Category Archives: FTP/RMT

Six games to keep you busy ’til Guild Wars 2 (for free)

After the information flood from this year’s Gamescom in Cologne, I was planning on posting a “little” write-up on the status-quo of Guild Wars 2, maybe highlighting all the good reasons why we can all look forward to this upcoming MMO. The new information out there is numerous and scattered, a little over-whelming and off-putting to a skeptical mind.

A little write-up….yeah, HA-HA! How naive can you be?

That was before I chanced upon this erm “little summary” here which the folks at GW2 Guru put together since the convention. And we have yet to hear what else ArenaNet will reveal at this week’s PAX East. Exciting times.

This convinced me that I should not waste my time with an incomplete list of bullets and rather advise you to go and have a look for yourself. If you require any more reading after that (which I find somehow hard to believe but anyway), Kill Ten Rats have a few more links to interesting reads up. Now, I might revisit my original intention of breaking things down in a short, comprehensive summary, but for the moment timing is not on my side.

That’s not to say of course that I will not write about Guild Wars 2 anyway, because I am really excited (you may have noticed) and after the most recent clips and interviews I’ve watched, I am longing to finally get an ETA. It’s been mentioned that the game is apparently around 65% finished – whatever that means – and I guess even with the most optimistic mind we cannot expect GW2 to be released before coming spring 2012. However, there are reasons which speak against this too, making Q2 or Q3 the more plausible time frame for potential release.

OH NOES! What am I gonna do until then? How will I make it through the dark, cold nights of winter?? I’m fine with not playing anything much during summer time, but after September latest I usually like to know what game I will be playing in the upcoming months. After all, there are preparations to make: reading up and deciding on what to play and which server to roll on. Friends to poke and bombard with links and information, until they finally surrender and get a copy themselves (works every time!). Relatives to contact about that extended journey to Alaska you’ll be taking, where there’s unfortunately no phone line and internet in case they try reaching you during the next few months.

I’ve no idea how to entertain myself game-wise until 2012. Yeah, there’s that list of more oldschool adventures I intend to play through – but online games are where it’s at! And before you mention SWTOR; does not appeal. Not in the slightest. So, what can we do here? I’m sure I’m not the only one currently un-subscribed to WoW or Rift and somewhat hopeless over the lack of prospects. Which is where I like to turn around and ask: what’s worth re-visiting in the world of MMOs, if not paying for straight away? Well, I might just have a few suggestions!

Six games to keep you busy ’til Guild Wars 2 (for free)

  • Sign up for Age of Conan Unchained; with AoC entering the FTP market, this is a great opportunity to have a look at one of the most accomplished MMOs currently out there, besides WoW and Rift. While AoC is by no means a perfect game and dated in many ways, there is a lot to be said for the maps and feel of Hyboria, the solo destiny quest chain, the combat system and refreshing approach to both melee and healing classes. If you know what you are dealing with and can overlook clunky UI functionality, you should find enough to entertain you for a while and maybe even justify a temporary subscription which will allow you to unlock more race-class combinations and more. For the PvPers among you, Funcom recently released their Blood&Glory servers where almost everything goes.
  • Give Allods a chance; yeah, I know Allods’ graphics look a lot like WoW while the game gets grindy fast. Yet, this recommendation is for the shiny-lovers among you: those who love creating characters and race combos at the character screen, test out different starting areas, dig shiny armor and walking around, exploring the world. Allods is free to play and offers eye candy in areas that WoW cannot compete because it’s simply older. And I still hold to the Arisen being the most badass race ever to appear in an MMO. There’s nothing to lose by giving this game a try!
    • Have a first or second look at Final Fantasy 14;  FF14 has been off to a very rocky start, to say the least and has since suffered the full impact of screwing up many things so early into release. You can consider SE’s mistakes unforgivable, or have another look at their popular franchise which has by now undergone a lot of patching for the better, on top of becoming free to play. The game has been streamlined in many aspects of gameplay, from combat to questing and crafting, and supposedly plays a lot smoother and easier overall. No doubt, FF14 is not everyone’s cookie – but it’s still your best shot if you enjoy polished asian/anime-flair MMOs or love Mogs and Chocobos. 

