One of the biggest, if not the biggest gripe I am having with LOTRO ever since my return, is inventory management. Not only am I squinting at small icons and tooltips in lieu of proper UI scale, the bags in LOTRO are one big mess and the amount of vendor trash is horrifying. There’s the option to assign individual slots to each bag nowadays and auto-order everything but that doesn’t change that you are constantly clearing out stuff and making room while painstakingly selling unwanted knickknacks at an equally terrible vendor window.
I spend enormous amounts of time clearing my bags in LOTRO despite having bought several of the cash shop inventory expansions. Bank and wardrobe space are equally unsatisfying unless you are ready to spend a lot of extra cash. As a VIP subscriber, I find this state of affairs rather unacceptable.
This particular gripe is one we may forgive in older MMOs but they’re absolutely GNARF in newer titles! So imagine my surprise when I learned that both Project Gorgon and upcoming Ashes of Creation have their own ideas about making players micro manage inventory space. For Project Gorgon it’s the general issue of limited bagspace vs. realism (05:30 onward) and for AoC it will be restricted inventory space (02:30 onward) paired with what sounds like pretty cumbersome inventory “escort travel” in order to move goods from one place to the next, BDO style.
After 15 years of MMOing, I do not know a single MMO player who enjoys spending time sorting and moving around inventory; limited storage, tedious micro-management of too many (useless) items and having to move around inventory that’s bound to location, are decidedly unfun activities after a short time. This is not the kind of mini-game I want to spend my precious time on while playing games!
I get that for some titles, there’s the concern of realism playing into such concepts so okay, let’s keep it real: “yay, I get to spend another 30 minutes moving my goods from A to B for the tenth time” – said no MMO player ever! There’s realism to further gameplay satisfaction and there’s completely obsolete and dated MMO mechanics, such as armor decay, vendor trash, local auction houses and yes, inventory micro-management!
Let me have my generous and globally accessible bag and bank space already and spare me the plethora of vendor trash junk when I could just be looting coin or crafting resources, preferably ending up in their designated crafting storage. It’s tragic when we can’t see our special drops and purples anymore in a sea of broken sword hilts, pinewood ash heaps and rabbit hides. This stuff needs to go, folks – free our bag space!