Guild Wars 2 is coming. Only, not nearly soon enough! We’ll be counting down the days of this blasted August and never did we wish more for summer to already be over, so we can lean deep into our chairs all snuggled up in pillows and blankets (with pizza), completely not feeling guilty for letting the sunny evenings pass, somewhere out there while we are immersed, hopefully, in Tyria. And I remember what I said about Vorfreude, but….scratch that, I wanna play GW2 already!!!
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Headstart FTW! |
I actually feel with the non-believers too; those of you out there who still don’t feel it, who can’t join in the hype or at least the shared excitement and anticipation. There’s a GW2 blogstorm at our doorsteps and it sucks to feel somehow left out, to not feel part of the “movement” whatever that even is. That feeling will pass, but then I’ll say in all honesty that I don’t know what other MMO I’d likely play any time soon, after GW2….what is there, anyway? There’s no knowing that now, but one thing is for certain: we want GW2 to succeed. We need GW2 to succeed….!
Anyway, what better moment in time to review our initial sentiments about this MMO? Three public beta weekends later and one month to go, I am asking myself the same question – what is it that excites me about this upcoming title? And now that I know better, did things change in any particular way?
50 reasons to be excited about GW2 – or not?
For direct comparison, I will go with the list of 50 reasons I presented this April 2012 with no first-hand gameplay experience whatsoever. I expect to see few changes but not to get ahead of myself, let’s rather examine each point once more. Formatting goes as follows: things I didn’t actually experience or notice much, things I enjoyed / loved, things that disappointed or bothered me.
- The side-kicking feature
- Flat leveling curve
- Lots of dyes!
- Personal character story and personality
- Extensive character customization
- No holy trinity
- No potions
- Small UI / minimal actionbar
The downed state- Dynamic/scaling events and quests
- Massive WvWvW battles
- PvP from level 1
- Gear equalization for group PvP
- The home instance / player housing
- Linked home cities
- Mini-games (bar brawls! snow balls!)
Audio dialogue- Flat highlvl gear progression
- Cosmetic items
- The Mesmer, the Engineer and pretty much all classes
- Large scale maps
- No flying mounts
- Original soundtrack by Jeremy Soule
- Beautiful 2D background artworks
- The Norn, Asura and Charr
Underwater combat- The weapon/-skill system
Cross-profession combos- Small HP bar
- More area spells and effects
- Dedicated self-utility / self-healing
- 5man content all the way
- No raids
- Individual trait lines
- Inclusive crafting system
- Multi-guild system
- Adventure modes for dungeons
- Outdoor bosses
- Easy server switching
- Transmutation stone for gear
- No abilities directly target allies
- Active combat; dodge, block
- Interactive environment
- Mostly universal attributes system
- Most abilities and skills usable while moving
- No language/coop barrier between factions
Over-flow server while in queue- Public FFA events and quests with scaling loot
- More frequent day/night-cycle (non-realtime)
- Guild halls announced for later
The first thing I notice after reviewing is that there are plenty of aspects of GW2 I haven’t even brushed yet: I didn’t PvP or experience an actual WvW in progress, mostly due to technical hiccups. I didn’t look into crafting. I haven’t run dungeons in any mode. I didn’t follow my personal story much or transmute my gear. I didn’t play any mini-games, join a guild or experience the home instance feature. So from that point of view, I feel there’s plenty to do and see in GW2, for a long while to come. That doesn’t yet include the time I will spend purely exploring or questing!
What I enjoyed the most and felt most confirmed in, is the overall feel of the game: the atmosphere, the large scale world, the music and art, and of course the classes and races which I find, for the most part (humans), very accomplished and fun to play. I love the design of GW2 and being me that is a core argument. I need to be able to explore a world that feels alive and looks brilliant, with a character I can relate to. I’m also happy about the questing and events, more active combat and automated cooperation. That said, I have yet to experience group combat and there are definitely concerns that need looking into, such as the balance between melee and ranged combat, overall controls or traits viability. These are longterm concerns to work on though, just as content longevity or depth are.
Few things I admit didn’t blow me away in retrospective: while my waypoint worries proved to be needless, I do not care at all for the repair system or the downed state. Frankly, I find the downed state boring or annoyingly superfluous. Maybe I’m doing it wrong, but it added nothing to my gameplay experience, certainly no thrill because half of the time I couldn’t actually contribute much to preventing my death. Oh well.
I whined about the overflow servers before although to be fair that was partly fixed. Another thing that left me wanting after the beta were cross-profession combos. I believe I spotted two that I initiated myself, but they were hard to keep track of and even harder to actively coordinate. That said, my final verdict here must wait until I actually run 5mans.
…I could nag about a few more details, instead I will leave it at that. In general my attitude and expectations for GW2 haven’t changed and they’re certainly very the positive still. And so I wonder about other players out there – did the beta weekends disappoint you in any particular way or are you more excited to play this upcoming AAA+ MMO than ever?