[GW2] Panaroma Screenshots

“I see trees of green…….. red roses too
I see em bloom….. for me and for you
And I think to myself…. what a wonderful world.
I see skies of blue….. clouds of white
Bright blessed days….dark sacred nights
And I think to myself …..what a wonderful world.”
Lion’s Arch – Full res version here


Queensdale – Full res version here
Godlost Swamp – Full res version here
Shiverpeaks Mountains – Full res version here
Snowden Drifts – Full res version here



    1. Thanks! it’s just some messing around with photoshop. I basically find the right spot with a wide view of scenery and take 4-5 highres screenshots from left to right, keeping an even horizon. then cut and mesh them together in PS with a couple of different tools and tricks. all basic stuff though if you know PS a little. 🙂

  1. Mmm… yummy graphics. Thanks for sharing! One of these days, I’ll get the game and play it. I recently got a new video card… for my computer that has recently decided to crash every couple of days. Yeah, that was good timing on my part.

    1. Ouch! 🙁 hope you get that sorted soon!
      it really is an amazing game for shots like these, am very happy I got my new PC beforehand to be able to play on full res.

    1. The snowy maps are my favorites so far. and – a few days? you’re not starting tomorrow with official launch then?

  2. Beautiful panoramas! Stupid question time – is there any way to remove your character from the view when taking screenshots, or did you cut and paste it away?

    1. There’s currently no way, unfortunately.
      I am not cutting myself away though – I simply go /sleep and choose spots with downward slopes (hills are great to take panoramas anyway) to take the pic. your char is gone when you scroll in to max this way.

  3. Those are really beautiful, thanks for sharing.

    You’d think that someone that works everyday with Photoshop would have thought of doing the same… but alas, I have not. I really wish there was a way to go to first person view.

    1. Glad you enjoy them!

      As far as I know the FPV issue is on ANet’s to-do list; it’s been a concern since the betas and I’m confident it will get implemented – although right now they clearly have some bigger issues.

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