Somewhere between Black Desert Online’s learning curve madness and getting the hang out of sending my workers to craft for me in exchange for beer, I’ve come to know a great satisfaction from creating my own gear, furniture and horse armor in the game. I mentioned few days ago how I’m not a crafter in MMOs but BDO fulfills some itch I didn’t know existed without asking me to get super-hardcore about things. I’ve heard the game being compared to EVE Online’s infamous beginners difficulty but I doubt it’s a very apt comparison. Black Desert for all its little inconveniences, requires more in terms of perseverance than actual skill. Or in other words: keep calm and play on, it will all be okay!
What adds to the enjoyment of creating useful things for myself is the simple fact that I now know “how to”; the rabbit holes goes deep and I’m on my way. The fact that BDO is far from beginner friendly, comes with a fussy UI and informational gaps, results in a type of satisfaction that’s not to be mistaken for “fun”. For a run-down of these two definitions, I like to refer to this excellent post by Psychochild which I return to whenever the subject of MMO fun pops up.
Dealing with bad translations or unintuitive interfaces (of which there are many in BDO) isn’t fun but it allows for that “grim” satisfaction that kicks in once you’ve conquered and mastered something tricky. All MMOs do this, although preferably by design rather than not/bad design. Grind is one example of something rather unfun but potentially satisfactory in a game. Either way, once difficulty or complexity have been conquered the outcome is always the same: I feel glorious victor!
Learn, Master, Move on
Good or bad design, intended difficulty or not, what makes the early MMO experience such an enjoyable one is knowing nothing and learning everything. These past few years, I’ve lost nearly all sense of newbie progression when trying out new games: nothing surprised me anymore, everything was overly familiar, following the same design “gold standard” both on the formal and content management end of things. Now to be clear, polish is important and BDO could certainly use more of that here and there. Yet, the game has forced players to collaborate in unexpected ways when it comes to knowledge sharing and its alien handling and shutting up about stuff has made for many a great story and shared laugh on forums, channels and social media.
Naturally, I was kidding in above twitter conversation but then, we’re talking about Black Desert Online which means you never know! I get both confused and delighted by the game’s internal logic at times, so it’s definitely forcing me out of my comfort zone. I am faced with new things in an MMO – what’s going on??
I suspect that I am currently not alone in feeling quite forgiving about some of BDO’s greater flaws for the above reason. More than that, these perceived flaws add to my personal enjoyment of the game, by virtue of bringing a little satisfaction to an otherwise very fun experience (which is important: the game overall is also a ton of fun). I need both for an MMO to enthrall me more long-term.
“…before all so-called progress, what we really want is variation. We yearn to learn things, master things, then move on to different things. Not just new; it needs to be new and different.” (source)
What many an MMO review, blog battle and twitter discussion have taught me over the years is that I don’t want the same one thing from the games I’m playing. Yesterday, forced grouping seemed like a good idea – today it doesn’t. Maybe it will again tomorrow, after tiring of today’s lessons. It borders on the unfair but when switching between titles, the biggest breaking point may simply be novelty and variation. Is a new game repeating expertly what has been done right before or is it entering uncharted territory, failing gloriously in places? Is it maybe just bringing back something we’ve forgotten by now which therefore feels equally refreshing?
There’s nothing more to learn in the familiar, yet as players we yearn to learn. So right now, an MMO that’s pushing me to do just that, sometimes to the point of being overwhelmed, sounds like the perfect poison. Purple mastery will come soon enough – for now, let me bask in the sunlight of green beginnings.