Monthly Archives: October 2015

MMO Forests, Jungles and GW2 I can’t hear you, lalallaaa

Fall has started to paint the trees around here this time of the year. The morning air is brisk but the days are mild and sunny. Sunlight touched leaves turn from crimson to copper and gold. The brilliance of fall is breathtaking before it submits to winter cold.

This morning

Just this morning

Fall is a tricky season to get right in MMOs for its wide spectrum of colors and different moods. The Plains of Ashford in GW2 come to mind or LOTRO’s Trollshaws, both stunning in their own right. That reminds me that I wished games simulated the turning of seasons more dynamically and persistently than they usually do – just imagine Elwynn Forest going through the seasons with you, instead of seasonal themes being divided by static zones.

MMO forests be it fall, winter or spring, are some of the most popular zones among the player base. Design-wise I imagine it’s easier to create player immersion with a forest setting than a desert or plains, so plentiful are your options with forests. That makes them more design intense for sure, yet also more rewarding when done right. And then there’s jungles; forests of a different kind which by my anecdotal experience, are a lot less popular somehow than the classic, northern European or Canadian role models. Before Heart of Thorns launched, several bloggers were expressing their (premature) dislike for the concept of the new zones.

World of Warcraft is well-known for its jungle maps from Stranglethorn Vale and Un’Goro Crater to the more recent Tanaan Jungle. I remember detesting STV with a passion as an early WoW player – the colors, the noises, the way you had to navigate terrain. My partner on the other hand loved questing there, getting all his pages together for the Nesringwary questline while I bought most of mine on the auction house and thank god for no bind on pickup!

So, what is it with jungles that makes me cringe where forests don’t? I’d say most of it is guilt by association because frankly, I have very little experience with real world jungles and I understand there are hundreds of different kinds. Yet simplified, jungles mean heat and damp; they’re wild, sticky, oppressive, unnerving, chaotic and dangerous in my mind. And there are mosquitoes! Forests on the other hand are cool, composed and quiet. They can be dark and spooky of course but also very reassuring and lonely, in a good way. There is a special German word for the loneliness inside forests that cannot be adequately translated to English: “Waldeinsamkeit” (forest loneliness). It is a feeling of isolation and yet, being solemnly embraced by the forest.

The new zones in Heart of Thorns

I’m hearing good things about the new GW2 expansion so far, particularly about the zone design which is something of a surprise. There’s only so much you dare deduct from pre-expansion announcements, but I was certainly among those unimpressed by ANet’s information on Maguuma Jungle and its altered gameplay at the time. However, it seems my concerns were unfounded: Jeromai reports the jungle in HoT feels a lot different than expected, with amazing zone design and screenshots to show for it. Bhagpuss too has been full of praise since his first day impressions. Two strong votes from fellow explorers for an expansion I had no intention of acquiring anytime soon (damn youuu!).

lala

I am currently overloaded with new games on Steam and subbed to FFXIV and Wildstar, where I have yet to make an earnest attempt at decorating the new plot. Also, I really don’t have much time for gaming at all right now so ARGH……I’ll just ignore everyone talking about the beauty of HoT henceforward, close my eyes and go lalallllaaaaaaaaaaaa I can’t hear youuuuu!

Off-Topic: Ramblings on Careers, Self-Confidence and the Future

This is a personal post mostly about me. If you’ve no interest in me or what I do for a living, come back another time!

It’s been a wild week ever since resigning my current position as HR business partner last Friday. I took it on myself to tell all of my close clients personally, because the relationships I have established over my time here deserved no less. The feedback was overwhelming and both motivating and emotionally difficult. I’m not used to such an amount of sympathy or people in leadership positions becoming misty eyed at the prospect of my departure. Then again, I have also never before worked anywhere with the same degree of personal commitment; it’s true that you need to invest yourself in order to get something back. All that said life goes on of course, in business there’s no such thing as being irreplaceable. I like that about it, it’s honest about the facts of life.

