Monthly Archives: February 2013

Weekend Challenge: MMO Poetry Scrabble (with a prize)!

Riddles and quizzes, I love them to death. Naturally, there aren’t nearly enough about our favorite hobby-pastime-passion MMOs. I also love poetry quite a bit although I will not pretend that you’ll find anything in this post but primitive rhyme at best – and hopefully to your entertainment.

It’s been too long since my last MMO quiz challenges and it’s really getting difficult now; difficult to come up with something fresh that is genre-wide (because it’s no fun basing everything on only one MMO), interesting and most importantly: hard enough for this audience. Yep, you are just too good at guessing these! Alas, I’ll give it another try.

The Rules

This third MMO weekend challenge on MMO Gypsy is called “Poetry Scrabble”. Further down, you will find ten wildly mixed up scrabble words in no particular order which each correspond to a quick four-line rhyme. Of course your job will be the following: find the correct answer to each rhyme below and then spot your answer among the scrabble words! This means, delivered solutions in the comment section should look like this: “A2 (scrabble word), B9 (scrabble word), C6 (scrabble word) etc.” You should give the solved (arranged) scrabble word with each answer in brackets.

Some pointers: all ten rhymes refer to a key/solution word from popular mainstream MMORPGs only (no korean oddballs or the like). At first, I considered giving away the MMOs…but where’s the fun in that? Answers may range from simple names to specific game features and notorious personae. Anything goes. Also, I am totally cheating; like with the first rebus quiz, reading between the lines is required!

The Winner & Prize
(UPDATE: This quiz has already been solved. You can of course still take it for your own enjoyment but might want to ignore spoilers in the comment section.)

As always, I will not acknowledge any solutions in the comment section before the first person has guessed all ten correctly. I would therefore not advise posting an unfinished list unless you’re happy to help someone else out. The first person to guess everything correctly will be declared winner and, besides getting to call himself a true MMO scholar, be awarded a prize! That’s a first and I’m happy to add this as little give-away. Maybe the picture on the right gives you an idea on what it may be (you will need a Steam account). Now, nuff said – good luck quizzers and a happy weekend to everybody!

 

The Rhymes
A) Flying islands, guild halls,
– many names for home.
But bartenders can be found
in one alone.
B) “The king is dead,
all hail the king!”
No really – rains killed him.
(How embarrassing!)
C) Three furs of a kind,
ruled by one mind.
A few were quite smitten
before they got bitten.
D) He left the door open,
pissed his boss to the core.
When forty beat his eight,
the big house left the floor.
E) Not a hunter or warlock,
yet commander of pets.
Booksmart and ready
with stuns, blinds (no nets).
F) Some people sing to please
but not this tease.
The ban hammer never fell,
some griefing’s done too well.
G) No place for newbs
up in space. Beware –
you’ll find no mercy
and no space police there.
H) Exotic roulette;
the house will always win.
You know it and yet
you throw another one in.
I) No single player game
despite starting quite alone
in a tor and age
with a tea before.
J) A guild or kinship
by different name.
To elvaan and galka
it’s all the same.

 

The Scrabbles
     

  1. STROBILDIHR
  2. FOCANGEONA
  3. NYSFA
  4. SGBLEGRINBI
  5. ESILLNHKL
  6. RYFIMOTCSEG
  7. INEDSMONI
  8. OJRODOAMM
  9. CUNSELL
  10. ARMORTEELS

[LOTRO] Putting a Finger on the Magic

Have you ever felt like a complete fraud while playing an MMO? As if you were the world’s biggest newb, way behind and knew nothing about this longtime interest of yours? That’s a bit how I’ve felt ever since playing Lord of the Rings Online. What on earth was I thinking not playing this sooner? What’s wrong with me?? Sigh.

I can’t turn the clock back and maybe it isn’t always the worst thing to let an MMO mature before jumping in. Still, I find myself baffled at how great a game LOTRO has become while so many of us were busy playing WoW, Rift and other titles, probably thinking this Tolkien-inspired soon-free-to-play game couldn’t quite cut it. How wrong I was.

