of my favorite builds so far are the GM’s guild house and surroundings, as well as an astonishing clan home of five players who have worked on a fully decorated six-floor Draken home together, plus several more custom buildings. If you’re into player housing at all or looking for inspiration, these plots are not to be missed (the first video also features my own plot):

Having a thing for Wildstar’s unique charm and aesthetics, it was also high time to finally update the MMO screenshots gallery with my 48 favorite vistas taken during my travels so far. The last six pictures in the gallery are in high-res panorama format and due to popular demand, I have now added a Farside panorama shot as well for the dual-screeners out there:

farsided

click for full-res

Other than that, I have a few more useful links to share before beaming back up into the Nexus – oh and as always, happy Monday to all ye space pilots out there!

Finding a Guild in Wildstar (and anywhere else)

I remember a time when this was easy: jumping into a new MMO, meeting random people questing or selling goods, partying up for quests or dungeon runs. Then, writing their names down when the company was particularly enjoyable or adding them to a friendlist if such was available. Soon enough, you would decide this was a promising bond, once personal plans had been examined and longterm intentions seemed to match. There was potential for a common venture here – a guild. Either they already had one you could join or you would found one together, after you managed to agree on a suitable guild name, that is.

It doesn’t work that way anymore. Or maybe it’s just me. I never seemed to struggle to find guilds the “natural way” in FFXI or Warcraft but ever since, it’s been a really rocky road and not for lack of trying. I was in two guilds in GW2 which both faded away quicker than a Skritt’s courage. In LOTRO, I resorted to creating my own LFGuild thread on the realm forums because the game was way past the stage of guilds spamming global chat. Early this spring, I finally joined a friend’s non-committal multi-game guild, only to realize they truly didn’t give a toss who came or went, not even the GM. There were also hardly any women which is a red flag in my book nowadays.

Now in Wildstar, I created a guild for myself and four old WoW buddies to hang out while leveling up. The plan has always been to sniff the air on our server first and actually find out if this MMO was for us. Being five people with different work schedules and real life commitments, we hardly ever manage to be online at the same time, so dungeons are pretty much off because PuGs are hard to find before max level (and even harder to go through with). Yeah, we need a bigger guild and soon. I’ve no intention to recruit myself – been there, done that.

Since dungeons aren’t happening and there’s also not much cooperation going on during questing (the odd 2-min silent quickie aside to kill an elite), nor is there any reliance on player crafted goods or services the AH couldn’t provide, meeting random people in Wildstar is kinda hard. Damn the solo friendly, self-sufficient times we live in or something. That only leaves me with following options:

  • Check the official guild forums or wildstar.guildex.org
  • Create my own LF thread
  • Pick a random guild spamming global chat
  • Ask on social media (oops, no global servers so scratch that!)
  • Sit in a prominent corner in Illium and sing “All by Myself” with a sad face

Not very appealing options all of them, not if you generally cringe at “blind guilding” the way I do. There needs to be a personal touch or buzz for me before I join a guild, a reason to choose a particular group of people. At the very least, a recommendation by someone I can trust. If I have to switch guilds several times over, my enthusiasm for an MMO is generally at an end.

But then housing chat happened. One of the seriously enjoyable features in Wildstar, players can globally converse with the neighbourhood when logged into their home instance. For no better reason than to be social and friendly, I usually say hello whenever beaming up to my plot and it appears all the nicer RP people of my server are hanging out in the housing channel more than anywhere else. After visiting a few people’s plots, one particularly awesome house by the GM of a popular guild on the server, we got into talking. It so happened that this was also Kadomi’s guild since the Wildstar beta which added instant extra credit, and after checking out the guild page and policies, it feels like my buddies and me might actually have a place to head next. I was told we would be most welcome.

Here’s to hoping it will turn into an extended stay. I won’t need to write a new introduction post on the guild forums, I have one stored away in a .doc file on the computer. If it was written on real paper, it would be a worn and wrinkly document full of coffee stains but in our virtual worlds, hope dies last and paper is patient.

Latecomers and MMO Citizenship

Back from a trip to the Adriatic coast in Italy which I spent idly hanging at the beach and enjoying their wonderful food, I have been catching up with blogging neighbours and my friends in Wildstar who have of course hit level 50 while I was away. My Esper is currently still at 40 without trying very hard, so I’m in no rush to get to any endgame or attunement questchain. I still haven’t done all the 5man dungeons in Wildstar and it generally seems difficult to find a group of people interested in running them before level cap. This strikes me as weird but is probably testament to Carbine not integrating the dungeons into the leveling process very well. I remember countless Stockades, Deadmines and Gnomeregan runs back as a WoW noob, then Maraudon, Sunken Temple and all the level 55-60 dungeons we would grind on our way to vanilla level cap.

Why are players nowadays skipping dungeons on their way to max level? I’ve experienced the same in GW2 too. Sure, these games will scale your toon and skills down to the appropriate level, still it never feels like the real deal to me running designated lowbie dungeons after hitting level cap. There’s that voice in the back of my head telling me I’m a dirty cheater.

On MMO Citizenship

Commenting on one of Wilhelm’s more recent articles on friends jumping into WoW almost 10 years into its life cycle, and remembering this tweet by Scarybooster, I realized (again) how important it is for me personally to get a chance to play MMOs at launch. I can live without alpha and beta “testing” honestly but I love the spirit and mass hysteria of launch week(-ends), no matter how plagued with bugs and annoyances. This is clearly the addictive phenomenon of shared collective experiences, as much as wishing to be among the first or being a member of the first hour. As clarified over at TAGN, I’d like to grow along with a game, I want to understand where it came from and where it’s going.

Every time Bhagpuss reminisces about the good old EQ times, which he does so well, I feel a bit sad having missed that particular train. A part of me briefly wonders if I should still visit today but no, I don’t think so. There’s simply no way to catch up, to acquire a reasonably deep understanding of EQ that I would personally seek as a player. It’s not just harder to connect to long established communities in MMOs – as someone interested in the design and mechanics of games, it’s an impossible amount of historical baggage to clear through. There is no ‘citizenship’ for someone jumping into EQ in 2014, not for a long time anyway.

eq

And then there’s the matter of dated graphics…(pcgamer.com)

This is something that I have experienced in LOTRO before and it’s partly a reason why I never made it to level cap (the other part being the mind numbing exp-grind which is daunting to solo). I was never a citizen of Middle Earth the way I would’ve been, automatically, as a launch player. I could’ve gotten there one day maybe, reaching a point where I felt comfortably established. All the same I would remain someone marveling at the veteran tales told in the Prancing Pony, never partaking in any.

Granted, games today make it easier for the late player to catch up and get boosted. All MMO business models rely on a steady stream of players over several years, not just a few months. I wouldn’t say you can’t jump into Wildstar months after launch with any noteable difference. At the same time, I draw a line somewhere around the one-year mark where joining new games is concerned. This is a purely personal choice; you can absolutely enjoy older MMOs, maybe you can even commit to them in the same way as veteran players and be entirely happy with your time in that new world, the way it is right then. I just know from experience that I couldn’t be.

I’m fine missing out on certain content or events happening in MMOs, missing an entire era of gameplay (or several) however feels like skipping the first book in an otherwise excellent fantasy trilogy. MMOs do their best to appear non-linear: they’re always accessible, repeatable, resettable. Yet there are also milestones and caesuras in our virtual worlds, game changers and evolving stories. It’s not all one big broken record so as long as I enjoy the tune, I’d like to listen to all of it.