That leaves me with returning to the open road and hunting my next prospect, as I always have. I am leaving a stable, safe environment and good relationships behind not because I am not content but I am no longer motivated (a difference that is best explained by Herzberg’s two-factor theory on motivation). What I do for a living has stopped being just a job, what I seek is challenge and fulfilment. I spend a great deal of time working and expect a high performance of myself – but not for free. And free is not just about salaries, it’s the whole package. It’s like the difference between a great MMORPG and a lacklustre one: you can have fun with the second for a time but in the end, you’re left wanting for the more well-rounded world. And as long as we have the means, why should we content ourselves with anything less?

I am incredibly grateful for the last few years. They have been fruitful in so many ways, not just because they advanced me but because I have learned such a great deal about myself. I’ve learned what I do not want anymore. And I’ve learned that there’s a place for someone like me, with my skillset and personality which is not as naturally accepted in women as it is in men. Time and time again I had to fight for my voice, especially a frank and dissenting one sometimes, one that challenges those your peers don’t dare challenge. Here’s a secret: they love it when you do, they find it so refreshing. It took a moment to gain people’s trust but once I had, they appreciated and respected me for how I am. I didn’t need to play a part and maybe for the first time ever, I feel completely confident in myself. Love it or leave it, this destroyer of worlds is embracing herself. And say what you want about other people’s judgement, it feels damn nice to have them in your corner!

bc

Unfortunately or luckily, I can’t stay anywhere when there are no new targets and old routine sets in. I’ve known this for a while, that I require a vision of my future, a next step or goal lest I become very unwell. After I finished my University degree, I fell into a deep hole. Before I decided to switch careers four years ago, I was in existential crisis. Where do I go from here – what am I hunting next? It doesn’t even matter what the dream is, just have one and work your ass off. I don’t always stick to the course but I need a sense of direction, forward forward always forward. Most of us need to earn their passage and just hang in there, climb up a little at a time and be bold when switching jobs. A new position shouldn’t be all about what you already know and can do, it should contain things you’ve yet to learn. I’ve recruited qualified staff for a while now for different branches, and one comment by our head of IT stuck with me when one day, he told me about his findings concerning female candidates (which are rare still in IT): “The difference is that men boldly apply for a job even if they can’t fully do it yet, whereas women wait a long time and think they have to be perfect before they apply for the job.” Such unexpected insight.

“Whether you think you can, or you think you can’t–you’re right.”

The next three months will be about vetting different positions not for other people but for myself. Being a major geek, I am hoping to land back in the IT world which is among the more progressive and dynamic environments. I’ve not given up hope to work with people someday that are at least a little nerdy and into tech. I also look forward to using my English skills again and maybe work more project-based, specializing further. Further further…..but first, I’ll take a month off to travel! I am after all, also an explorer at heart and it’s the open, undestined road that keeps me sane in MMOs too. Such a contradiction or maybe just a complementary necessity? I seem to exist best at extreme ends of a spectrum and already as a child, boredom was my nemesis. I grew up performing under constant stress that was none of my choosing, I learned how to escape but I still need the stress even today – pressure, challenge and overcoming fear are what I know. It’s a sobering analyzis that one, how I was made but each of us has their own genesis. Understanding mine has helped me accept what I need. Once you can do that, it frees up energy for other things and you’ll likely make better choices for yourself. What we need and what we want blah. Life is messy!

Fingers crossed.

QOTD: MMOs are like the Plague

“There are many good reasons most games studios don’t attempt an MMO, and why all of the advice to indies is to avoid it like the plague. Basically? Because it’s the plague.