    …Moving on to even more FTPs, they are everywhere now, aren’t they? Lord of the Rings Online and Dungeons&Dragons Online have been entertaining their own, enthusiastic audience for a while now:

    • I was very skeptical about LotRO from the beginning (hairy feet!), until I read about Weatherstock and other community events that define this MMO which claims to call the most agreeable crowd of gamers its own. If you’re one for community, lore and traveling the world, LotRO sounds like a fair deal to pass some time in Middle Earth. 
    • DDO is probably one of those MMOs you either love or hate for their oldschool flair. If you can deal with outdated graphics and overall not-so-polished gameplay though, Turbine are ever so busy to release new content for their players to explore. I have a feeling this MMO is very much an acquired taste, but comes with its very own atmosphere and charm.
      • Last but not least: Sign up for Blizzard’s WoW starter edition. Miss Azeroth or Alterac Valley & Co. but don’t care to pay the sub? The new, limitless trial offer let’s you return to the lowbie levels of the game without your account expiring. Up to Draenei and Bloodelves are available for re-discovering WoW’s early content and many of the revamped starting areas and quests. Or you might just want to kill some horde. There are still some heavy restrictions involved, but for some casual free play on the side this might be what you’re looking for.

      Makes you wonder how long it will take for WoW to completely switch over to FTP too? At the rate that things are going, with more and more content being about fast rewards and solo- or pickup-mode, this seems like an inevitable step. Subscriptions revolve around the idea of long-term time investment and heavy cooperation.

      My PVP priest in AoC

      Anyway, these are my personal recommendations for the currently MMO-less among you, in hierarchical order. Obviously, there are many other FTP options out there, but I’m not sure I want to try any of them unless someone convinces me otherwise (consider yourself invited to). Even for more casual testing, quality is a concern (and there are limits!). I have recently resubbed to Age of Conan after a look at the new PvP server – this is the good thing about free to play: play first, make your choice later.

      There’s absolutely no reason not to give older MMOs a go. You know what you are getting here: these games might not be polished diamonds, but they have character; they’ve had a chance to mature, gather a community and offer plenty of gameplay options. At best, you’ll upgrade your account and even use the item store. At worst, you’ve gained some insights on contemporary MMOs – consider it “educational”!

      I know about the anticipated titles for early 2012 and frankly, I am not sure I will subscribe to Diablo III. The Secret World does not look like it’s going to happen for me, either (who wants to do google research quests?). As for Teraboobs, yeah right! It’s going to be a long wait for Guild Wars 2 folks…and winter is coming!

      Whereby I reconcile myself with micro-transactions

      EVE Online is dead. It died on June 2011 when CCP introduced their virtual store with the patch for Incarna. Or so some say. RMT for virtual goods of purely cosmetic value. The player base has been ablaze, some proclaiming the end of EVE Online as we know it. Others not so much, as long as the items bought by real money aren’t game-changing, who cares? Well, plenty of people did judging from the controversy this stirred while oddly enough, the new items were not strictly speaking a first in terms of turning real money into potential ingame profits (hello Plex system). But then, EVE is srs bsns, not like the rest of them lowly MMOs out there, EVE players have standards!

      I’ve never been a fan of RMT MMOs. I think one big reason for this is that the stereotype there is an FTP game with cheap graphics, horrible controls and dead servers. There are not exactly a lot of positive examples for RMT-based MMOs out there and even less of them manage to include the system in a way that won’t boil down to a divided society of those that choose to buy frequently and those that will not. Many of us feel that they make the better bargain paying subscriptions which ensure complete access to a game. Never mind that over the years we probably payed just as much in terms of fees, collector’s editions, server transfers, mini-pets et cetera. The psychological factor is huge. Also, ingame shops take self-control and we’re already spending enough money on Amazon.

      One prime reason why players strongly dislike RMT though is when “game-altering” items come into play: re-sellables that might impact on the server economy, special guild features, raid power-ups or epic gear. We feel this messes up server “harmony”; we want a level ground between players and so do competitive guilds. Not that such harmony were existant in the first place in any MMO; we do never have an equal situation between individual players nor raid guilds, RMT or not. Or would you ever have called a game as merciless and elitist as EVE Online harmonic?

      The classist fallacy

      I’ve actually heard micro-transactions being called classist, as if virtual goods were somehow representative for the social rifts and injustices on this planet. As if there were truly poor MMO players, as if we were not all of us already among the most privileged, sitting in front of our PCs at night in comfy chairs, with our high-speed internet connections, our active subs and second accounts, enjoying free time in the safety of a warm home. There’s not one single WoW player out there right now who could not just as well afford to play an RMT-based MMO if he so chose. The classist argument is dramatic humbug and frankly offensive to those who are truly socially disadvantaged in this world. If you believe the lack of a shiny pixel horse makes you inferior to other players, you don’t have issues worth mentioning. Let’s forget too, that players who don’t buy pets don’t buy pets because they don’t want to buy pets. Duhh.