Ever since, I’ve been trying to put my finger on the magic that makes LOTRO. By now I can say it’s possibly the most atmospheric and immersive MMO world I’ve ever traveled. This isn’t hyperbole; I wish I could say WoW had been as good at selling the experience – or Final Fantasy, Age of Conan, Rift or Guild Wars 2. But even that last one cannot quite compete and it’s not about the graphics. Tyria is the most visually stunning world there is. But Turbine’s Middle-Earth does something to the senses none of the others do – so well, you are willing to ignore other undeniable shortcomings. What’s going on here?

The Sound of Magic

Simply put, it’s the sound. It’s the fabulous sound effects in LOTRO that make it that much more immersive compared to other MMOs. It actually took me playing this game to realize something fundamental about us as human beings: just how much of our processing and understanding of the world around us relies on sounds. You will raise an eyebrow now, thinking “well of course, duh” – but think about it! We’re one of the few species that value their eyesight before all else. We’ve shaped our entire world, our society and culture around the function of our “first sense”. We live in a very visual world where we constantly judge how pretty things and people are. We are untrained and crippled when it comes to our hearing capacity. The experiences and sensitivity of blind people fascinate us.

And yet our brain registers, records and categorizes sounds nonstop without us realizing. Hearing requires no conscious effort; it happens in spite of us, there’s no closing our ears. Because of that, sounds are closely linked to everything we experience in our lives, even if we don’t know it. They are a constant undercurrent, the way smells and odours can be. And like those they can trigger emotional responses and memories.

“Half of the world building in MMOs relies on us completing the picture with our own mental imagery. It’s when the real magic happens – the alchemy.”

We know how a river sounds or wind howling around a corner. We know the tune of morning birds compared to evening birds. Most importantly, we know how places sound; it is not enough to add a soundclip or two to create a virtual environment. It takes an entire orchestra to create that real sense and association with “world”.

We know how a forest sounds. A beach. A farm. There’s cracklings and rustlings, whistling and jingling, huffing and puffing, japping and blabbering all simultaneously coming from different directions and sources. Plus, that sound canvas changes constantly as we move around. Our world does not consist of static, isolated sound bites. LOTRO captures that.

The Sound of Bree

The first time I rode my horse through the town of Bree, I was delighted at the “sound” of it; the low muttering, combined with jingling harness and the merry clap-clap of hooves on cobblestone. Around us, the town added its very own tune to the melody: carts being pushed around, NPC chatter, hammering, bells, fountains, birds in the blue sky above. Different sounds and noises around every corner. It was overwhelming authenticity. And oddly soothing.

That’s when it struck me: this immense, untapped potential that is sound in most MMOs. Not ambient and background music, as much as I love those too – but intentional, planned out and distinctive sound effects and “maps”. Whenever I approach a swamp or forest in LOTRO, I am already looking forward to the multi-dimensional (or -sensual) experience. Amazingly it carries even further: thanks to the quality of sounds, I can actually smell the forest in LOTRO. That third sense, forever out of a videogame’s reach, becomes tangible. The audio and visuals create such an impact together that my mental memory of forests triggers an idea, a hint of typical forest smells. This is truly powerful stuff.

The scent of sweet bark mixed with turf. Just a hint of rotten leaves and murky water.

Landscaping Sounds

Middle-Earth is the most authentic and plausible MMO world imaginable. You could attribute that to Tolkien’s legacy, the detailed lore, yet bringing that to life in an MMO is no given. It’s just as hard as world building is for all games. And yet the answer seems simple: making use of your player base’s mental triggers and associations. Taking lessons from how we process real world and translating that into game design.

No matter if an MMO simulates real world environments or more fictional, fantastic places, developers should take LOTRO’s example to heart; game worlds are as much about distinctive sound/noise compositions as they are about landscaping, zone design or sophisticated weather effects. Make your trip as multi-dimensional as you possibly can for biggest impact.

I would never want to miss this focus again in any MMO. Already I dread future comparisons. And yeah, LOTRO could do with better character models, a UI revamp and a complete questing and combat overhaul. But oh the sceneries, the travel and the sound effects of LOTRO are a one-of-a-kind package most other MMOs can only dream of! For those who have eyes to see. And especially ears to hear.