An MMO is the most expensive and complex design choice you can possibly make. In some ways it makes the 64bit problem look like a school project. Moving from single-player to multi-player adds complexity. Moving to large numbers of players who expect to be able to interact with each other en masse, chat, trade, work together, work against each other, connect any time of the day or night, never lose any saved data, never have their accounts hacked, never lose out to a cheater or a scammer, and never be abused in chat by a troll… well, it’s games development in “Extreme difficulty” mode. “MMO” also makes people think of complex character sheets, and massive, massive, massive replayability.” [James Hicks]

Yesterday, the folks over at Massively OP featured a lengthy commentary by Ascent’s lead developer James Hicks on the kerfuffle around Star Citizen. It’s an insightful read about all the great risks and challenges that come with such massive, crowd-funded projects and naturally, his above statement about the MMO genre as a whole stood out to me and bears repeating. We are so used to our AAA-MMO gold standard and so very demanding, it’s easy to forget what a remarkable feat every running MMO(RPG) is to begin with. Developing massively multiplayer online worlds is diving into a bottomless well or as Hicks called it, the plague – one we get to enjoy without all the peril until no one’s left who would lead us there.

darkest dungeon artwork

darkest dungeon artwork

OTC – Big Deals Edition: The Challenges of Virtual Poop, Undertale and DPS Meters still suck, thank you!

You guys, I actually used “poop” in a topic title! *Achievement unlocked!*

otc

The big deal that is pooping in ARK

I’ve been playing some ARK over the past weekend after finally upgrading my old graphics card to a 970. The game is beautiful but also rather straightforward and boring, to the point of where I am calling over-hype. Coming from the suspense that is 7 Days to Die, ARK still has a long way to go before it catches my survival fancy – “just surviving”, as in making sure you’re not starving, isn’t a good enough reason to sink hours into a game and build fortresses for me. That’s all well though and I will return to ARK once it received more content love and fixing.

Of course one very under-reported, hilarious feature in ARK is your character’s defecation mechanic which has caught many an unsuspecting player by surprise. It also spawns fantastically comical forum threads such as this one which was my main inspiration for looking into the topic. For those who don’t know how it works, just a brief summary: player characters in ARK randomly poop all over the place with a “you defecated” message popping up on your screen and an overly realistic bowel sound effect going along with it (eww). Also, you can pick up player poop and do things with it! There’s apparently a way to initiate pooping yourself (I did not know this), rather than being taken by surprise when your character relieves himself in the middle of your base like he’s part of the livestock.

This is noteworthy because most games never dare venture into the no-go zone that is human poop, no matter how high their authenticity bar is set otherwise. I only remember encountering virtual pooping in the Sims and Conker’s Bad Fur Day myself in the past. Even toilets as part of game settings are kind of a big deal, as was recently deliberated in this RPS article. Cross-reading different ARK forums, there’s plenty of players utterly aghast at this, nevermind all the violence and moral decay portrayed in videogames otherwise but…..poop? No way! I actually got a buddy of mine to play ARK and he is turned off so much by the defecation thing, he’s already stopped playing. I couldn’t stop laughing after it “happened” to his character the first time around!

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So many places to do your business!

Now, I am possibly the last person to ask for poop mechanics in videogames, or any simulation of mundane bodily functions for that matter, since I’m all for the idealized, stylized and aesthetically pleasing fantasy environments! The fuss over something as trivial as poop in a game like ARK cracks me up though; I guess I’m okay with the fact that my human body does that sort of thing and so does yours because y’know, we’re part of nature no matter how fancy we dress and talk. We tend to be fine with “manure” (different word for poop!) from beefalos when playing Don’t Starve, so let’s try be a little less Martha Steward about the whole thing, shall we?

The Tunes of the Undertale

Undertale, a successful Kickstarter project that’s been created for the most part by one guy named Toby Fox, has recently been released on Steam with a bang. Not only is it difficult to find anything but raging reviews from players and journos alike, the fact that many would go as far as calling it the best RPG they ever played or at least among the best, got me curious to check it out myself. Only about 1 hour in and without wanting to spoil anything, I think it’s safe to say that lovers of the (J)RPG genre will find this to be an interesting journey for its toying with player expectations, tongue-in check approach to classic tropes and unorthodox approach to round-based combat. That is, if you can get over the minimalistic graphics. I’m not even sure how much I like Undertale yet myself but there is something about it I need to get to the bottom of.