      MMO “communities” have always been classist, always will be – but RMT has very little to do with it. Top guilds with high reqs are classist; hardmodes are classist; any sort of rare title/gear/achievement is classist. And a great deal of people think they are classist when they’re really just jerks with inferiority issues. As one commenter on an EO board added:

      I’m sick of being beaten by people with more time than I have, more people skills than I have, having simply typed “spaced based mmo” into google before I did, or just plain old better game skill than I have.
      Let me use my financial superiority to crush some of them into the ground. [*]

      And while I don’t exactly agree with him because time spent should still have its place for me in an MMO, I fully understand his perspective. He is being out-classed and there’s little he can do subjectively. So, would the introduction of an item-shop in EVE, even a game-altering one, unhinge social justice? No, it wouldn’t. Would there suddenly be traumatic, social rifts because some can and some cannot afford a 10 dollar rucksack? Hardly. People will pay for these things if they want to.

      Let’s be honest, if we don’t spend that money ingame, it means we’re spending it somewhere else like we do every single day. Maybe we’d buy an album less on iTunes in order to get that special armor, maybe we’d skip a cinema visit or buying that 5th pair of shoes. Outrageous? Maybe we’d even cut down to smoking half a pack per day instead of a whole one – you could do worse than that, I think. It’s a matter of perspective, more than competitiveness. You don’t “have to” buy tons and tons of items in an RMT-based game either, just like you don’t “have to” collect 400k gold in WoW in order to partake and compete. Developers want you to play their games long-term, they will always aim at a tolerable balance.

      What the current, obvious trend of selling virtual goods in the MMO industry really is doing, is challenging players to deal with a new reality. Not a classist concept, certainly not in the sense of a more or less capitalist one – but a huge shift in paradigm. We used to pay for playtime, or so we thought. The new generation of games makes us pay for goods instead (or additionally), more explicitly than before. The acceptance of this indirect change is difficult to stomach. Really now, how’s 10 dollars spent on a mini-pet you enjoy for months “worse” than spending them on a movie ticket? Have we not continuously fought for the acceptance of our online worlds, adventures and friendships, pointing out how they are just as real as real life experiences because of the way they make us feel? Why wouldn’t / shouldn’t we pay for this more explicitly, when we’re already paying for it indirectly? And why can my co-worker spend a few hundred bucks each month for her horse-riding without wasting similar thoughts?

      These are questions I have to face and frankly I’m running out of arguments. Am I a fan of micro-transactions all of a sudden? Hell no, my old-school heart is having troubles adjusting. Do I think that money could be spent much worse than on virtual goods? Absolutely.

      Why the narrator in me keeps hyping Guild Wars 2

      Blizzard recently dropped their bomb about introducing a real-money AH in Diablo III which, while “optional”, will impact on things like player progress in the game. My initial reaction was negative – that was before I actually pondered all the points listed in the above paragraph. It’s certainly not surprising in terms of where Blizzard has been going for years now and it’s a small step away from their Blizzstore and the virtual goods that already exist for WoW. Even if developers like to point out how items are purely for “vanity”, you could argue that things like a special mount are in fact game-altering. They undermine the achievement that used to be acquiring expensive, fast or rare mounts in the game, y’know back in a time when that was true. Mounts are loot and loot is social prestige. Now that prestige can be achieved by real currency as much as virtual, our two worlds collide.

      Sucker for narrative and setting that I am for my MMOs, I actually still have a problem here: real money presents players with short-cuts. I’m not fond of that in the slightest. I would argue though that there’s a big difference between a sub-based MMO that introduces more and more RMT late into the game in order to make extra profits and one that is fundamentally created around that system. The fact that Blizzard promotes the feature as a purely optional yet powerful alternative, makes things worse in my eyes. Either we have an MMO where players are all meant to buy certain goods and that therefore balances content focus around it, or we don’t. To add the feature into a game as loot-/item-centric as WoW is worlds more problematic than for an MMO where the main focus lies on things like cooperative play or narrative for example. If epics are what your world revolves around, you don’t want a shop to sell more and more purples.

      This is where my enthusiasm for Guild Wars 2 kicks in again. Already, GW2 has the complete looks, style and package to become the next AAA+ MMORPG and it comes free of subscription. Players will pay for modules/expansions and there will be micro-transactions. From everything I have seen, read and heard so far, NC Soft has every intention to heavily re-focus the game from the current classic MMO course out there. What added fuel to my excitement was a video I recently watched on youtube, summarizing pretty much every single reason why I personally look forward to GW2. I couldn’t agree more with all 10 points presented there, but see for yourself! I am a little weary of just how appealing the game is to me at this stage, I haven’t been excited like that ever since World of Warcraft. Beautiful art and music, dynamic content, no holy trinity, cooperative focus, a vast world with no flying mounts – music to my ears!

      And yes, Guild Wars 2 will feature virtual goods. If the final game is nearly as good as it’s promising, I couldn’t care less.