Category Archives: Ashes of Creation

Dear Developers, Inventory Management isn’t fun!

Inventory Management isn't fun!One of the biggest, if not the biggest gripe I am having with LOTRO ever since my return, is inventory management. Not only am I squinting at small icons and tooltips in lieu of proper UI scale, the bags in LOTRO are one big mess and the amount of vendor trash is horrifying. There’s the option to assign individual slots to each bag nowadays and auto-order everything but that doesn’t change that you are constantly clearing out stuff and making room while painstakingly selling unwanted knickknacks at an equally terrible vendor window.

I spend enormous amounts of time clearing my bags in LOTRO despite having bought several of the cash shop inventory expansions. Bank and wardrobe space are equally unsatisfying unless you are ready to spend a lot of extra cash. As a VIP subscriber, I find this state of affairs rather unacceptable.

This particular gripe is one we may forgive in older MMOs but they’re absolutely GNARF in newer titles! So imagine my surprise when I learned that both Project Gorgon and upcoming Ashes of Creation have their own ideas about making players micro manage inventory space. For Project Gorgon it’s the general issue of limited bagspace vs. realism (05:30 onward) and for AoC it will be restricted inventory space (02:30 onward) paired with what sounds like pretty cumbersome inventory “escort travel” in order to move goods from one place to the next, BDO style.


After 15 years of MMOing, I do not know a single MMO player who enjoys spending time sorting and moving around inventory; limited storage, tedious micro-management of too many (useless) items and having to move around inventory that’s bound to location, are decidedly unfun activities after a short time. This is not the kind of mini-game I want to spend my precious time on while playing games!

I get that for some titles, there’s the concern of realism playing into such concepts so okay, let’s keep it real: “yay, I get to spend another 30 minutes moving my goods from A to B for the tenth time” – said no MMO player ever! There’s realism to further gameplay satisfaction and there’s completely obsolete and dated MMO mechanics, such as armor decay, vendor trash, local auction houses and yes, inventory micro-management!

Let me have my generous and globally accessible bag and bank space already and spare me the plethora of vendor trash junk when I could just be looting coin or crafting resources, preferably ending up in their designated crafting storage. It’s tragic when we can’t see our special drops and purples anymore in a sea of broken sword hilts, pinewood ash heaps and rabbit hides. This stuff needs to go, folks – free our bag space!

So have you heard about Ashes of Creation?

One of the greatest things about blogging for a longer period of time is followers coming up to you saying “you’re wrong about that” or “you forgot this”. This is genuinely beneficial and helpful in so many ways even if it ends in heated debates and disagreements sometime. At the best of times, we discover new viewpoints or just new THINGS we never heard of – and new games! So it happened with my last week’s post where I researched upcoming MMOs in 2017-2018 to get excited about. Shortly after, a friendly person on twitter poked me to ask:

Have you heard about Ashes of Creation?

I admit that I hadn’t up to now! I am aware of few titles from the more distant future, like Amazon’s New World, but I missed last December’s news on the big Ashes of Creation reveal and first look video on environments. So it appears there is another big scope classic MMORPG title in the works currently, by former SOE and Daybreak MMORPG developers no less – who knew? After some research, it does not appear that Dave G. is part of the crew however, in case you were wondering!

ashes of creation first look

An Ashes of Creation First Look

Ashes of Creation development started 2016 which means the title is still a long way off and additional crowdfunding via kickstarter is planned to go up at some point. At a first glance, the game aims to follow the classic fantasy MMO formula, doing a little bit of everything with a focus on dynamic world building. This was something promised in EQN and we’ve yet to see a bigger title actually deliver on this front, so color me interested. Another feature that jumps out immediately is Intrepid Studio’s approach to housing which, according to their FAQ, is going to be both open world as well as instanced –

Q: Can I own land?
A: Our land owning system has an integrated personal housing and farming system to allow players to claim land in the open world. This land is the same static size for all players. You may then acquire blueprints for structures to build on that land, such as a home, stables for animal husbandry, crafting stations and more. In addition to open world housing, you will also be able to own homes within a Node itself; these homes will grow as the Node does, from a small cottage to a sprawling mansion! Certain Nodes will also have instanced housing. (source)

While there’s no definite word on the 8 different races and classes as of now, the different info on the housing and node systems make me wonder if there will be full non-combat classes? Many open questions like these are likely to be answered in the coming months and it’s worth checking out MoP’s interview with lead designer Jeffrey Bard as well as MMOGame’s recent interview with founder Steven Sharif for further inside info. From the many provided answers, I definitely prefer the below one from Syp’s interview:

Q: How will this game differentiate itself from everything else that’s out there or that is in the making?

A: Our hook is deeply integrated gameplay. When players first log in, they’re going to see Creation, beaten and broken. Outside of some few outposts of huddled masses, civilization doesn’t exist. It will be up to the players to invest life into the world, and bring villages, towns and cities into being. At the same time, they will need to protect what they’ve built, from the creatures they’ve disturbed in returning civilization to the world, as well as from each other. (source)

ashes of creation first look

It’s the one million question: How is your MMORPG different from those that came before it? Considering how 99% of all MMOs start their player journeys the same way, the above statement is great news! Maybe Ashes of Creation will be the first title to really tell a story from the other end – from a world of destruction and desolation that’s waiting for players to rebuild and heal the land. Too often have we started our journeys in the sheltered lands of Elwynn Forest, Queensdale or The Shire, only to meet our inevitable Mount Doom as endgame progressed. How many times can we stomach traveling from soft greens and golden colors to black, brown and lava red?

To hear a developer say “we’re flipping the coin” is actually pretty exciting! It’s early days but yeah, consider Ashes of Creation added to my list of hopefuls. I guess they need to come up with a new shorthand though, AoC is already taken folks!