What’s already won me over is the game’s soundtrack – a whooping 101 tracks of oldschool goodness composed by Toby Fox again (that guy!), and available for only 9.99$ on his bandcamp site. If you’re at all into retro VGM, this is for you and one great deal for the buck!

And MMOs are still better without DPS meters

Most players who have ever spent a decent amount of time in FFXIV: A Realm Reborn will at some point talk or write about its incredibly friendly community that seems at odds with the current WoW-based MMO standard. I have mused on this not too long ago and so have other bloggers, and it requires no great leap of logic to grasp that FFXIV’s lack of (acknowledged) DPS meters, as well as its very forgiving dungeons for the most part, have a lot to do with it. FFXIV relies heavily on social engineering in many different ways and pugging is as essential to the player experience in this MMO as it is in WoW and other games, toxic hells that their LFGs have become. I have lamented the state of pugs in WoW as well as in Guild Wars 2 in the past and Eri did in fact recently write a similar review on returning to Tera.

Now Rohan linked an interesting experiment from reddit in his post yesterday, in which some guy parsed both the harassment and the DPS for pugs in both FFXIV and WoW. Bottom line: the jerks in WoW are often also the “good” players (no doubt using meters as their justification). In FFXIV on the other hand, in case of a bad pug it’s more likely that the loudmouth is also a bad player (that’s simply never detected). So far goes the result of the experiment.

ffxiv_05092015_150326

More dps whyyyy…look I have a pretty angel!

It’s easy enough to believe this data. Like Rohan, I fail to see how any of the two options are superior in theory because well, I generally don’t want any jerks in my pugs. Doing well on meters doesn’t entitle you to be a jerk. Where I disagree slightly is the bottom line that the two approaches to meters are on the same level / cause equal inconveniences; in reality I am a lot less often subjected to harassment in FFXIV than I am in WoW by virtue of how the FFXIV devs handle meters. And this is a big deal.

Would you rather deal with a 5% chance of getting ebola or a 70% of getting SARS?  The 5% suck but are preferable to the 70%! Naturally, these are my uncorroborated percentages to illustrate approximately how often my pugs have been awful in FFXIV vs. WoW. Source whatever you like, it would surprise me greatly if you didn’t end up with a huge disparity between these two titles. I must have done a 100 runs myself in FFXIV by now and I recall precious few group disbands either, outside those 2-3 single raid boss encounters everyone seems to loathe.

Of course the question of whether bad players matter much towards outcome, factors into this and once more FFXIV appears to be more laidback and forgiving where the majority of its puggeable content is concerned. I mean look….the 4-man dungeons aren’t exactly difficult. I am still undecided whether WoW’s dungeons are truly that much harder to warrant meters – I’ve a feeling this is not the case. The amount of harassment in WoW happens because meters are readily available and because people can. So, I’ll take a few loudmouth players in FFXIV who are “also bad” any day, if it means a much friendlier overall community.

[FFXIV] A special Heavensward Tribute

I am in love with Eorzea; the snowy lands beyond Coerthas, the forests of the Black Shroud, the windmills of La Noscea. The sense of scale and immersion created in the zones of FFXIV are only matched by LOTRO. And some of them are unrivaled entirely. I didn’t expect to ever find a “go-to MMO” again after WoW, a game that I will log on to after an exhausting day just to unwind and find comfort in its world. FFXIV is that for me.

My journey through Heavensward has been rather wonderful up to this point, both in terms of traveling around as well as following the engaging storyline. I have taken around 900 screenshots of this expansion alone. There are so many favorites that I decided just picking a few and uploading them somewhere won’t do – this time, I’ll showcase them a little differently than usual.

Slideshow clips aren’t my favorite thing on youtube but in this case I felt it was a perfect way of arranging and uploading quite a lot of screenshots that are also tied together storywise and for the most part, in chronological order from lvl 50-60. For those who aren’t playing FFXIV or haven’t been to Heavensward just yet, my tribute will be less meaningful than for me maybe and other HW players. I get incredibly sentimental watching clips like this but I hope it can serve as a worthy teaser too for someone who’s never been to Eorzea, showing them a few of the most wonderful moments and sceneries to be encountered in this MMO. Enjoy!

https://www.youtube.com/watch?v=WW-4V-8xmDM

P.S. Yes, I like my dragons, what can I say!

OTC: Wildstar Relaunch, Star Citizen Kerfuffle and Steam Pricing

otc

OTC is a multi-topic category on mmogypsy.com

October is a wild month for gamers and not just thanks to so many great new releases in the coming days and weeks. On September 30th Wildstar finally relaunched, now fully free-to-play after its introduction of the CREDD meta-currency earlier in 2015. Even with relaunches like this one, it was apparently difficult for the developers to prepare a successful launch week and anticipate (mega)server load. Since last Tuesday I have logged into the game on several different days, after being greeted by a queue of ~2500 each time. Once I got in and wasn’t kicked by the loading screen, the experience went something like this:

  • Get spammed by 10826452628 achievements
  • Try to move character and write in guildchat
  • Retrieve 50 loyalty rewards from account inventory
  • Character starts moving…and keeps moving
  • There is now one new item appearing in my bag; I try activate it
  • My text appears in guildchat
  • The activated item is gone for good /sadface
  • My character is suddenly bald

Okay I made that last one up, although twitter was full of hilarious character bug screenshots by Wildstar players. Unfortunately the game has been really unplayable for me up to Sunday night, which was the last time I tried doing more than loitering in Illium. I am still subscribed too, so that’s a little meh – even if I totally agree with Anook that launch hiccups are part of MMO launches. But then, so are players whining about launch hiccups, so HANDLE IT!

All that aside, I profess a certain indifference to the whole thing; at the end of the day it’s still the Wildstar I left a few months ago, with bigger plots, more currencies and easier dungeons. Since the latter were not a primary concern for me anyway, it’s not like I am now getting the shot I never got before; I already raided in Wildstar and I have no interest in going back to raids. That’s not to say that I won’t binge-decorate the Manor de Syl sometime in the future but yeah, the novelty is limited in this case.

The Escapist versus Cloud Imperium Games

Space travel geeks and readers of dramatic mainstream gaming websites have been very agitated these last few days, as the whole kerfuffle between The Escapist and Star Citizen developer Cloud Imperium Games (CIG) has moved to second base. In case you’ve no idea what I am talking about, The Escapist has said some pretty accusatory and partly not-so-well-researched things (this is a good summary) about the hiring practises over at CIG and the overall status quo of the now $90 million-project that Star Citizen has become since the initial kickstarter for 500’000 bucks. I understand things have been significantly delayed from the original timeframe but hey, a backing surplus of umm 18’000% (correct me if I’m wrong, am bad at maths) is potentially overwhelming to anyone passionate to deliver the best possible product to their long standing fan base. Just sayin’ – two years are not a long time in AAA terms! I know what I’d be doing with some of that extra cash –

One year-long international backers orgy, for realz!

One year-long international backers orgy, for realz!

I  keep my fingers crossed that all the SC backers out there will still get to see their dream of space travel come alive, whenever that will be. As for The Escapist, the last time I intentionally visited that webpage they were interviewing “game developers” versus “female game developers”, while not exactly vetting some of their interview guests either. Ethics in game journalism (lol) is apparently not The Escapist’s forte, huh.

Understanding Steam Pricing

Last night I posed the below question to my twitter-wiki because I was puzzled over some of the not-conversion-rate-related price differences between certain games on Steam vs. Amazon vs. retail (nothing new, I know). I don’t buy any non-digital games anymore but as several people have pointed out to me in the discussion that ensued, regional VAT regulations play a part and whether we are talking digital-only releases or games that still go over the counter. Another reason as pointed out by Armadillo may lie in physical presence of services or infrastructure.

But these are just some of the reasons, the most obvious one being that you set a prize that people will pay of course. Arguing different markets is the same thing: it’s not a social system whereby I somehow fund gaming for players in low-income countries. I am the first person to sign up for collective insurance models but asking relative prices for digital games is about profit margins.

So looking at some of the bigger differences for Steam games and the absence thereof in certain cases, I guess I can’t realistically comprehend the whole thing as a wanna-be-informed consumer with a limited attention span. It’s all very complicated which is also business code for “because we can” – only sometimes it’s not but then, how would I know? To clarify, I have no issue with some price differences on games and I certainly am not looking to get everything as cheap as possible; games cost money to make. Like most players however, I would prefer to fund the people doing the actual work and not scores of (unnecessary) middle men. That’s why digital distribution is potentially great and it feels wrong when there are price differences of 25% or more.

I realize this is not exactly a new topic, certainly not for gamers living in Australia, but I should probably look into buying from alternative sources like Greenman Gaming more often and consider gifting opportunities via my Steam friendlist, as most guides looking to thwart the Valve overlord suggest. Who wants to be my Steam gift-pal? Considering where I live, I can’t guarantee you get much out of it though!

Optional reading: The weird economics behind Steam prices around the world

You lost me at [Reasons]!

cesardude

And the answer is NoooOOOOoooope!

Like most players there’s game genres I like more or less depending on mood and a fair few I won’t play at all. For me personally, RTS or stuff like train simulators definitely belong to that last category. I detest micro-management in games and sims better be exciting and set in some fantasy world or I won’t touch them with a pitchfork.

Genres to avoid aside, there’s features within my more prized categories that will instantly make me go “Eww” and 99 out of a 100 times that will be the end of our fleeting relationship. They’re the fly in an otherwise tasty soup, it really doesn’t matter if it’s a great looking RPG or adventure game or open world MMO – some features are make or break, au revoir mon ami! So of course here’s a quick list of my top five intolerable game features as of today:

  • Isometry; I can’t play isometric games. There’s a ton of great looking and no doubt fun online coop games that OH NOES happen to be isometric. I can’t stand it, it’s about the most unimmersive gameplay experience I can imagine. Also, many RTS are isometric, eww!
  • Round-based; I spent over a decade playing round-based JRPGs and am simply over this slow and formulaic type of combat. Give me hack’n slay any day of the week! Next!
  • Roguelike/permadeath; Who has time to lose their progress over and over? What is this, a real-life sim? Permadeath games are fun for about 2.5 seconds and then it all feels like the greatest waste of time ever. I don’t think sooooo.
  • Jumping Puzzles; Oh man, the pain…the cringe that shoots through my body whenever MMO devs talk about adding more jumping puzzles to their game as if that was somehow a great thing. Jumping puzzles will make me swear off a title quicker than tankinis – if I want to jump around like an obsessed monkey am gonna play PLATFORMERS, thank you!
  • Facebook; I don’t have a facebook account and never will. Many mobile games especially require players to log in via facebook or acquire special items exclusively via the devil. Suffice to say, they can burn in hell without me.

I realize this is a beautiful collection of features that should be buried deep, deep in the underbelly of game design never to see the light of day again. Of course, it’s all subjectivebla and we’re bound to disagree and have wonderful arguments about who’s right or wrong! So, why not share some of your personal no-gos in gaming with the rest of the world? I’m sure someone out there is playing a roundbased, isometric RTS with permadeath as we speak, yikes!